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14 changed files with 312 additions and 206 deletions

24
.gitignore vendored
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@ -1,23 +1 @@
# ---> Go
# If you prefer the allow list template instead of the deny list, see community template:
# https://github.com/github/gitignore/blob/main/community/Golang/Go.AllowList.gitignore
#
# Binaries for programs and plugins
*.exe
*.exe~
*.dll
*.so
*.dylib
# Test binary, built with `go test -c`
*.test
# Output of the go coverage tool, specifically when used with LiteIDE
*.out
# Dependency directories (remove the comment below to include it)
# vendor/
# Go workspace file
go.work
builds

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@ -2,6 +2,33 @@
A clone of the video game Chase/Robots written in Go. Primary goal is to deepen my knowledge and understanding of the Go programming language.
```
╔══════════════════════════════════════════════════════════════════════════════╗
║ ║
║ ║
║ + ║
║ ║
║ + ║
║ + + ║
║ + ║
║ + ║
║ ║
║ + ║
║ + ║
║ + @ ║
║ + ║
║ ║
║ ║
║ + ║
║ + ║
║ + ║
║ + ║
║ + ║
║ + ║
║ ║
╚════[ Score: 0 Level: 1 ]═════════════════════════════════════════════════════╝
```
## Gameplay
* As described here: https://en.wikipedia.org/wiki/Chase_(video_game)
@ -12,3 +39,13 @@ The tool will be written in Go exploring the following:
* Localities
* Interfaces
* Generics (if possible)
## Phases
### Step 1: Finish the game
* ~~Make the game in a functioning state~~
### Step 2: Split into modules
* ~~Split the game in separate module~~
### Step 3: Go routines
* Put robots in separate go routines and experiment with localities
### Step 4: Beautify the game
* Work on [#8](https://gitea.ligthert.net/golang/rowboz/issues/8), [#9](https://gitea.ligthert.net/golang/rowboz/issues/9), [#10](https://gitea.ligthert.net/golang/rowboz/issues/10) and make it something nice to look at.

10
build.sh Executable file
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@ -0,0 +1,10 @@
#!/bin/sh
mkdir -p builds
rm builds/*
go tool dist list | grep -v android | grep -v ios | grep -v wasip1 | awk -F '/' '{printf "echo Compiling %s/%s; env CGO_ENABLED=1 GOOS=%s GOARCH=%s go build -o builds/rowboz.%s-%s\n",$1,$2,$1,$2,$1,$2 }' | sh
cd builds
for i in `ls *windows*`; do mv -v $i $i.exe; done

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@ -1,26 +0,0 @@
# Design
Gameplay: See https://en.wikipedia.org/wiki/Chase_%28video_game%29
controls: wasd + qezc
Teleport key: t
`@`: player
`+`: drone
`*`: wrecks
Playfield: 80x24 - Display message when windows is too small
Interfaces:
Game
- Screen
- Gamestate
- Styles?
- Player
- Score
- Position
- Moves
- []Robots
- Channel name
- Go routine reference?

12
go.mod
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@ -1,15 +1,15 @@
module gitea.ligthert.net/golang/rowboz
go 1.21.4
go 1.21.5
require github.com/gdamore/tcell/v2 v2.6.0
require github.com/gdamore/tcell/v2 v2.7.0
require (
github.com/gdamore/encoding v1.0.0 // indirect
github.com/lucasb-eyer/go-colorful v1.2.0 // indirect
github.com/mattn/go-runewidth v0.0.14 // indirect
github.com/mattn/go-runewidth v0.0.15 // indirect
github.com/rivo/uniseg v0.4.3 // indirect
golang.org/x/sys v0.5.0 // indirect
golang.org/x/term v0.5.0 // indirect
golang.org/x/text v0.7.0 // indirect
golang.org/x/sys v0.15.0 // indirect
golang.org/x/term v0.15.0 // indirect
golang.org/x/text v0.14.0 // indirect
)

