Compare commits

..

21 Commits

Author SHA1 Message Date
6d23349e43 Redo how a string is pushed into an array of runes and then printed. (Closes #11) 2025-03-05 12:05:49 +01:00
feced4cd7f New and improved linting capabilities. 2025-03-05 11:55:28 +01:00
76b6150a1e Added pre-commit and replace buildscript with Taskfile 2024-08-15 13:51:10 +02:00
b7af5b64ad Fix the starting tail (no idea why it works this way). 2024-08-15 13:43:01 +02:00
0732e7f809 Add build script 2023-11-24 22:48:27 +01:00
763ed9b38a #7 Moved score into its own struct. Print score and reason of death at game over. 2023-11-24 22:17:19 +01:00
53e6bfdf4d #5 Print single line tail 2023-11-24 21:38:48 +01:00
44f2c5a41d Disable useless debug coords. 2023-11-24 00:08:13 +01:00
c5827793ef Moving a constant between files. 2023-11-23 23:59:54 +01:00
1a9d75574b #8 Added a function to validate if something is a valid move. 2023-11-23 23:45:55 +01:00
65ccadb6d8 #12 It sucks, doesn't work. 2023-11-23 23:28:44 +01:00
47d5a6fb43 Quick clean-up of the render. =) 2023-11-23 22:51:53 +01:00
2009252bb8 Updated the go.mod/.sum... 2023-11-23 22:50:02 +01:00
b1cbe95485 Cleaning up comments 2023-11-23 22:47:12 +01:00
aea82ab765 #4 Gives the snake a tail. 2023-11-23 22:36:44 +01:00
3902d2b0a9 Prevents the snake from disappearing when its eating an apple. 2023-11-23 19:17:40 +01:00
c459247529 This should be a red apple (???) 2023-11-12 17:03:37 +01:00
b17918f052 Added scoring + apple mechanics 2023-11-12 16:57:52 +01:00
3fb13a165f Esthetics 2023-11-12 16:02:20 +01:00
e66f2a2672 More comments 2023-11-12 16:01:47 +01:00
c2134de4b7 Comments 2023-11-12 16:01:06 +01:00
12 changed files with 375 additions and 130 deletions

1
.gitignore vendored Normal file
View File

@ -0,0 +1 @@
builds

18
.pre-commit-config.yaml Normal file
View File

@ -0,0 +1,18 @@
# See https://pre-commit.com for more information
# See https://pre-commit.com/hooks.html for more hooks
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v5.0.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
- id: check-yaml
- id: check-added-large-files
- repo: https://github.com/dnephin/pre-commit-golang
rev: v0.5.1
hooks:
- id: go-fmt
- id: go-imports
- id: no-go-testing
- id: golangci-lint
- id: go-unit-tests

28
Taskfile.dist.yaml Normal file
View File

@ -0,0 +1,28 @@
version: '3'
vars:
APP: snake
BUILD_DIR: builds
tasks:
default:
cmds:
- go run .
build:
cmds:
- mkdir -p {{.BUILD_DIR}}
- rm {{.BUILD_DIR}}/* || true
- go tool dist list | grep -v android | grep -v ios | grep -v wasip1 | awk -F '/' '{printf "echo Compiling %s/%s; env CGO_ENABLED=1 GOOS=%s GOARCH=%s go build -o {{.BUILD_DIR}}/{{.APP}}.%s-%s\n",$1,$2,$1,$2,$1,$2 }' | sh
- for i in `ls {{.BUILD_DIR}}/*windows*`; do mv -v $i $i.exe; done
lint:
cmds:
- golangci-lint run
precommit:
cmds:
- pre-commit autoupdate
- pre-commit run --all
silent: true
gource:
cmds:
- gource --auto-skip-seconds 1 --key -r 60
silent: true

