rowboz/robots/render.go

69 lines
1.9 KiB
Go
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package robots
import (
"strconv"
)
// drawBox Draw the outline of the box the snake can move in
func (game *Game) drawBox() {
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// Assuming we will always have this
x1 := 0
y1 := 0
x2 := 79
y2 := 23
// Fill background
for row := y1; row <= y2; row++ {
for col := x1; col <= x2; col++ {
game.screen.SetContent(col, row, ' ', nil, game.style)
}
}
// Draw borders
for col := x1; col <= x2; col++ {
game.screen.SetContent(col, y1, '═', nil, game.style)
game.screen.SetContent(col, y2, '═', nil, game.style)
}
for row := y1 + 1; row < y2; row++ {
game.screen.SetContent(x1, row, '║', nil, game.style)
game.screen.SetContent(x2, row, '║', nil, game.style)
}
// Only draw corners if necessary
if y1 != y2 && x1 != x2 {
game.screen.SetContent(x1, y1, '╔', nil, game.style)
game.screen.SetContent(x2, y1, '╗', nil, game.style)
game.screen.SetContent(x1, y2, '╚', nil, game.style)
game.screen.SetContent(x2, y2, '╝', nil, game.style)
}
}
// drawCoords Print the coordinates of the player
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// func (game *Game) drawCoords() {
// var x, y int = 25, 24
// for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
// game.screen.SetContent(x, y-1, r, nil, game.style)
// x++
// }
// }
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// func (game *Game) drawDebug() {
// var x, y int = 40, 24
// for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") {
// game.screen.SetContent(x, y-1, r, nil, game.style)
// x++
// }
// }
func (game *Game) drawScore() {
var x, y int = 5, 24
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content := "[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]"
for i := 0; i < len(content); i++ {
game.screen.SetContent(x, y-1, rune(content[i]), nil, game.style)
x++
}
}