Removed useless files
This commit is contained in:
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@ -1,589 +0,0 @@
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//
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// Quake game definition file (.fgd)
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// for Worldcraft 1.6 and above
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//
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// written by autolycus / autolycus@planetquake.com
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// email me with improvements and suggestions
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//
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// Modified by CZG : grawert@online.no : http://www.planetquake.com/greyvoid/
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// further modified by various authors
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//
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// worldspawn
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//
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@SolidClass = worldspawn : "World entity"
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[
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message(string) : "Text on entering the world"
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worldtype(choices) : "Ambience" : 0 =
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[
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0 : "Medieval"
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1 : "Metal (runic)"
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2 : "Base"
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]
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sounds(integer) : "CD track to play" : 0
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light(integer) : "Ambient light"
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_sunlight(integer) : "Sunlight"
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_sun_mangle(string) : "Sun mangle (Yaw pitch roll)"
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]
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//
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// base marker definitions
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//
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@baseclass = Angle [ angle(integer) : "Direction" ]
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@baseclass = Appearflags [
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spawnflags(Flags) =
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[
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256 : "Not on Easy" : 0
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512 : "Not on Normal" : 0
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1024 : "Not on Hard" : 0
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2048 : "Not in Deathmatch" : 0
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]
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]
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@baseclass = Targetname [ targetname(target_source) : "Name" ]
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@baseclass = Target [
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target(target_destination) : "Target"
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killtarget(target_destination) : "Killtarget"
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]
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//
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// player starts, deathmatch, coop, teleport
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//
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@baseclass base(Appearflags) size(-16 -16 -24, 16 16 32)
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color(0 255 0) model({ "path": ":progs/player.mdl" }) = PlayerClass []
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@PointClass base(PlayerClass) = info_player_start : "Player 1 start" []
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@PointClass base(PlayerClass) = info_player_coop : "Player cooperative start" []
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@PointClass base(PlayerClass) = info_player_start2 : "Player episode return point" []
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@PointClass base(PlayerClass) = info_player_deathmatch : "Deathmatch start" []
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@PointClass base(PlayerClass) = testplayerstart : "Testing player start" []
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@PointClass size(-32 -32 0, 32 32 64) base(PlayerClass, Targetname) = info_teleport_destination : "Teleporter destination" []
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@PointClass color(200 150 150) = info_null : "info_null (spotlight target)"
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[
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targetname(target_source) : "Name"
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]
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@PointClass base(Appearflags, Target, Targetname) color(200 150 150) = info_notnull : "Wildcard entity" // I love you
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[
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use(string) : "self.use"
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think(string) : "self.think"
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nextthink(integer) : "nextthink"
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noise(string) : "noise"
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touch(string) : "self.touch"
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]
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@PointClass base(Appearflags) = info_intermission : "Intermission camera"
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[
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mangle(string) : "Camera angle (Pitch Yaw Roll)"
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]
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//
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// items
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//
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@baseclass base(Appearflags, Target, Targetname) = Item
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[
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message(string) : "Message"
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target(string) : "Target"
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killtarget(string) : "Killtarget"
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delay(integer) : "Delay"
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]
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@baseclass size(0 0 0, 32 32 56) color(80 0 200) base(Item) = Ammo
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[
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spawnflags(flags) =
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[
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1 : "Large box" : 0
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]
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]
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@PointClass
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base(Ammo)
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model(
