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Go-Routine
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24
.gitignore
vendored
24
.gitignore
vendored
@ -1,23 +1 @@
|
|||||||
# ---> Go
|
builds
|
||||||
# If you prefer the allow list template instead of the deny list, see community template:
|
|
||||||
# https://github.com/github/gitignore/blob/main/community/Golang/Go.AllowList.gitignore
|
|
||||||
#
|
|
||||||
# Binaries for programs and plugins
|
|
||||||
*.exe
|
|
||||||
*.exe~
|
|
||||||
*.dll
|
|
||||||
*.so
|
|
||||||
*.dylib
|
|
||||||
|
|
||||||
# Test binary, built with `go test -c`
|
|
||||||
*.test
|
|
||||||
|
|
||||||
# Output of the go coverage tool, specifically when used with LiteIDE
|
|
||||||
*.out
|
|
||||||
|
|
||||||
# Dependency directories (remove the comment below to include it)
|
|
||||||
# vendor/
|
|
||||||
|
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||||||
# Go workspace file
|
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||||||
go.work
|
|
||||||
|
|
39
README.md
39
README.md
@ -2,6 +2,33 @@
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|||||||
|
|
||||||
A clone of the video game Chase/Robots written in Go. Primary goal is to deepen my knowledge and understanding of the Go programming language.
|
A clone of the video game Chase/Robots written in Go. Primary goal is to deepen my knowledge and understanding of the Go programming language.
|
||||||
|
|
||||||
|
```
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||||||
|
╔══════════════════════════════════════════════════════════════════════════════╗
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║ ║
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║ ║
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║ + ║
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║ ║
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║ + ║
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║ + + ║
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║ + ║
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║ + ║
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║ ║
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║ + ║
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║ + ║
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║ + @ ║
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║ + ║
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║ ║
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║ ║
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║ + ║
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║ + ║
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║ + ║
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║ + ║
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║ + ║
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║ + ║
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║ ║
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||||||
|
╚════[ Score: 0 Level: 1 ]═════════════════════════════════════════════════════╝
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||||||
|
```
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||||||
|
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||||||
## Gameplay
|
## Gameplay
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||||||
* As described here: https://en.wikipedia.org/wiki/Chase_(video_game)
|
* As described here: https://en.wikipedia.org/wiki/Chase_(video_game)
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||||||
|
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||||||
@ -11,4 +38,14 @@ The tool will be written in Go exploring the following:
|
|||||||
* Usage of channels
|
* Usage of channels
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||||||
* Localities
|
* Localities
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||||||
* Interfaces
|
* Interfaces
|
||||||
* Generics (if possible)
|
* Generics (if possible)
|
||||||
|
|
||||||
|
## Phases
|
||||||
|
### Step 1: Finish the game
|
||||||
|
* ~~Make the game in a functioning state~~
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||||||
|
### Step 2: Split into modules
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||||||
|
* ~~Split the game in separate module~~
|
||||||
|
### Step 3: Go routines
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||||||
|
* Put robots in separate go routines and experiment with localities
|
||||||
|
### Step 4: Beautify the game
|
||||||
|
* Work on [#8](https://gitea.ligthert.net/golang/rowboz/issues/8), [#9](https://gitea.ligthert.net/golang/rowboz/issues/9), [#10](https://gitea.ligthert.net/golang/rowboz/issues/10) and make it something nice to look at.
|
||||||
|
10
build.sh
Executable file
10
build.sh
Executable file
@ -0,0 +1,10 @@
|
|||||||
|
#!/bin/sh
|
||||||
|
|
||||||
|
mkdir -p builds
|
||||||
|
|
||||||
|
rm builds/*
|
||||||
|
|
||||||
|
go tool dist list | grep -v android | grep -v ios | grep -v wasip1 | awk -F '/' '{printf "echo Compiling %s/%s; env CGO_ENABLED=1 GOOS=%s GOARCH=%s go build -o builds/rowboz.%s-%s\n",$1,$2,$1,$2,$1,$2 }' | sh
|
||||||
|
|
||||||
|
cd builds
|
||||||
|
for i in `ls *windows*`; do mv -v $i $i.exe; done
|
26
design.md
26
design.md
@ -1,26 +0,0 @@
|
|||||||
# Design
|
|
||||||
|
|
||||||
Gameplay: See https://en.wikipedia.org/wiki/Chase_%28video_game%29
|
|
||||||
|
|
||||||
controls: wasd + qezc
|
|
||||||
Teleport key: t
|
|
||||||
|
|
||||||
`@`: player
|
|
||||||
`+`: drone
|
|
||||||
`*`: wrecks
|
|
||||||
|
|
||||||
Playfield: 80x24 - Display message when windows is too small
|
|
||||||
|
|
||||||
Interfaces:
|
|
||||||
Game
|
|
||||||
- Screen
|
|
||||||
- Gamestate
|
|
||||||
- Styles?