View File

@ -2,13 +2,40 @@ package main
import (
"math/rand"
"github.com/gdamore/tcell/v2"
)
// getFoodItem returns an emoji from a string used to represent food
// Takes no arguments, but returns an emoji/rune from a predefined string
func getFoodItem() rune {
var foods string = "🐵🐱🐷🐁🐇🐿🦇🐓🐣🐸🦎🍎🍏"
foodsRune := []rune(foods)
randomIndex := rand.Intn(len(foodsRune))
return foodsRune[randomIndex]
func placeApple(snake *Snake) Apple {
var x, y int
var found bool
for !found {
x = rand.Intn(80)
y = rand.Intn(24)
if x != snake.head.x && y != snake.head.y {
found = true
}
if x == 0 || x == 79 || y == 0 || y == 23 {
found = false
}
if hitsTail(snake, x, y) {
found = false
}
}
apple := Apple{
x: x,
y: y,
}
return apple
}
func drawApple(screen tcell.Screen, style tcell.Style, apple *Apple) {
screen.SetContent(apple.x, apple.y, 'o', nil, style)
}

View File

@ -1,45 +0,0 @@
# Snake
( Doing it my way. )
# The game
This follows the usual setting:
* Field
* Snake that cannot hurt itself
* Snake that gets wounded by the edges
* Score
The game should look something like this:
```
╔══════════════════════════════════════════════════════════════════════════════╗
║ ║
║ ║
║ ║
║ ║
║ ║
║ │ ║
║ │ ║
║ └───────o ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ 🍏 ║
║ ║
║ ║
║ ║
║ ║
║ ║
╚════[ Score: 12309 ]══════════════════════════════════════════════════════════╝
```
The minimum and maximum resolution of this game is `80` columes and `24` rows, Anything console larger will have no issues with this setup, anything smaller should pause the game with a message to resize.
Scoring is done by having a counter _n_, every time an object is eaten, this counter is added to the score and raised by one. So after four apples the score would be (1+2+3+4) 10.
The objects to eat are a series of emojis Snakes would eat IRL in nature. This is anything from fruits, nuts, frogs, etc.
Snake cannot eat itself, nor eat the border.

71
game.go
View File

@ -7,13 +7,6 @@ import (
"github.com/gdamore/tcell/v2"
)
const (
Left = iota
Right
Up
Down
)
func initilize() (tcell.Screen, tcell.Style, error) {
style := tcell.StyleDefault.Background(tcell.ColorReset).Foreground(tcell.ColorReset)
@ -38,41 +31,55 @@ func quit(screen tcell.Screen) {
}
}
func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, gamestate chan int) {
func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, gamestate chan int, score *Score) {
// Destined to die, even before I was born.
defer quit(screen)
//var score int = 0
//var scoreCounter int = 1
//var field [80][24]int
// fill up the field:
// 0: empty
// 1: snake
// 2: apple
// 3: border
// Board size
var screenx = 80
var screeny = 24
var snakex int = (screenx / 2) - 1
var snakey int = (screeny / 2) - 1
// Last direction we went in
var lastpress int = 1
var snake Snake = initSnake((screenx/2)-1, (screeny/2)-1)
var apple Apple = placeApple(&snake)
for {
// Take input or sleep
select {
case press := <-keypresses:
snakeDirection(press, &snakex, &snakey)
if validateDirection(&snake, press) {
snakeDirection(press, &snake)
lastpress = press
}
case <-time.After(500 * time.Millisecond):
snakeDirection(lastpress, &snakex, &snakey)
snakeDirection(lastpress, &snake)
}
if snakex == 0 || snakex == screenx-1 {
if snake.head.x == apple.x && snake.head.y == apple.y {
apple = placeApple(&snake)
score.score += score.scoreCounter
score.scoreCounter++
snake.length = 3 + score.score
}
// Call it quits once the snake hits the border.
if snake.head.x == 0 || snake.head.x == screenx-1 {
score.reason = 2
close(gamestate)
return
} else if snakey == 0 || snakey == screeny-1 {
} else if snake.head.y == 0 || snake.head.y == screeny-1 {
score.reason = 2
close(gamestate)
return
}
// Check if head intersects with any parts of the body
if hitsTail(&snake, snake.head.x, snake.head.y) {
score.reason = 3
close(gamestate)
return
}
@ -81,9 +88,11 @@ func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, g
screen.Clear()
// Draw the screen
drawBox(screen, 0, 0, screenx-1, screeny-1, style)
drawCoords(screen, style, &snakex, &snakey)
drawSnake(screen, style, snakex, snakey)
drawBox(screen, style, 0, 0, screenx-1, screeny-1)
//drawCoords(screen, style, &snake)
drawApple(screen, style, &apple)
drawSnake(screen, style, &snake)
drawScore(screen, style, score)
// Draw the screen
screen.Show()
@ -92,7 +101,7 @@ func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, g
}
func keyboardProcessor(screen tcell.Screen, keypresses chan int, gamestate chan int) {
func keyboardProcessor(screen tcell.Screen, keypresses chan int, gamestate chan int, score *Score) {
defer close(keypresses)
for {
@ -102,15 +111,12 @@ func keyboardProcessor(screen tcell.Screen, keypresses chan int, gamestate chan
// Fetch the type, and check if any other actions are required.
switch ev := ev.(type) {
//case *tcell.EventResize:
// x, y := screen.Size()
// drawBox(screen, 0, 0, x-1, y-1, style)
// updateScore(screen, style, snakex)
// screen.Sync()
case *tcell.EventKey:
if ev.Key() == tcell.KeyEscape || ev.Key() == tcell.KeyCtrlC {
score.reason = 1
return
} else if ev.Rune() == 'q' || ev.Rune() == 'Q' {
score.reason = 1
return
} else if ev.Key() == tcell.KeyCtrlL {
screen.Sync()
@ -130,7 +136,6 @@ func keyboardProcessor(screen tcell.Screen, keypresses chan int, gamestate chan
// This function needs to know if the game is over.
select {
case <-time.After(10 * time.Millisecond):
case _, ok := <-gamestate:
if !ok {
return