21
go.sum
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@ -1,11 +1,11 @@
github.com/gdamore/encoding v1.0.0 h1:+7OoQ1Bc6eTm5niUzBa0Ctsh6JbMW6Ra+YNuAtDBdko=
github.com/gdamore/encoding v1.0.0/go.mod h1:alR0ol34c49FCSBLjhosxzcPHQbf2trDkoo5dl+VrEg=
github.com/gdamore/tcell/v2 v2.6.0 h1:OKbluoP9VYmJwZwq/iLb4BxwKcwGthaa1YNBJIyCySg=
github.com/gdamore/tcell/v2 v2.6.0/go.mod h1:be9omFATkdr0D9qewWW3d+MEvl5dha+Etb5y65J2H8Y=
github.com/gdamore/tcell/v2 v2.7.0 h1:I5LiGTQuwrysAt1KS9wg1yFfOI3arI3ucFrxtd/xqaA=
github.com/gdamore/tcell/v2 v2.7.0/go.mod h1:hl/KtAANGBecfIPxk+FzKvThTqI84oplgbPEmVX60b8=
github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY=
github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
github.com/mattn/go-runewidth v0.0.14 h1:+xnbZSEeDbOIg5/mE6JF0w6n9duR1l3/WmbinWVwUuU=
github.com/mattn/go-runewidth v0.0.14/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w=
github.com/mattn/go-runewidth v0.0.15 h1:UNAjwbU9l54TA3KzvqLGxwWjHmMgBUVhBiTjelZgg3U=
github.com/mattn/go-runewidth v0.0.15/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w=
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
github.com/rivo/uniseg v0.4.3 h1:utMvzDsuh3suAEnhH0RdHmoPbU648o6CvXxTx4SBMOw=
github.com/rivo/uniseg v0.4.3/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
@ -13,28 +13,35 @@ github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5t
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
golang.org/x/net v0.6.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.5.0 h1:MUK/U/4lj1t1oPg0HfuXDN/Z1wv31ZJ/YcPiGccS4DU=
golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.15.0 h1:h48lPFYpsTvQJZF4EKyI4aLHaev3CxivZmv7yZig9pc=
golang.org/x/sys v0.15.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/term v0.5.0 h1:n2a8QNdAb0sZNpU9R1ALUXBbY+w51fCQDN+7EdxNBsY=
golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k=
golang.org/x/term v0.15.0 h1:y/Oo/a/q3IXu26lQgl04j/gjuBDOBlx7X6Om1j2CPW4=
golang.org/x/term v0.15.0/go.mod h1:BDl952bC7+uMoWR75FIrCDx79TPU9oHkTZ9yRbYOrX0=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
golang.org/x/text v0.7.0 h1:4BRB4x83lYWy72KwLD/qYDuTu7q9PjSagHvijDw7cLo=
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/text v0.14.0 h1:ScX5w1eTa3QqT8oi6+ziP7dTV1S2+ALU0bI+0zXKWiQ=
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=

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@ -1,5 +1,7 @@
package main
import "gitea.ligthert.net/golang/rowboz/robots"
func main() {
gameinit()
robots.GameInit()
}

111
robots.go
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@ -1,111 +0,0 @@
package main
func (game *Game) initRobots() {
var fabricate int = game.level * 16
for i := 0; i < fabricate; i++ {
var found bool
var rndPos Position
for !found {
rndPos = game.randPos()
if !game.onPlayer(rndPos) {
found = true
}
}
game.robots = append(game.robots, rndPos)
}
}
func (game *Game) drawRobots() {
for _, r := range game.robots {
game.screen.SetContent(r.x, r.y, '+', nil, game.style)
}
}
func (game *Game) moveRobots() {
// Iterate through the robots
for i, r := range game.robots {
// Determine in which direction to go
if game.player.position.x < r.x {
game.robots[i].x--
} else if game.player.position.x > r.x {
game.robots[i].x++
}
if game.player.position.y < r.y {
game.robots[i].y--
} else if game.player.position.y > r.y {
game.robots[i].y++
}
}
// After all the moves, lets check if any of the rowboz collided with anything
for i, r := range game.robots {
// Hit a player? Game over!
if game.onPlayer(r) {
game.gameover = 1
return
}
// Robots mingling? Trash!
if game.onRobot(i, r) {
// Delete robot
game.deleteRobot(i)
// Create trash
game.addTrash(r)
}
// Hugging Trash? More trash!
if game.onTrash(r) {
// Delete robot
game.deleteRobot(i)
}
}
}
func (game *Game) onRobot(index int, pos Position) bool {
var found bool = false
for i, r := range game.robots {
if index != i && pos == r {
found = true
}
}
return found
}
// TODO: improve this
func (game *Game) deleteRobot(robot int) {
// The following would work, if it wasn't for the fact you are iterating through an array,
// and deleting elements form that same array. So deleting item #15 isn't going to work
// when the array has been reduced to 13 elements.
// if robot < len(game.robots) {
// game.robots = append(game.robots[:robot], game.robots[robot+1:]...)
// }
// This isn't going to work for the same reason,
// and it adds the issue that random robots will get deleted.
// var rowboz []Position
// for i, r := range game.robots {
// if robot != i {
// rowboz = append(rowboz, r)
// }
// }
// game.robots = nil
// game.robots = rowboz
// Conclusion: I need to find a different way to do this properly while iterating to that same array.
game.player.score++
}