|
|
||||||
- Player
|
|
||||||
- Score
|
|
||||||
- Position
|
|
||||||
- Moves
|
|
||||||
- []Robots
|
|
||||||
- Channel name
|
|
||||||
- Go routine reference?
|
|
||||||
|
|
12
go.mod
12
go.mod
@ -1,15 +1,15 @@
|
|||||||
module gitea.ligthert.net/golang/rowboz
|
module gitea.ligthert.net/golang/rowboz
|
||||||
|
|
||||||
go 1.21.4
|
go 1.21.5
|
||||||
|
|
||||||
require github.com/gdamore/tcell/v2 v2.6.0
|
require github.com/gdamore/tcell/v2 v2.7.0
|
||||||
|
|
||||||
require (
|
require (
|
||||||
github.com/gdamore/encoding v1.0.0 // indirect
|
github.com/gdamore/encoding v1.0.0 // indirect
|
||||||
github.com/lucasb-eyer/go-colorful v1.2.0 // indirect
|
github.com/lucasb-eyer/go-colorful v1.2.0 // indirect
|
||||||
github.com/mattn/go-runewidth v0.0.14 // indirect
|
github.com/mattn/go-runewidth v0.0.15 // indirect
|
||||||
github.com/rivo/uniseg v0.4.3 // indirect
|
github.com/rivo/uniseg v0.4.3 // indirect
|
||||||
golang.org/x/sys v0.5.0 // indirect
|
golang.org/x/sys v0.15.0 // indirect
|
||||||
golang.org/x/term v0.5.0 // indirect
|
golang.org/x/term v0.15.0 // indirect
|
||||||
golang.org/x/text v0.7.0 // indirect
|
golang.org/x/text v0.14.0 // indirect
|
||||||
)
|
)
|
||||||
|
21
go.sum
21
go.sum
@ -1,11 +1,11 @@
|
|||||||
github.com/gdamore/encoding v1.0.0 h1:+7OoQ1Bc6eTm5niUzBa0Ctsh6JbMW6Ra+YNuAtDBdko=
|
github.com/gdamore/encoding v1.0.0 h1:+7OoQ1Bc6eTm5niUzBa0Ctsh6JbMW6Ra+YNuAtDBdko=
|
||||||
github.com/gdamore/encoding v1.0.0/go.mod h1:alR0ol34c49FCSBLjhosxzcPHQbf2trDkoo5dl+VrEg=
|
github.com/gdamore/encoding v1.0.0/go.mod h1:alR0ol34c49FCSBLjhosxzcPHQbf2trDkoo5dl+VrEg=
|
||||||
github.com/gdamore/tcell/v2 v2.6.0 h1:OKbluoP9VYmJwZwq/iLb4BxwKcwGthaa1YNBJIyCySg=
|
github.com/gdamore/tcell/v2 v2.7.0 h1:I5LiGTQuwrysAt1KS9wg1yFfOI3arI3ucFrxtd/xqaA=
|
||||||
github.com/gdamore/tcell/v2 v2.6.0/go.mod h1:be9omFATkdr0D9qewWW3d+MEvl5dha+Etb5y65J2H8Y=
|
github.com/gdamore/tcell/v2 v2.7.0/go.mod h1:hl/KtAANGBecfIPxk+FzKvThTqI84oplgbPEmVX60b8=
|
||||||
github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY=
|
github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY=
|
||||||
github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
|
github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
|
||||||
github.com/mattn/go-runewidth v0.0.14 h1:+xnbZSEeDbOIg5/mE6JF0w6n9duR1l3/WmbinWVwUuU=
|
github.com/mattn/go-runewidth v0.0.15 h1:UNAjwbU9l54TA3KzvqLGxwWjHmMgBUVhBiTjelZgg3U=
|
||||||
github.com/mattn/go-runewidth v0.0.14/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w=
|
github.com/mattn/go-runewidth v0.0.15/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w=
|
||||||
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
|
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
|
||||||
github.com/rivo/uniseg v0.4.3 h1:utMvzDsuh3suAEnhH0RdHmoPbU648o6CvXxTx4SBMOw=
|
github.com/rivo/uniseg v0.4.3 h1:utMvzDsuh3suAEnhH0RdHmoPbU648o6CvXxTx4SBMOw=
|
||||||
github.com/rivo/uniseg v0.4.3/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
|
github.com/rivo/uniseg v0.4.3/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
|
||||||
@ -13,28 +13,35 @@ github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5t
|
|||||||
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
|
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
|
||||||
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
|
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
|
||||||
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
|
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
|
||||||
|
golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs=
|
||||||
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||||
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
|
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