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{{
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spawnflags & 1 -> ":maps/b_batt1.bsp",
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":maps/b_batt0.bsp"
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}}
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) =
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item_cells : "Thunderbolt ammo" []
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@PointClass
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base(Ammo)
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model(
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{{
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spawnflags & 1 -> ":maps/b_rock1.bsp",
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":maps/b_rock0.bsp"
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}}
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) =
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item_rockets : "Rockets" []
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@PointClass
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base(Ammo)
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model(
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{{
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spawnflags & 1 -> ":maps/b_shell1.bsp",
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":maps/b_shell0.bsp"
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}}
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) = item_shells : "Shells" []
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@PointClass
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base(Ammo)
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model(
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{{
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spawnflags & 1 -> ":maps/b_nail1.bsp",
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":maps/b_nail0.bsp"
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}}
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) = item_spikes : "Nailgun/Perforator ammo" []
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@PointClass
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size(0 0 0, 32 32 56)
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base(Appearflags)
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model(
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{{
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spawnflags & 2 -> ":maps/b_bh100.bsp",
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spawnflags & 1 -> ":maps/b_bh10.bsp",
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":maps/b_bh25.bsp"
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}}
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) =
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item_health : "Health pack"
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[
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spawnflags(flags) =
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[
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1 : "Rotten" : 0
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2 : "Megahealth" : 0
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]
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]
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@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/suit.mdl" }) =
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item_artifact_envirosuit : "Environmental protection suit" []
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@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/quaddama.mdl" }) =
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item_artifact_super_damage : "Quad damage" []
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@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/invulner.mdl" }) =
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item_artifact_invulnerability : "Pentagram of Protection" []
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@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/invisibl.mdl" }) =
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item_artifact_invisibility : "Ring of Shadows" []
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@PointClass size(-16 -16 0, 16 16 56) base(Item, Appearflags) model({ "path": ":progs/armor.mdl", "skin": 2 }) =
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item_armorInv : "Red armor (200%)" []
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@PointClass size(-16 -16 0, 16 16 56) base(Item, Appearflags) model({ "path": ":progs/armor.mdl", "skin": 1 }) =
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item_armor2 : "Yellow armor (150%)" []
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@PointClass size(-16 -16 0, 16 16 56) base(Item, Appearflags) model({ "path": ":progs/armor.mdl" }) =
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item_armor1 : "Green armor (100%)" []
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@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/w_s_key.mdl" }) =
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item_key1 : "Silver key" []
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@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/w_g_key.mdl" }) =
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item_key2 : "Gold key" []
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@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/end1.mdl" }) =
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item_sigil : "Sigil"
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[
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spawnflags(Flags) =
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[
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1 : "Episode 1" : 1
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2 : "Episode 2" : 0
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4 : "Episode 3" : 0
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8 : "Episode 4" : 0
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]
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]
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//
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// weapons
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//
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@baseclass size(-16 -16 0, 16 16 56) color(0 0 200) base(Item, Appearflags) = Weapon []
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@PointClass base(Weapon) model({ "path": ":progs/g_shot.mdl" }) = weapon_supershotgun : "Double-barrelled shotgun" []
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@PointClass base(Weapon) model({ "path": ":progs/g_nail.mdl" }) = weapon_nailgun : "Nailgun" []
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@PointClass base(Weapon) model({ "path": ":progs/g_nail2.mdl" }) = weapon_supernailgun : "Super nailgun" []
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@PointClass base(Weapon) model({ "path": ":progs/g_rock.mdl" }) = weapon_grenadelauncher : "Grenade launcher" []
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@PointClass base(Weapon) model({ "path": ":progs/g_rock2.mdl" }) = weapon_rocketlauncher : "Rocket launcher" []
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@PointClass base(Weapon) model({ "path": ":progs/g_light.mdl" }) = weapon_lightning : "Thunderbolt" []
