Kept editing until it was in a semi-playable.

This commit is contained in:
Sacha Ligthert 2023-12-03 22:20:44 +01:00
parent 51176b0aa3
commit 9aad81f7cd
6 changed files with 158 additions and 26 deletions

31
game.go
View File

@ -19,11 +19,16 @@ func gameinit() {
// Quit the screen
quit(&game)
fmt.Println("\nDebug time: Trash")
for i, t := range game.trash {
fmt.Println("Trash: ", i, t)
}
// Give closure
if game.gameover == 1 {
fmt.Println("You get rekt by a robot")
fmt.Println("\nYou got rekt by a robot")
} else if game.gameover == 2 {
fmt.Println("You took the easy way out")
fmt.Println("\nYou took the easy way out")
}
fmt.Println("Score:", game.player.score)
@ -72,28 +77,38 @@ func initialize() (Game, error) {
func (game *Game) gameDirector() {
defer quit(game)
for {
for game.gameover == 0 {
// Clean the screen
game.screen.Clear()
// Draw starter conditions
game.drawBox()
game.drawScore()
game.drawPlayer()
game.drawCoords()
//game.drawCoords()
//game.drawDebug()
// Draw robots??
if len(game.robots) == 0 {
game.level++
game.cleanTrash()
game.initRobots()
}
game.drawRobots()
// Draw my ex-wife
game.drawTrash()
// Draw the screen
game.screen.Show()
// Process input
game.movePlayer(game, <-game.keypresses)
// Move robots
game.moveRobots()
}
}
@ -101,7 +116,7 @@ func (game *Game) gameDirector() {
func (game *Game) keyboardProcessor() {
defer close(game.keypresses)
for {
for game.gameover == 0 {
// Poll for an event
ev := game.screen.PollEvent()
@ -154,7 +169,7 @@ func quit(game *Game) {
}
func (game *Game) randPos() Position {
var safe bool
var safe bool = false
var pos Position
for !safe {
@ -164,9 +179,11 @@ func (game *Game) randPos() Position {
if x == 0 || x == 79 || y == 0 || y == 23 {
safe = false
} else {
pos = Position{x: x, y: y}
pos.x = x
pos.y = y
safe = true
}
}
return pos
}

View File

@ -1,6 +1,8 @@
package main
import "math/rand"
import (
"math/rand"
)
func (game *Game) drawPlayer() {
game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style)
@ -59,8 +61,24 @@ func (g *Game) movePlayer(game *Game, press int) {
func (game *Game) teleport() {
// Draw something nice
game.player.position.x = rand.Intn(80)
game.player.position.y = rand.Intn(24)
// Use 1+rand.Intn(77) instead this
var safe bool = false
var x, y int
for !safe {
x = rand.Intn(80)
y = rand.Intn(24)
if x == 0 || x == 79 || y == 0 || y == 23 {
safe = false
} else {
safe = true
}
}
game.player.position.x = x
game.player.position.y = y
}
func (game *Game) onPlayer(pos Position) bool {

View File

@ -1,6 +1,9 @@
package main
import "strconv"
import (
"runtime"
"strconv"
)
// drawBox Draw the outline of the box the snake can move in
func (game *Game) drawBox() {
@ -41,7 +44,23 @@ func (game *Game) drawBox() {
// drawCoords Print the coordinates of the player
func (game *Game) drawCoords() {
var x, y int = 25, 24
for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y: " + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
game.screen.SetContent(x, y-1, r, nil, game.style)
x++
}
}
func (game *Game) drawDebug() {
var x, y int = 40, 24
for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " ]") {
game.screen.SetContent(x, y-1, r, nil, game.style)
x++
}
}
func (game *Game) drawScore() {
var x, y int = 5, 24
for _, r := range []rune("[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]") {
game.screen.SetContent(x, y-1, r, nil, game.style)
x++
}

View File

@ -1,24 +1,18 @@
package main
import "fmt"
func (game *Game) initRobots() {
var fabricate int = game.level * 16
for i := 0; i < fabricate; i++ {
var found bool
var rndPos Position
for !found {
rndPos := game.randPos()
rndPos = game.randPos()
if !game.onPlayer(rndPos) {
found = true
}
}
game.robots = append(game.robots, rndPos)
}
for _, r := range game.robots {
fmt.Println("xy", r.x, r.y)
}
}
func (game *Game) drawRobots() {
@ -27,8 +21,71 @@ func (game *Game) drawRobots() {
}
}
func (game *Game) drawTrash() {
for _, t := range game.trash {
game.screen.SetContent(t.x, t.y, '*', nil, game.style)
func (game *Game) moveRobots() {
// Iterate through the robots
for i, r := range game.robots {
// Determine in which direction to go
if game.player.position.x < r.x {
game.robots[i].x--
} else if game.player.position.x > r.x {
game.robots[i].x++
}
if game.player.position.y < r.y {
game.robots[i].y--
} else if game.player.position.y > r.y {
game.robots[i].y++
}
}
// After all the moves, lets check if any of the rowboz collided with anything
for i, r := range game.robots {
// Check if it collides with anything.
if game.onPlayer(r) {
game.gameover = 1
return
}
if game.onRobot(i, r) || game.onTrash(r) {
trash := r
// delete robot
game.deleteRobot(i)
// create trash
game.addTrash(trash)
}
}
}
func (game *Game) onRobot(index int, pos Position) bool {
var found bool
for i, r := range game.robots {
if index != i && pos.x == r.x && pos.y == r.y {
found = true
}
}
return found
}
// TODO: improve this
func (game *Game) deleteRobot(robot int) {
var rowboz []Position
for i, r := range game.robots {
if robot != i {
rowboz = append(rowboz, r)
}
}
game.robots = nil
game.robots = rowboz
}

25
trash.go Normal file
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@ -0,0 +1,25 @@
package main
func (game *Game) drawTrash() {
for _, t := range game.trash {
game.screen.SetContent(t.x, t.y, '*', nil, game.style)
}
}
func (game *Game) onTrash(pos Position) bool {
var found bool
for _, t := range game.trash {
if t.x == pos.x && t.y == pos.y {
found = true
}
}
return found
}
func (game *Game) addTrash(pos Position) {
game.trash = append(game.trash, pos)
}
func (game *Game) cleanTrash() {
game.trash = nil
}

View File

@ -26,10 +26,6 @@ type Player struct {
teleports int
}
type Robot struct {
position Position
}
type Game struct {
screen tcell.Screen
style tcell.Style