|
||||||
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
|
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
|
||||||
|
golang.org/x/net v0.6.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs=
|
||||||
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||||
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||||
|
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||||
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
||||||
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||||
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||||
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||||
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||||
golang.org/x/sys v0.5.0 h1:MUK/U/4lj1t1oPg0HfuXDN/Z1wv31ZJ/YcPiGccS4DU=
|
|
||||||
golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||||
|
golang.org/x/sys v0.15.0 h1:h48lPFYpsTvQJZF4EKyI4aLHaev3CxivZmv7yZig9pc=
|
||||||
|
golang.org/x/sys v0.15.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||||
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
|
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
|
||||||
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
|
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
|
||||||
golang.org/x/term v0.5.0 h1:n2a8QNdAb0sZNpU9R1ALUXBbY+w51fCQDN+7EdxNBsY=
|
|
||||||
golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k=
|
golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k=
|
||||||
|
golang.org/x/term v0.15.0 h1:y/Oo/a/q3IXu26lQgl04j/gjuBDOBlx7X6Om1j2CPW4=
|
||||||
|
golang.org/x/term v0.15.0/go.mod h1:BDl952bC7+uMoWR75FIrCDx79TPU9oHkTZ9yRbYOrX0=
|
||||||
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
|
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
|
||||||
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
|
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
|
||||||
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
|
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
|
||||||
golang.org/x/text v0.7.0 h1:4BRB4x83lYWy72KwLD/qYDuTu7q9PjSagHvijDw7cLo=
|
|
||||||
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
|
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
|
||||||
|
golang.org/x/text v0.14.0 h1:ScX5w1eTa3QqT8oi6+ziP7dTV1S2+ALU0bI+0zXKWiQ=
|
||||||
|
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
|
||||||
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
|
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
|
||||||
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||||
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
|
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
|
||||||
|
golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU=
|
||||||
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||||
|
4
main.go
4
main.go
@ -1,5 +1,7 @@
|
|||||||
package main
|
package main
|
||||||
|
|
||||||
|
import "gitea.ligthert.net/golang/rowboz/robots"
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
gameinit()
|
robots.GameInit()
|
||||||
}
|
}
|
||||||
|
55
player.go
55
player.go
@ -1,55 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import "math/rand"
|
|
||||||
|
|
||||||
func (g *Game) drawPlayer(game *Game) {
|
|
||||||
game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (g *Game) movePlayer(game *Game, press int) {
|
|
||||||
if press == Left {
|
|
||||||
if game.player.position.x != 2 {
|
|
||||||
game.player.position.x--
|
|
||||||
}
|
|
||||||
} else if press == Right {
|
|
||||||
if game.player.position.x != 78 {
|
|
||||||
game.player.position.x++
|
|
||||||
}
|
|
||||||
} else if press == Up {
|
|
||||||
if game.player.position.y != 1 {
|
|
||||||
game.player.position.y--
|
|
||||||
}
|
|
||||||
} else if press == Down {
|
|
||||||
if game.player.position.y != 22 {
|
|
||||||
game.player.position.y++