10
go.mod
View File

@ -7,9 +7,9 @@ require github.com/gdamore/tcell/v2 v2.6.0
require (
github.com/gdamore/encoding v1.0.0 // indirect
github.com/lucasb-eyer/go-colorful v1.2.0 // indirect
github.com/mattn/go-runewidth v0.0.14 // indirect
github.com/rivo/uniseg v0.4.3 // indirect
golang.org/x/sys v0.5.0 // indirect
golang.org/x/term v0.5.0 // indirect
golang.org/x/text v0.7.0 // indirect
github.com/mattn/go-runewidth v0.0.15 // indirect
github.com/rivo/uniseg v0.4.4 // indirect
golang.org/x/sys v0.14.0 // indirect
golang.org/x/term v0.14.0 // indirect
golang.org/x/text v0.14.0 // indirect
)

15
go.sum
View File

@ -4,11 +4,13 @@ github.com/gdamore/tcell/v2 v2.6.0 h1:OKbluoP9VYmJwZwq/iLb4BxwKcwGthaa1YNBJIyCyS
github.com/gdamore/tcell/v2 v2.6.0/go.mod h1:be9omFATkdr0D9qewWW3d+MEvl5dha+Etb5y65J2H8Y=
github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY=
github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
github.com/mattn/go-runewidth v0.0.14 h1:+xnbZSEeDbOIg5/mE6JF0w6n9duR1l3/WmbinWVwUuU=
github.com/mattn/go-runewidth v0.0.14/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w=
github.com/mattn/go-runewidth v0.0.15 h1:UNAjwbU9l54TA3KzvqLGxwWjHmMgBUVhBiTjelZgg3U=
github.com/mattn/go-runewidth v0.0.15/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w=
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
github.com/rivo/uniseg v0.4.3 h1:utMvzDsuh3suAEnhH0RdHmoPbU648o6CvXxTx4SBMOw=
github.com/rivo/uniseg v0.4.3/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
github.com/rivo/uniseg v0.4.4 h1:8TfxU8dW6PdqD27gjM8MVNuicgxIjxpm4K7x4jp8sis=
github.com/rivo/uniseg v0.4.4/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
@ -23,17 +25,20 @@ golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7w
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.5.0 h1:MUK/U/4lj1t1oPg0HfuXDN/Z1wv31ZJ/YcPiGccS4DU=
golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.14.0 h1:Vz7Qs629MkJkGyHxUlRHizWJRG2j8fbQKjELVSNhy7Q=
golang.org/x/sys v0.14.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/term v0.5.0 h1:n2a8QNdAb0sZNpU9R1ALUXBbY+w51fCQDN+7EdxNBsY=
golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k=
golang.org/x/term v0.14.0 h1:LGK9IlZ8T9jvdy6cTdfKUCltatMFOehAQo9SRC46UQ8=
golang.org/x/term v0.14.0/go.mod h1:TySc+nGkYR6qt8km8wUhuFRTVSMIX3XPR58y2lC8vww=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
golang.org/x/text v0.7.0 h1:4BRB4x83lYWy72KwLD/qYDuTu7q9PjSagHvijDw7cLo=
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/text v0.14.0 h1:ScX5w1eTa3QqT8oi6+ziP7dTV1S2+ALU0bI+0zXKWiQ=
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=