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@ -1,4 +1,4 @@
package main
package robots
import (
"fmt"
@ -8,7 +8,7 @@ import (
"github.com/gdamore/tcell/v2"
)
func gameinit() {
func GameInit() {
game, err := initialize()
if err != nil {
log.Fatalln("Initilization error: ", err)
@ -19,19 +19,15 @@ func gameinit() {
// Quit the screen
quit(&game)
// fmt.Println("\nDebug time: Trash")
// for i, t := range game.trash {
// fmt.Println("Trash: ", i, t)
// }
// Give closure
if game.gameover == 1 {
fmt.Println("\nYou got rekt by a robot")
fmt.Println("You got rekt by a robot")
} else if game.gameover == 2 {
fmt.Println("\nYou took the easy way out")
fmt.Println("You took the easy way out")
}
fmt.Println("Score:", game.player.score)
fmt.Println("Level: ", game.level)
fmt.Println("Moves:", game.player.moves)
fmt.Println("Teleports:", game.player.teleports)
@ -65,9 +61,7 @@ func initialize() (Game, error) {
moves: 0,
teleports: 0,
},
level: 1,
// robots: []Robot, // I need this maybe
// trash: []Position, // I will need this
level: 1,
gameover: 0,
}
@ -79,23 +73,24 @@ func initialize() (Game, error) {
func (game *Game) gameDirector() {
defer quit(game)
// TODO reorder this
for game.gameover == 0 {
// Clean the screen
game.screen.Clear()
// Draw robots??
if len(game.robots) == 0 {
game.level++
game.cleanTrash()
game.resetPlayer()
game.initRobots()
}
// Draw starter conditions
game.drawBox()
game.drawPlayer()
//game.drawCoords()
// Draw robots??
if len(game.robots) == 0 {
game.level++
game.cleanTrash()
game.initRobots()
}
game.drawRobots()
// Draw my ex-wife
@ -165,7 +160,6 @@ func (game *Game) keyboardProcessor() {
}
func quit(game *Game) {
// game.screen.Clear()
maybePanic := recover()
game.screen.Fini()
if maybePanic != nil {

View File

@ -1,12 +1,18 @@
package main
package robots
func (game *Game) drawPlayer() {
game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style)
}
func (game *Game) movePlayer(press int) {
if game.blockedByTrash(press) {
game.player.moves++
return
}
if press == Left {
if game.player.position.x != 2 {
if game.player.position.x != 1 {
game.player.position.x--
game.player.moves++
}
@ -26,7 +32,7 @@ func (game *Game) movePlayer(press int) {
game.player.moves++
}
} else if press == upleft {
if game.player.position.x != 2 && game.player.position.y != 1 {
if game.player.position.x != 1 && game.player.position.y != 1 {
game.player.position.x--
game.player.position.y--
game.player.moves++
@ -55,10 +61,53 @@ func (game *Game) movePlayer(press int) {
}
}
// blockedByTrash() Checks if player can move into a direction and if trash isn't blocking
func (game *Game) blockedByTrash(press int) bool {
var checkPos Position
if press == Left {
checkPos.x = game.player.position.x - 1
checkPos.y = game.player.position.y
} else if press == Right {
checkPos.x = game.player.position.x + 1
checkPos.y = game.player.position.y
} else if press == Up {
checkPos.x = game.player.position.x
checkPos.y = game.player.position.y - 1
} else if press == Down {
checkPos.x = game.player.position.x
checkPos.y = game.player.position.y + 1
} else if press == upleft {
checkPos.x = game.player.position.x - 1
checkPos.y = game.player.position.y - 1
} else if press == upright {
checkPos.x = game.player.position.x + 1
checkPos.y = game.player.position.y - 1
} else if press == downright {
checkPos.x = game.player.position.x + 1
checkPos.y = game.player.position.y + 1
} else if press == downleft {
checkPos.x = game.player.position.x - 1
checkPos.y = game.player.position.y + 1
}
return game.onTrash(checkPos)
}
func (game *Game) teleport() {
pos := game.randPos()
var pos Position
var safe bool = false
for !safe {
pos = game.randPos()
if !game.onTrash(pos) {
safe = true
}
}
game.player.position.x = pos.x
game.player.position.y = pos.y
}
func (game *Game) onPlayer(pos Position) bool {
@ -70,3 +119,8 @@ func (game *Game) onPlayer(pos Position) bool {
}
return onPlayer
}
func (game *Game) resetPlayer() {
game.player.position.x = 40
game.player.position.y = 12
}