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//
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// monsters
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//
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@baseclass base(Angle, Appearflags, Target, Targetname) color(220 0 0) = Monster
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[
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spawnflags(Flags) =
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[
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1 : "Ambush" : 0
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]
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]
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@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model({ "path": ":progs/soldier.mdl" }) = monster_army : "Grunt" []
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@PointClass base(Monster) size(-32 -32 -24, 32 32 40) model({ "path": ":progs/dog.mdl" }) = monster_dog : "Nasty Doggie" []
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@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model({ "path": ":progs/ogre.mdl" }) = monster_ogre : "Ogre" []
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@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model({ "path": ":progs/ogre.mdl" }) = monster_ogre_marksman : "Ogre marksman" []
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@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model({ "path": ":progs/knight.mdl" }) = monster_knight : "Knight" []
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@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model({ "path": ":progs/hknight.mdl" }) = monster_hell_knight : "Hell knight" []
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@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model({ "path": ":progs/wizard.mdl" }) = monster_wizard : "Scrag" []
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@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model({ "path": ":progs/demon.mdl" }) = monster_demon1 : "Fiend" []
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@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model({ "path": ":progs/shambler.mdl" }) = monster_shambler : "Shambler" []
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@PointClass base(Monster) size(-128 -128 -24, 128 128 256) model({ "path": ":progs/boss.mdl" }) = monster_boss : "Chthon" []
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@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model({ "path": ":progs/enforcer.mdl" }) = monster_enforcer : "Enforcer" []
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@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model({ "path": ":progs/shalrath.mdl" }) = monster_shalrath : "Vore" []
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@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model({ "path": ":progs/tarbaby.mdl" }) = monster_tarbaby : "Spawn" []
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@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model({ "path": ":progs/fish.mdl" }) = monster_fish : "Rotfish" []
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@PointClass base(Monster) size(-16 -16 -24, 16 16 32) model({ "path": ":progs/oldone.mdl" }) = monster_oldone : "Shub-Niggurath" []
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@PointClass base(Monster) size(-16 -16 -24, 16 16 32) model({ "path": ":progs/zombie.mdl" }) = monster_zombie : "Zombie"
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[
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spawnflags(Flags) =
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[
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1 : "Crucified" : 0
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2 : "Ambush" : 0
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]
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]
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//
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// lights
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//
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@baseclass color(255 255 40) = Light [
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light(integer) : "Brightness" : 300
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wait(integer) : "Fade distance multiplier" : 1
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delay(choices) : "Attenuation" =
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[
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0 : "Linear falloff (Default)"
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1 : "Inverse distance falloff"
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2 : "Inverse distance squared"
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3 : "No falloff"
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4 : "Local minlight"
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5 : "Inverse distance squared B"
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]
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mangle(string) : "Spotlight angle"
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style(Choices) : "Appearance" : 0 =
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[
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0 : "Normal"
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10: "Fluorescent flicker"
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2 : "Slow, strong pulse"
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11: "Slow pulse, noblack"
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5 : "Gentle pulse"
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1 : "Flicker A"
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6 : "Flicker B"
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3 : "Candle A"
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7 : "Candle B"
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8 : "Candle C"
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4 : "Fast strobe"
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9 : "Slow strobe"
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]
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]
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@PointClass size(-8 -8 -8, 8 8 8) base(Light, Target, Targetname) =
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light : "Invisible light source"
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[
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spawnflags(Flags) = [ 1 : "Start off" : 0 ]
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]
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@PointClass size(-8 -8 -8, 8 8 8) base(Light, Target, Targetname) =
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light_fluoro : "Fluorescent light"
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[
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spawnflags(Flags) = [ 1 : "Start off" : 0 ]
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]
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@PointClass size(-8 -8 -8, 8 8 8) base(Light, Target, Targetname) =
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light_fluorospark : "Sparking fluorescent light"
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[
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spawnflags(Flags) = [ 1 : "Start off" : 0 ]
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]
