#7 Moved score into its own struct. Print score and reason of death at game over.

This commit is contained in:
Sacha Ligthert 2023-11-24 22:17:19 +01:00
parent 53e6bfdf4d
commit 763ed9b38a
5 changed files with 46 additions and 20 deletions

24
game.go
View File

@ -31,26 +31,19 @@ func quit(screen tcell.Screen) {
}
}
func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, gamestate chan int) {
func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, gamestate chan int, score *Score) {
// Destined to die, even before I was born.
defer quit(screen)
var score int = 0
var scoreCounter int = 1
// Board size
var screenx = 80
var screeny = 24
// Have snake start at the center of the board
var snakex int = (screenx / 2) - 1
var snakey int = (screeny / 2) - 1
// Last direction we went in
var lastpress int = 1
var snake Snake = initSnake(&snakex, &snakey)
var snake Snake = initSnake((screenx/2)-1, (screeny/2)-1)
var apple Apple = placeApple(&snake)
for {
@ -68,22 +61,25 @@ func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, g
if snake.head.x == apple.x && snake.head.y == apple.y {
apple = placeApple(&snake)
score += scoreCounter
scoreCounter++
snake.length = 3 + score
score.score += score.scoreCounter
score.scoreCounter++
snake.length = 3 + score.score
}
// Call it quits once the snake hits the border.
if snake.head.x == 0 || snake.head.x == screenx-1 {
score.reason = 2
close(gamestate)
return
} else if snake.head.y == 0 || snake.head.y == screeny-1 {
score.reason = 2
close(gamestate)
return
}
// Check if head intersects with any parts of the body
if hitsTail(&snake, snake.head.x, snake.head.y) {
score.reason = 3
close(gamestate)
return
}
@ -105,7 +101,7 @@ func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, g
}
func keyboardProcessor(screen tcell.Screen, keypresses chan int, gamestate chan int) {
func keyboardProcessor(screen tcell.Screen, keypresses chan int, gamestate chan int, score *Score) {
defer close(keypresses)
for {
@ -117,8 +113,10 @@ func keyboardProcessor(screen tcell.Screen, keypresses chan int, gamestate chan
switch ev := ev.(type) {
case *tcell.EventKey:
if ev.Key() == tcell.KeyEscape || ev.Key() == tcell.KeyCtrlC {
score.reason = 1
return
} else if ev.Rune() == 'q' || ev.Rune() == 'Q' {
score.reason = 1
return
} else if ev.Key() == tcell.KeyCtrlL {
screen.Sync()

28
main.go
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@ -2,6 +2,7 @@
package main
import (
"fmt"
"log"
)
@ -12,19 +13,40 @@ func main() {
keypresses := make(chan int)
gamestate := make(chan int)
// Score tracker
score := Score{
score: 0,
scoreCounter: 1,
reason: 0,
}
// Initialize tcell and clean up when needed.
screen, style, err := initilize()
if err != nil {
log.Fatalln("Initlization error: ", err)
}
defer quit(screen)
//defer quit(screen)
// Spawn the Game Director in its own go routine
// We give it channels to control...
go gameDirector(screen, style, keypresses, gamestate)
go gameDirector(screen, style, keypresses, gamestate, &score)
// A simple function that captures keyboard presses...
// ...and sends it to the GameDirector.
keyboardProcessor(screen, keypresses, gamestate)
keyboardProcessor(screen, keypresses, gamestate, &score)
// Quit the screen
quit(screen)
// Print the score
fmt.Println("Score: ", score.score)
switch score.reason {
case 1:
fmt.Println("Reason: You quit")
case 2:
fmt.Println("Reason: You hit a wall")
case 3:
fmt.Println("Reason: You ate your tail")
}
}

View File

@ -7,9 +7,9 @@ import (
)
// drawScore Print the score
func drawScore(screen tcell.Screen, style tcell.Style, score int) {
func drawScore(screen tcell.Screen, style tcell.Style, score *Score) {
var x, y int = 5, 24
for _, r := range []rune("[ Score: " + strconv.FormatInt(int64(score), 10) + " ]") {
for _, r := range []rune("[ Score: " + strconv.FormatInt(int64(score.score), 10) + " ]") {
screen.SetContent(x, y-1, r, nil, style)
x++
}

View File

@ -5,8 +5,8 @@ import (
)
// initSnake Initialize the snake
func initSnake(snakex *int, snakey *int) Snake {
var x, y int = *snakex, *snakey
func initSnake(snakex int, snakey int) Snake {
var x, y int = snakex, snakey
snake := Snake{
head: Position{
x: x,

View File

@ -20,3 +20,9 @@ type Snake struct {
length int
direction int
}
type Score struct {
score int
scoreCounter int
reason int
}