linting + solving linting
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@ -10,3 +10,6 @@ tasks:
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- rm builds/* || true
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- go tool dist list | grep -v android | grep -v ios | grep -v wasip1 | awk -F '/' '{printf "echo Compiling %s/%s; env CGO_ENABLED=1 GOOS=%s GOARCH=%s go build -o builds/rowboz.%s-%s\n",$1,$2,$1,$2,$1,$2 }' | sh
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- for i in `ls builds/*windows*`; do mv -v $i $i.exe; done
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lint:
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cmds:
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- golangci-lint run
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@ -1,7 +1,6 @@
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package robots
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import (
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"runtime"
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"strconv"
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)
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@ -42,26 +41,28 @@ func (game *Game) drawBox() {
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}
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// drawCoords Print the coordinates of the player
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func (game *Game) drawCoords() {
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var x, y int = 25, 24
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for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
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game.screen.SetContent(x, y-1, r, nil, game.style)
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x++
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}
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}
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// func (game *Game) drawCoords() {
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// var x, y int = 25, 24
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// for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
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// game.screen.SetContent(x, y-1, r, nil, game.style)
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// x++
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// }
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// }
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func (game *Game) drawDebug() {
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var x, y int = 40, 24
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for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") {
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game.screen.SetContent(x, y-1, r, nil, game.style)
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x++
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}
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}
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// func (game *Game) drawDebug() {
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// var x, y int = 40, 24
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// for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") {
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// game.screen.SetContent(x, y-1, r, nil, game.style)
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// x++
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// }
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// }
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func (game *Game) drawScore() {
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var x, y int = 5, 24
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for _, r := range []rune("[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]") {
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game.screen.SetContent(x, y-1, r, nil, game.style)
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content := "[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]"
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for i := 0; i < len(content); i++ {
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game.screen.SetContent(x, y-1, rune(content[i]), nil, game.style)
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x++
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}
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}
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