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@ -1,4 +1,4 @@
package main
package robots
import (
"runtime"

153
robots/robots.go Normal file
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@ -0,0 +1,153 @@
package robots
func (game *Game) initRobots() {
var fabricate int = game.level * 16
for i := 0; i < fabricate; i++ {
var robot Robot
robot.id = i
robot.comms = make(chan Position)
var found bool
var rndPos Position
for !found {
rndPos = game.randPos()
if !game.onPlayer(rndPos) {
found = true
}
}
robot.position = rndPos
game.robots = append(game.robots, robot)
go game.Robot(robot)
}
}
func (game *Game) drawRobots() {
for _, r := range game.robots {
game.screen.SetContent(r.position.x, r.position.y, '+', nil, game.style)
}
}
func (game *Game) moveRobots() {
var robotPos Position
// Iterate through the robots
for i, _ := range game.robots {
game.robots[i].comms <- game.player.position
robotPos = <-game.robots[i].comms
game.robots[i].position = robotPos
}
// After all the moves, lets check if any of the rowboz collided with anything
for _, r := range game.robots {
// Hit a player? Game over!
if game.onPlayer(r.position) {
game.gameover = 1
return
}
// Robots mingling? Trash!
if game.onRobot(r) {
// Delete robot
game.deleteRobot(r)
// Create trash
game.addTrash(r)
}
// Hugging Trash? More trash!
if game.onTrash(r.position) {
// Delete robot
game.deleteRobot(r)
}
}
}
func (game *Game) onRobot(robot Robot) bool {
var found bool = false
for _, r := range game.robots {
if robot.id != r.id && robot.position == r.position {
found = true
}
}
return found
}
func (game *Game) deleteRobot(robot Robot) {
var rowboz []Robot
// Delete from Array
for _, r := range game.robots {
if robot.id != r.id {
rowboz = append(rowboz, r)
}
}
game.robots = nil
game.robots = rowboz
// Close the channel
close(robot.comms)
game.player.score++
}
func (game *Game) Robot(robot Robot) {
var player Position
var robotPos Position = robot.position
var emptyPos Position
for {
// Wait for input from the channel
player = <-robot.comms
if player == emptyPos {
close(robot.comms)
return
}
//fmt.Println(player, robotPos)
// Determine direction to move in
robotPos = game.moveRobot(player, robot.position)
robot.position = robotPos
// Return new position of robot
robot.comms <- robotPos
}
}
func (game *Game) moveRobot(player Position, robot Position) Position {
var newPosition Position
// Determine in which direction to go
if player.x < robot.x {
newPosition.x = robot.x - 1
} else if player.x > robot.x {
newPosition.x = robot.x + 1
}
if player.y < robot.y {
newPosition.y = robot.y - 1
} else if player.y > robot.y {
newPosition.y = robot.y + 1
}
//fmt.Println(player, robot, newPosition)
return newPosition
}

View File

@ -1,4 +1,4 @@
package main
package robots
func (game *Game) drawTrash() {
for _, t := range game.trash {
@ -16,8 +16,8 @@ func (game *Game) onTrash(pos Position) bool {
return found
}
func (game *Game) addTrash(pos Position) {
game.trash = append(game.trash, pos)
func (game *Game) addTrash(robot Robot) {
game.trash = append(game.trash, robot.position)
}
func (game *Game) cleanTrash() {

View File

@ -1,6 +1,8 @@
package main
package robots
import "github.com/gdamore/tcell/v2"
import (
"github.com/gdamore/tcell/v2"
)
const (
Up = iota
@ -32,7 +34,13 @@ type Game struct {
keypresses chan int
player Player
level int
robots []Position
robots []Robot
trash []Position
gameover int
}
type Robot struct {
id int
comms chan Position
position Position
}