linting + solving linting
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		| @@ -10,3 +10,6 @@ tasks: | ||||
|       - rm builds/* || true | ||||
|       - go tool dist list | grep -v android | grep -v ios | grep -v wasip1 | awk -F '/' '{printf "echo Compiling %s/%s; env CGO_ENABLED=1 GOOS=%s GOARCH=%s go build -o builds/rowboz.%s-%s\n",$1,$2,$1,$2,$1,$2 }' | sh | ||||
|       - for i in `ls builds/*windows*`; do mv -v $i $i.exe; done | ||||
|   lint: | ||||
|     cmds: | ||||
|       - golangci-lint run | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| package robots | ||||
|  | ||||
| import ( | ||||
| 	"runtime" | ||||
| 	"strconv" | ||||
| ) | ||||
|  | ||||
| @@ -42,26 +41,28 @@ func (game *Game) drawBox() { | ||||
| } | ||||
|  | ||||
| // drawCoords Print the coordinates of the player | ||||
| func (game *Game) drawCoords() { | ||||
| 	var x, y int = 25, 24 | ||||
| 	for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") { | ||||
| 		game.screen.SetContent(x, y-1, r, nil, game.style) | ||||
| 		x++ | ||||
| 	} | ||||
| } | ||||
| // func (game *Game) drawCoords() { | ||||
| // 	var x, y int = 25, 24 | ||||
| // 	for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") { | ||||
| // 		game.screen.SetContent(x, y-1, r, nil, game.style) | ||||
| // 		x++ | ||||
| // 	} | ||||
| // } | ||||
|  | ||||
| func (game *Game) drawDebug() { | ||||
| 	var x, y int = 40, 24 | ||||
| 	for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") { | ||||
| 		game.screen.SetContent(x, y-1, r, nil, game.style) | ||||
| 		x++ | ||||
| 	} | ||||
| } | ||||
| // func (game *Game) drawDebug() { | ||||
| // 	var x, y int = 40, 24 | ||||
| // 	for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") { | ||||
| // 		game.screen.SetContent(x, y-1, r, nil, game.style) | ||||
| // 		x++ | ||||
| // 	} | ||||
| // } | ||||
|  | ||||
| func (game *Game) drawScore() { | ||||
| 	var x, y int = 5, 24 | ||||
| 	for _, r := range []rune("[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]") { | ||||
| 		game.screen.SetContent(x, y-1, r, nil, game.style) | ||||
| 	content := "[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]" | ||||
|  | ||||
| 	for i := 0; i < len(content); i++ { | ||||
| 		game.screen.SetContent(x, y-1, rune(content[i]), nil, game.style) | ||||
| 		x++ | ||||
| 	} | ||||
| } | ||||
|   | ||||
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