|
|
||||||
}
|
|
||||||
} else if press == upleft {
|
|
||||||
if game.player.position.x != 2 && game.player.position.y != 1 {
|
|
||||||
game.player.position.x--
|
|
||||||
game.player.position.y--
|
|
||||||
}
|
|
||||||
} else if press == upright {
|
|
||||||
if game.player.position.x != 78 && game.player.position.y != 1 {
|
|
||||||
game.player.position.x++
|
|
||||||
game.player.position.y--
|
|
||||||
}
|
|
||||||
} else if press == downright {
|
|
||||||
if game.player.position.x != 78 && game.player.position.y != 22 {
|
|
||||||
game.player.position.x++
|
|
||||||
game.player.position.y++
|
|
||||||
}
|
|
||||||
} else if press == downleft {
|
|
||||||
if game.player.position.x != 2 && game.player.position.y != 22 {
|
|
||||||
game.player.position.x--
|
|
||||||
game.player.position.y++
|
|
||||||
}
|
|
||||||
} else if press == teleport {
|
|
||||||
game.teleport(game)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (g *Game) teleport(game *Game) {
|
|
||||||
// Draw something nice
|
|
||||||
game.player.position.x = rand.Intn(80)
|
|
||||||
game.player.position.y = rand.Intn(24)
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
func drawRobot(game *Game) {
|
|
||||||
game.screen.SetContent(game.player.position.x, game.player.position.y, '+', nil, game.style)
|
|
||||||
}
|
|
||||||
|
|
||||||
func drawTrash(game *Game) {
|
|
||||||
game.screen.SetContent(game.player.position.x, game.player.position.y, '*', nil, game.style)
|
|
||||||
}
|
|
@ -1,25 +1,35 @@
|
|||||||
package main
|
package robots
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"fmt"
|
"fmt"
|
||||||
"log"
|
"log"
|
||||||
|
"math/rand"
|
||||||
|
|
||||||
"github.com/gdamore/tcell/v2"
|
"github.com/gdamore/tcell/v2"
|
||||||
)
|
)
|
||||||
|
|
||||||
func gameinit() {
|
func GameInit() {
|
||||||
game, err := initialize()
|
game, err := initialize()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Fatalln("Initilization error: ", err)
|
log.Fatalln("Initilization error: ", err)
|
||||||
}
|
}
|
||||||
go gameDirector(&game)
|
go game.gameDirector()
|
||||||
keyboardProcessor(&game)
|
game.keyboardProcessor()
|
||||||
|
|
||||||
// Quit the screen
|
// Quit the screen
|
||||||
quit(&game)
|
quit(&game)
|
||||||
|
|
||||||
// Give closure
|
// Give closure
|
||||||
fmt.Println("You get rekt lol.")
|
if game.gameover == 1 {
|
||||||
|
fmt.Println("You got rekt by a robot")
|
||||||
|
} else if game.gameover == 2 {
|
||||||
|
fmt.Println("You took the easy way out")
|
||||||
|
}
|
||||||
|
|
||||||
|
fmt.Println("Score:", game.player.score)
|
||||||
|
fmt.Println("Level: ", game.level)
|
||||||
|
fmt.Println("Moves:", game.player.moves)
|
||||||
|
fmt.Println("Teleports:", game.player.teleports)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -47,46 +57,66 @@ func initialize() (Game, error) {
|
|||||||
x: 40,
|
x: 40,
|
||||||
y: 12,
|
y: 12,
|
||||||
},
|
},
|
||||||
|
score: 0,
|
||||||
moves: 0,
|
moves: 0,
|
||||||
teleports: 0,
|
teleports: 0,
|
||||||
},
|
},
|
||||||
// robots: []Robot, // I need this maybe
|
level: 1,
|
||||||
// trash: []Position, // I will need this
|
|
||||||
gameover: 0,
|
gameover: 0,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
game.initRobots()
|
||||||
|
|
||||||
return game, err
|
return game, err
|
||||||
}
|
}
|
||||||
|
|
||||||
func gameDirector(game *Game) {
|
func (game *Game) gameDirector() {
|
||||||
defer quit(game)
|
defer quit(game)
|
||||||
|
|
||||||
for {
|
for game.gameover == 0 {
|
||||||
|
|
||||||
// Clean the screen
|
// Clean the screen
|
||||||
game.screen.Clear()
|
game.screen.Clear()
|
||||||
|
|
||||||
// Draw starter conditions
|
|
||||||
game.drawBox(game)
|
|
||||||
game.drawPlayer(game)
|
|
||||||
game.drawCoords(game)
|
|
||||||
|
|
||||||
// Draw robots??