38
main.go
View File

@ -1,22 +1,52 @@
// An amateurs approach to the game of Snake
package main
import (
"fmt"
"log"
)
// main function
func main() {
// Create a channel to push key-presses through
// Create channles to manage keypresses and the gamestate
keypresses := make(chan int)
gamestate := make(chan int)
// Score tracker
score := Score{
score: 0,
scoreCounter: 1,
reason: 0,
}
// Initialize tcell and clean up when needed.
screen, style, err := initilize()
if err != nil {
log.Fatalln("Initlization error: ", err)
}
defer quit(screen)
//defer quit(screen)
go gameDirector(screen, style, keypresses, gamestate)
keyboardProcessor(screen, keypresses, gamestate)
// Spawn the Game Director in its own go routine
// We give it channels to control...
go gameDirector(screen, style, keypresses, gamestate, &score)
// A simple function that captures keyboard presses...
// ...and sends it to the GameDirector.
keyboardProcessor(screen, keypresses, gamestate, &score)
// Quit the screen
quit(screen)
// Print the score
fmt.Println("Score: ", score.score)
switch score.reason {
case 1:
fmt.Println("Reason: You quit")
case 2:
fmt.Println("Reason: You hit a wall")
case 3:
fmt.Println("Reason: You ate your tail")
}
}

View File

@ -6,35 +6,30 @@ import (
"github.com/gdamore/tcell/v2"
)
func checkSize(screen tcell.Screen) bool {
var retval bool = true
x, y := screen.Size()
if x < 80 {
retval = false
}
if y < 24 {
retval = false
}
return retval
}
func drawScore(screen tcell.Screen, style tcell.Style, score int) {
// drawScore Print the score
func drawScore(screen tcell.Screen, style tcell.Style, score *Score) {
var x, y int = 5, 24
for _, r := range []rune("[ Score: " + strconv.FormatInt(int64(score), 10) + " ]") {
screen.SetContent(x, y-1, r, nil, style)
content := "[ Score: " + strconv.FormatInt(int64(score.score), 10) + " ]"
for i := 0; i < len(content); i++ {
screen.SetContent(x, y-1, rune(content[i]), nil, style)
x++
}
}
func drawCoords(screen tcell.Screen, style tcell.Style, snakex *int, snakey *int) {
var x, y int = 25, 24
for _, r := range []rune("[ x:" + strconv.FormatInt(int64(*snakex), 10) + " y: " + strconv.FormatInt(int64(*snakey), 10) + " ]") {
screen.SetContent(x, y-1, r, nil, style)
x++
}
}
// drawCoords Print the coordinates of the head of the snake
// func drawCoords(screen tcell.Screen, style tcell.Style, snake *Snake) {
// var x, y int = 25, 24
// var snakex int = *&snake.head.x
// var snakey int = *&snake.head.y
// content := "[ x:" + strconv.Itoa(snakex) + " y: " + strconv.Itoa(snakey) + " ]"
// for i := 0; i < len(content); i++ {
// screen.SetContent(x, y-1, rune(content[i]), nil, style)
// x++
// }
// }
func drawBox(s tcell.Screen, x1, y1, x2, y2 int, style tcell.Style) {
// drawBox Draw the outline of the box the snake can move in
func drawBox(s tcell.Screen, style tcell.Style, x1, y1, x2, y2 int) {
if y2 < y1 {
y1, y2 = y2, y1
}

