Remove (outdated) comments
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parent
1542837738
commit
64e20f36f2
10
game.go
10
game.go
@ -19,11 +19,6 @@ func gameinit() {
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// Quit the screen
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quit(&game)
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// fmt.Println("\nDebug time: Trash")
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// for i, t := range game.trash {
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// fmt.Println("Trash: ", i, t)
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// }
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// Give closure
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if game.gameover == 1 {
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fmt.Println("\nYou got rekt by a robot")
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@ -66,9 +61,7 @@ func initialize() (Game, error) {
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moves: 0,
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teleports: 0,
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},
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level: 1,
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// robots: []Robot, // I need this maybe
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// trash: []Position, // I will need this
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level: 1,
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gameover: 0,
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}
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@ -168,7 +161,6 @@ func (game *Game) keyboardProcessor() {
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}
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func quit(game *Game) {
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// game.screen.Clear()
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maybePanic := recover()
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game.screen.Fini()
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if maybePanic != nil {
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23
robots.go
23
robots.go
@ -85,31 +85,8 @@ func (game *Game) onRobot(robot Robot) bool {
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return found
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}
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// TODO: improve this
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func (game *Game) deleteRobot(robot Robot) {
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// The following would work, if it wasn't for the fact you are iterating through an array,
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// and deleting elements form that same array. So deleting item #15 isn't going to work
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// when the array has been reduced to 13 elements.
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// if robot < len(game.robots) {
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// game.robots = append(game.robots[:robot], game.robots[robot+1:]...)
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// }
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// This isn't going to work for the same reason,
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// and it adds the issue that random robots will get deleted.
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// var rowboz []Position
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// for i, r := range game.robots {
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// if robot != i {
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// rowboz = append(rowboz, r)
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// }
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// }
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// game.robots = nil
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// game.robots = rowboz
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// Conclusion: I need to find a different way to do this properly while iterating to that same array.
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var rowboz []Robot
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for _, r := range game.robots {
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