|
// Draw robots??
|
||||||
|
if len(game.robots) == 0 {
|
||||||
|
game.level++
|
||||||
|
game.cleanTrash()
|
||||||
|
game.resetPlayer()
|
||||||
|
game.initRobots()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw starter conditions
|
||||||
|
game.drawBox()
|
||||||
|
game.drawPlayer()
|
||||||
|
//game.drawCoords()
|
||||||
|
|
||||||
|
game.drawRobots()
|
||||||
|
|
||||||
|
// Draw my ex-wife
|
||||||
|
game.drawTrash()
|
||||||
|
|
||||||
|
// Draw stuff last
|
||||||
|
game.drawScore()
|
||||||
|
game.drawDebug()
|
||||||
|
|
||||||
// Draw the screen
|
// Draw the screen
|
||||||
game.screen.Show()
|
game.screen.Show()
|
||||||
|
|
||||||
// Process input
|
// Process input
|
||||||
game.movePlayer(game, <-game.keypresses)
|
game.movePlayer(<-game.keypresses)
|
||||||
|
|
||||||
|
// Move robots
|
||||||
|
game.moveRobots()
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func keyboardProcessor(game *Game) {
|
func (game *Game) keyboardProcessor() {
|
||||||
defer close(game.keypresses)
|
defer close(game.keypresses)
|
||||||
|
|
||||||
for {
|
for game.gameover == 0 {
|
||||||
|
|
||||||
// Poll for an event
|
// Poll for an event
|
||||||
ev := game.screen.PollEvent()
|
ev := game.screen.PollEvent()
|
||||||
@ -96,6 +126,7 @@ func keyboardProcessor(game *Game) {
|
|||||||
case *tcell.EventKey:
|
case *tcell.EventKey:
|
||||||
// Keys to bug out
|
// Keys to bug out
|
||||||
if ev.Key() == tcell.KeyEscape || ev.Key() == tcell.KeyCtrlC {
|
if ev.Key() == tcell.KeyEscape || ev.Key() == tcell.KeyCtrlC {
|
||||||
|
game.gameover = 2
|
||||||
return
|
return
|
||||||
|
|
||||||
// Screen management
|
// Screen management
|
||||||
@ -125,11 +156,6 @@ func keyboardProcessor(game *Game) {
|
|||||||
game.keypresses <- teleport
|
game.keypresses <- teleport
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if game.gameover != 0 {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -140,3 +166,15 @@ func quit(game *Game) {
|
|||||||
panic(maybePanic)
|
panic(maybePanic)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (game *Game) randPos() Position {
|
||||||
|
var pos Position
|
||||||
|
|
||||||
|
x := 1 + rand.Intn(77)
|
||||||
|
y := 1 + rand.Intn(22)
|
||||||
|
|
||||||
|
pos.x = x
|
||||||
|
pos.y = y
|
||||||
|
|
||||||
|
return pos
|
||||||
|
}
|
126
robots/player.go
Normal file
126
robots/player.go
Normal file
@ -0,0 +1,126 @@
|
|||||||
|
package robots
|
||||||
|
|
||||||
|
func (game *Game) drawPlayer() {
|
||||||
|
game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) movePlayer(press int) {
|
||||||
|
|
||||||
|
if game.blockedByTrash(press) {
|
||||||
|
game.player.moves++
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if press == Left {
|
||||||
|
if game.player.position.x != 1 {
|
||||||
|
game.player.position.x--
|
||||||
|
game.player.moves++
|
||||||
|
}
|
||||||
|
} else if press == Right {
|
||||||
|
if game.player.position.x != 78 {
|
||||||
|
game.player.position.x++
|
||||||
|
game.player.moves++
|
||||||
|
}
|
||||||
|
} else if press == Up {
|
||||||
|
if game.player.position.y != 1 {
|
||||||
|
game.player.position.y--
|
||||||
|
game.player.moves++
|
||||||
|
}
|
||||||
|
} else if press == Down {
|
||||||
|
if game.player.position.y != 22 {
|
||||||
|
game.player.position.y++
|
||||||
|
game.player.moves++
|
||||||
|
}
|
||||||
|
} else if press == upleft {
|
||||||
|
if game.player.position.x != 1 && game.player.position.y != 1 {
|
||||||
|
game.player.position.x--
|
||||||
|
game.player.position.y--
|
||||||
|
game.player.moves++
|
||||||
