@ -69,6 +69,7 @@ func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, g
snakeDirection(lastpress, &snakex, &snakey)
}
// Call it quits once the snake hits the border.
if snakex == 0 || snakex == screenx-1 {
close(gamestate)
return
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