69 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package robots
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import (
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	"strconv"
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)
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// drawBox Draw the outline of the box the snake can move in
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func (game *Game) drawBox() {
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	// Assuming we will always have this
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	x1 := 0
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	y1 := 0
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	x2 := 79
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	y2 := 23
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	// Fill background
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	for row := y1; row <= y2; row++ {
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		for col := x1; col <= x2; col++ {
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			game.screen.SetContent(col, row, ' ', nil, game.style)
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		}
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	}
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	// Draw borders
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	for col := x1; col <= x2; col++ {
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		game.screen.SetContent(col, y1, '═', nil, game.style)
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		game.screen.SetContent(col, y2, '═', nil, game.style)
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	}
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	for row := y1 + 1; row < y2; row++ {
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		game.screen.SetContent(x1, row, '║', nil, game.style)
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		game.screen.SetContent(x2, row, '║', nil, game.style)
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	}
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	// Only draw corners if necessary
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	if y1 != y2 && x1 != x2 {
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		game.screen.SetContent(x1, y1, '╔', nil, game.style)
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		game.screen.SetContent(x2, y1, '╗', nil, game.style)
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		game.screen.SetContent(x1, y2, '╚', nil, game.style)
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		game.screen.SetContent(x2, y2, '╝', nil, game.style)
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	}
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}
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// drawCoords Print the coordinates of the player
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// func (game *Game) drawCoords() {
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// 	var x, y int = 25, 24
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// 	for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
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// 		game.screen.SetContent(x, y-1, r, nil, game.style)
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// 		x++
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// 	}
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// }
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// func (game *Game) drawDebug() {
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// 	var x, y int = 40, 24
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// 	for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") {
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// 		game.screen.SetContent(x, y-1, r, nil, game.style)
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// 		x++
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// 	}
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// }
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func (game *Game) drawScore() {
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	var x, y int = 5, 24
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	content := "[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]"
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	for i := 0; i < len(content); i++ {
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		game.screen.SetContent(x, y-1, rune(content[i]), nil, game.style)
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		x++
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	}
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}
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