|
}
|
||||||
|
} else if press == upright {
|
||||||
|
if game.player.position.x != 78 && game.player.position.y != 1 {
|
||||||
|
game.player.position.x++
|
||||||
|
game.player.position.y--
|
||||||
|
game.player.moves++
|
||||||
|
}
|
||||||
|
} else if press == downright {
|
||||||
|
if game.player.position.x != 78 && game.player.position.y != 22 {
|
||||||
|
game.player.position.x++
|
||||||
|
game.player.position.y++
|
||||||
|
game.player.moves++
|
||||||
|
}
|
||||||
|
} else if press == downleft {
|
||||||
|
if game.player.position.x != 2 && game.player.position.y != 22 {
|
||||||
|
game.player.position.x--
|
||||||
|
game.player.position.y++
|
||||||
|
game.player.moves++
|
||||||
|
}
|
||||||
|
} else if press == teleport {
|
||||||
|
game.teleport()
|
||||||
|
game.player.teleports++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// blockedByTrash() Checks if player can move into a direction and if trash isn't blocking
|
||||||
|
func (game *Game) blockedByTrash(press int) bool {
|
||||||
|
var checkPos Position
|
||||||
|
|
||||||
|
if press == Left {
|
||||||
|
checkPos.x = game.player.position.x - 1
|
||||||
|
checkPos.y = game.player.position.y
|
||||||
|
} else if press == Right {
|
||||||
|
checkPos.x = game.player.position.x + 1
|
||||||
|
checkPos.y = game.player.position.y
|
||||||
|
} else if press == Up {
|
||||||
|
checkPos.x = game.player.position.x
|
||||||
|
checkPos.y = game.player.position.y - 1
|
||||||
|
} else if press == Down {
|
||||||
|
checkPos.x = game.player.position.x
|
||||||
|
checkPos.y = game.player.position.y + 1
|
||||||
|
} else if press == upleft {
|
||||||
|
checkPos.x = game.player.position.x - 1
|
||||||
|
checkPos.y = game.player.position.y - 1
|
||||||
|
} else if press == upright {
|
||||||
|
checkPos.x = game.player.position.x + 1
|
||||||
|
checkPos.y = game.player.position.y - 1
|
||||||
|
} else if press == downright {
|
||||||
|
checkPos.x = game.player.position.x + 1
|
||||||
|
checkPos.y = game.player.position.y + 1
|
||||||
|
} else if press == downleft {
|
||||||
|
checkPos.x = game.player.position.x - 1
|
||||||
|
checkPos.y = game.player.position.y + 1
|
||||||
|
}
|
||||||
|
return game.onTrash(checkPos)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) teleport() {
|
||||||
|
|
||||||
|
var pos Position
|
||||||
|
var safe bool = false
|
||||||
|
|
||||||
|
for !safe {
|
||||||
|
pos = game.randPos()
|
||||||
|
if !game.onTrash(pos) {
|
||||||
|
safe = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
game.player.position.x = pos.x
|
||||||
|
game.player.position.y = pos.y
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) onPlayer(pos Position) bool {
|
||||||
|
var onPlayer bool
|
||||||
|
if pos.x == game.player.position.x && pos.y == game.player.position.y {
|
||||||
|
onPlayer = true
|
||||||
|
} else {
|
||||||
|
onPlayer = false
|
||||||
|
}
|
||||||
|
return onPlayer
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) resetPlayer() {
|
||||||
|
game.player.position.x = 40
|
||||||
|
game.player.position.y = 12
|
||||||
|
}
|
@ -1,22 +1,19 @@
|
|||||||
package main
|
package robots
|
||||||
|
|
||||||
import "strconv"
|
import (
|
||||||
|
"runtime"
|
||||||
|
"strconv"
|
||||||
|
)
|
||||||
|
|
||||||
// drawBox Draw the outline of the box the snake can move in
|
// drawBox Draw the outline of the box the snake can move in
|
||||||
func (g *Game) drawBox(game *Game) {
|
func (game *Game) drawBox() {
|
||||||
|
|
||||||
|
// Assuming we will always have this
|
||||||
x1 := 0
|
x1 := 0
|
||||||
y1 := 0
|