167
snake.go
View File

@ -4,18 +4,171 @@ import (
"github.com/gdamore/tcell/v2"
)
func drawSnake(screen tcell.Screen, style tcell.Style, x int, y int) {
screen.SetContent(x, y, '🐍', nil, style)
// initSnake Initialize the snake
func initSnake(snakex int, snakey int) Snake {
var x, y int = snakex, snakey
snake := Snake{
head: Position{
x: x,
y: y,
},
tail: []Position{
{
x: x - 3,
y: y,
},
{
x: x - 2,
y: y,
},
{
x: x - 1,
y: y,
},
},
length: 3,
direction: 1,
}
return snake
}
func snakeDirection(press int, snakex *int, snakey *int) {
func drawSnake(screen tcell.Screen, style tcell.Style, snake *Snake) {
var tail []rune
// Reverse tail, chop of the excesses,
snake.tail = ReverseSlice(snake.tail)
if len(snake.tail) > snake.length {
snake.tail = snake.tail[:snake.length]
}
// reverse it back to the original order, replace the tail in `snake`
snake.tail = ReverseSlice(snake.tail)
for i, j := range snake.tail {
// The Tail end
if i == 0 {
left := getDirection(j, snake.tail[i+1])
right := getDirection(j, snake.tail[i+1])
tail = append(tail, getLineType(left, right))
// The Bit behind the head
} else if i == len(snake.tail)-1 {
left := getDirection(j, snake.tail[i-1])
right := getDirection(j, snake.head)
tail = append(tail, getLineType(left, right))
// The body of the snake
} else {
left := getDirection(j, snake.tail[i-1])
right := getDirection(j, snake.tail[i+1])
tail = append(tail, getLineType(left, right))
}
}
// Draw the body
for i, segment := range snake.tail {
screen.SetContent(segment.x, segment.y, tail[i], nil, style)
}
// Draw the head, make sure it is on top of everything
screen.SetContent(snake.head.x, snake.head.y, '0', nil, style)
}
func snakeDirection(press int, snake *Snake) {
if press == Left {
*snakex--
snake.head.x--
snake.tail = append(snake.tail, Position{x: snake.head.x + 1, y: snake.head.y})
snake.direction = press
} else if press == Right {
*snakex++
snake.head.x++
snake.tail = append(snake.tail, Position{x: snake.head.x - 1, y: snake.head.y})
snake.direction = press
} else if press == Up {
*snakey--
snake.head.y--
snake.tail = append(snake.tail, Position{x: snake.head.x, y: snake.head.y + 1})
snake.direction = press
} else if press == Down {
*snakey++
snake.head.y++
snake.tail = append(snake.tail, Position{x: snake.head.x, y: snake.head.y - 1})
snake.direction = press
}
}
// Check if a pos hits the tail
func hitsTail(snake *Snake, x int, y int) bool {
var hit bool = false
for _, segment := range snake.tail {
if segment.x == x && segment.y == y {
hit = true
}
}
return hit
}
func ReverseSlice[T comparable](s []T) []T {
var r []T
for i := len(s) - 1; i >= 0; i-- {
r = append(r, s[i])
}
return r
}
func validateDirection(snake *Snake, direction int) bool {
if snake.direction == direction {
return true
} else if snake.direction == Left && direction == Right {
return false
} else if snake.direction == Right && direction == Left {
return false
} else if snake.direction == Up && direction == Down {
return false
} else if snake.direction == Down && direction == Up {
return false
} else {
return true
}
}
func getDirection(from Position, to Position) int {
var direction int
if from.x-to.x == 1 {
direction = Left
} else if from.x-to.x == -1 {
direction = Right
} else if from.y-to.y == 1 {
direction = Up
} else if from.y-to.y == -1 {
direction = Down
}
return direction
}
func getLineType(from int, to int) rune {
var lineType rune
if (from == Left && to == Down) || (from == Down && to == Left) {
lineType = '┐'
} else if (from == Up && to == Right) || (from == Right && to == Up) {
lineType = '└'
} else if (from == Left && to == Right) || (from == Right && to == Left) {
lineType = '─'
} else if (from == Left && to == Up) || (from == Up && to == Left) {
lineType = '┘'
} else if (from == Right && to == Down) || (from == Down && to == Right) {
lineType = '┌'
} else if (from == Up && to == Down) || (from == Down && to == Up) {
lineType = '│'
}
return lineType
}

28
types.go Normal file
View File

@ -0,0 +1,28 @@
package main
const (
Left = iota
Right
Up
Down
)
type Position struct {
x int
y int
}
type Apple Position
type Snake struct {
head Position
tail []Position
length int
direction int
}
type Score struct {
score int
scoreCounter int
reason int
}