y1 := 0
|
||||||
x2 := 79
|
x2 := 79
|
||||||
y2 := 23
|
y2 := 23
|
||||||
|
|
||||||
if y2 < y1 {
|
|
||||||
y1, y2 = y2, y1
|
|
||||||
}
|
|
||||||
if x2 < x1 {
|
|
||||||
x1, x2 = x2, x1
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fill background
|
// Fill background
|
||||||
for row := y1; row <= y2; row++ {
|
for row := y1; row <= y2; row++ {
|
||||||
for col := x1; col <= x2; col++ {
|
for col := x1; col <= x2; col++ {
|
||||||
@ -44,10 +41,26 @@ func (g *Game) drawBox(game *Game) {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// drawCoords Print the coordinates of the head of the snake
|
// drawCoords Print the coordinates of the player
|
||||||
func (g *Game) drawCoords(game *Game) {
|
func (game *Game) drawCoords() {
|
||||||
var x, y int = 25, 24
|
var x, y int = 25, 24
|
||||||
for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y: " + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
|
for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
|
||||||
|
game.screen.SetContent(x, y-1, r, nil, game.style)
|
||||||
|
x++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) drawDebug() {
|
||||||
|
var x, y int = 40, 24
|
||||||
|
for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") {
|
||||||
|
game.screen.SetContent(x, y-1, r, nil, game.style)
|
||||||
|
x++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) drawScore() {
|
||||||
|
var x, y int = 5, 24
|
||||||
|
for _, r := range []rune("[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]") {
|
||||||
game.screen.SetContent(x, y-1, r, nil, game.style)
|
game.screen.SetContent(x, y-1, r, nil, game.style)
|
||||||
x++
|
x++
|
||||||
}
|
}
|
153
robots/robots.go
Normal file
153
robots/robots.go
Normal file
@ -0,0 +1,153 @@
|
|||||||
|
package robots
|
||||||
|
|
||||||
|
func (game *Game) initRobots() {
|
||||||
|
var fabricate int = game.level * 16
|
||||||
|
for i := 0; i < fabricate; i++ {
|
||||||
|
|
||||||
|
var robot Robot
|
||||||
|
|
||||||
|
robot.id = i
|
||||||
|
robot.comms = make(chan Position)
|
||||||
|
|
||||||
|
var found bool
|
||||||
|
var rndPos Position
|
||||||
|
for !found {
|
||||||
|
rndPos = game.randPos()
|
||||||
|
if !game.onPlayer(rndPos) {
|
||||||
|
found = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
robot.position = rndPos
|
||||||
|
game.robots = append(game.robots, robot)
|
||||||
|
go game.Robot(robot)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) drawRobots() {
|
||||||
|
for _, r := range game.robots {
|
||||||
|
game.screen.SetContent(r.position.x, r.position.y, '+', nil, game.style)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) moveRobots() {
|
||||||
|
|
||||||
|
var robotPos Position
|
||||||
|
|
||||||
|
// Iterate through the robots
|
||||||
|
for i, _ := range game.robots {
|
||||||
|
|
||||||
|
game.robots[i].comms <- game.player.position
|
||||||
|
robotPos = <-game.robots[i].comms
|
||||||
|
game.robots[i].position = robotPos
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// After all the moves, lets check if any of the rowboz collided with anything
|
||||||
|
for _, r := range game.robots {
|
||||||
|
|
||||||
|
// Hit a player? Game over!
|
||||||
|
if game.onPlayer(r.position) {
|
||||||
|
game.gameover = 1
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Robots mingling? Trash!
|
||||||
|
if game.onRobot(r) {
|
||||||
|
|
||||||
|
// Delete robot
|
||||||
|
game.deleteRobot(r)
|
||||||
|
|
||||||
|
// Create trash
|
||||||
|
game.addTrash(r)
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hugging Trash? More trash!
|
||||||
|
if game.onTrash(r.position) {
|
||||||
|
|
||||||
|
// Delete robot
|
||||||
|
game.deleteRobot(r)
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) onRobot(robot Robot) bool {
|
||||||
|
var found bool = false
|
||||||
|
for _, r := range game.robots {
|
||||||
|
if robot.id != r.id && robot.position == r.position {
|
||||||
|
found = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return found
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) deleteRobot(robot Robot) {
|
||||||
|
|
||||||
|
var rowboz []Robot
|
||||||
|
|
||||||
|
// Delete from Array
|
||||||
|
for _, r := range game.robots {
|
||||||
|
if robot.id != r.id {
|
||||||
|
rowboz = append(rowboz, r)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
game.robots = nil
|
||||||
|
game.robots = rowboz
|
||||||
|
|
||||||
|
// Close the channel
|
||||||
|
close(robot.comms)
|
||||||
|
|
||||||
|
game.player.score++
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Robot(robot Robot) {
|
||||||
|
var player Position
|
||||||
|
var robotPos Position = robot.position
|
||||||
|
var emptyPos Position
|
||||||
|
|
||||||
|
for {
|
||||||
|
// Wait for input from the channel
|
||||||
|
player = <-robot.comms
|
||||||
|
|
||||||
|
if player == emptyPos {
|
||||||
|
close(robot.comms)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
//fmt.Println(player, robotPos)
|
||||||
|
|
||||||
|
// Determine direction to move in
|
||||||
|
robotPos = game.moveRobot(player, robot.position)
|
||||||
|
robot.position = robotPos
|
||||||
|
|
||||||
|
// Return new position of robot
|
||||||
|
robot.comms <- robotPos
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) moveRobot(player Position, robot Position) Position {
|
||||||
|
|
||||||
|
var newPosition Position
|
||||||
|
|
||||||
|
// Determine in which direction to go
|
||||||
|
if player.x < robot.x {
|
||||||
|
newPosition.x = robot.x - 1
|
||||||
|
} else if player.x > robot.x {
|
||||||
|
newPosition.x = robot.x + 1
|
||||||
|
}
|
||||||
|
|
||||||
|
if player.y < robot.y {
|
||||||
|
newPosition.y = robot.y - 1
|
||||||
|
} else if player.y > robot.y {
|
||||||
|
newPosition.y = robot.y + 1
|
||||||
|
}
|
||||||
|
|
||||||
|
//fmt.Println(player, robot, newPosition)
|
||||||
|
|
||||||
|
return newPosition
|
||||||
|
}
|
25
robots/trash.go
Normal file
25
robots/trash.go
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
package robots
|
||||||
|
|
||||||
|
func (game *Game) drawTrash() {
|
||||||
|
for _, t := range game.trash {
|
||||||
|
game.screen.SetContent(t.x, t.y, '*', nil, game.style)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) onTrash(pos Position) bool {
|
||||||
|
var found bool
|
||||||
|
for _, t := range game.trash {
|
||||||
|
if t == pos {
|
||||||
|
found = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return found
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) addTrash(robot Robot) {
|
||||||
|
game.trash = append(game.trash, robot.position)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) cleanTrash() {
|
||||||
|
game.trash = nil
|
||||||
|
}
|
@ -1,6 +1,8 @@
|
|||||||
package main
|
package robots
|
||||||
|
|
||||||
import "github.com/gdamore/tcell/v2"
|
import (
|
||||||
|
"github.com/gdamore/tcell/v2"
|
||||||
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
Up = iota
|
Up = iota
|
||||||
@ -21,20 +23,24 @@ type Position struct {
|
|||||||
|
|
||||||
type Player struct {
|
type Player struct {
|
||||||
position Position
|
position Position
|
||||||
|
score int
|
||||||
moves int
|
moves int
|
||||||
teleports int
|
teleports int
|
||||||
}
|
}
|
||||||
|
|
||||||
type Robot struct {
|
|
||||||
position Position
|
|
||||||
}
|
|
||||||
|
|
||||||
type Game struct {
|
type Game struct {
|
||||||
screen tcell.Screen
|
screen tcell.Screen
|
||||||
style tcell.Style
|
style tcell.Style
|
||||||
keypresses chan int
|
keypresses chan int
|
||||||
player Player
|
player Player
|
||||||
|
level int
|
||||||
robots []Robot
|
robots []Robot
|
||||||
trash []Position
|
trash []Position
|
||||||
gameover int
|
gameover int
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type Robot struct {
|
||||||
|
id int
|
||||||
|
comms chan Position
|
||||||
|
position Position
|
||||||
|
}
|
Reference in New Issue
Block a user