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@PointClass size(-8 -8 -8, 8 8 8) base(Appearflags, Light, Target, Targetname) model({ "path": "progs/s_light.spr" }) =
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light_globe : "Globe light"
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[
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spawnflags(Flags) = [ 1 : "Start off" : 0 ]
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]
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@PointClass size(-8 -8 -12, 8 8 20) base(Appearflags, Light, Target, Targetname) model({ "path": ":progs/flame2.mdl" }) =
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light_flame_large_yellow : "Large yellow flame"
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[
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spawnflags(Flags) = [ 1 : "Start off" : 0 ]
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]
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@PointClass size(-4 -4 -12, 4 4 20) base(Appearflags, Light, Target, Targetname) model({ "path": ":progs/flame2.mdl" }) =
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light_flame_small_yellow : "Small yellow flame"
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[
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spawnflags(Flags) = [ 1 : "Start off" : 0 ]
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]
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@PointClass size(-4 -4 -12, 4 4 20) base(Appearflags, Light, Target, Targetname) model({ "path": ":progs/flame2.mdl" }) =
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light_flame_small_white : "Small white flame"
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[
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spawnflags(Flags) = [ 1 : "Start off" : 0 ]
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]
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@PointClass size(-4 -4 -12, 4 4 20) base(Appearflags, Light, Target, Targetname) model({ "path": ":progs/flame.mdl" }) =
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light_torch_small_walltorch : "Small walltorch" []
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//
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// misc
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//
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@SolidClass base(Appearflags) = func_illusionary : "Static nonsolid model" []
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@PointClass base(Appearflags) color(0 150 220) model({ "path": ":progs/s_bubble.spr" }) = air_bubbles : "Air bubbles" []
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@PointClass base(Appearflags, Targetname) =
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event_lightning : "Chthon's lightning" []
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@PointClass base(Appearflags) model({ "path": ":progs/lavaball.mdl" }) = misc_fireball : "Small fireball"
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[ speed(integer) : "Speed" : 40 ]
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@PointClass base(Appearflags) size(0 0 0, 32 32 64) model({ "path": ":maps/b_explob.bsp" }) = misc_explobox : "Large exploding container" []
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@PointClass base(Appearflags) size(0 0 0, 32 32 32) model({ "path": ":maps/b_exbox2.bsp" }) = misc_explobox2 : "Small exploding container" []
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@PointClass base(Appearflags) size(-8 -8 -8, 8 8 8) model({ "path": ":progs/teleport.mdl" }) = misc_teleporttrain : "Flying teleporter destination"
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[
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target(string) : "First stop target"
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targetname(target_source) : "Name"
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]
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@PointClass base(Appearflags, Targetname) color(220 150 150) = trap_spikeshooter : "Triggered shooter"
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[
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spawnflags(Flags) =
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[
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1 : "Spike" : 0
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2 : "Laser" : 0
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]
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]
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@PointClass base(Appearflags) color(220 150 150) = trap_shooter : "Continuous shooter"
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[
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nextthink(integer) : "Delay before first spike"
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wait(integer) : "Delay between spikes"
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spawnflags(Flags) =
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[
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1 : "Spike" : 0
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2 : "Laser" : 0
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]
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]
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@SolidClass = func_group : "Group of brushes for in-editor use" []
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@SolidClass = func_detail : "Group of brushes for certain compilers" []
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@SolidClass = func_detail_illusionary : "func_detail variant with no collision (players / monsters / gunfire) and doesn't split world faces." []
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@SolidClass = func_detail_wall : "func_detail variant that doesn't split world faces." []
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//
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// ambient sounds
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//
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@PointClass base(Appearflags) color(150 0 150) = ambient_drip : "Dripping sound" []
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@PointClass base(Appearflags) color(150 0 150) = ambient_drone : "Engine/machinery sound" []
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@PointClass base(Appearflags) color(150 0 150) = ambient_comp_hum : "Computer background sounds" []
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@PointClass base(Appearflags) color(150 0 150) = ambient_flouro_buzz : "Fluorescent buzzing sound" []
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@PointClass base(Appearflags) color(150 0 150) = ambient_light_buzz : "Buzzing sound from light" []
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@PointClass base(Appearflags) color(150 0 150) = ambient_suck_wind : "Wind sound" []
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@PointClass base(Appearflags) color(150 0 150) = ambient_swamp1 : "Frogs croaking" []
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@PointClass base(Appearflags) color(150 0 150) = ambient_swamp2 : "Frogs croaking B" []
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@PointClass base(Appearflags) color(150 0 150) = ambient_thunder : "Thunder sound" []
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//
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// moving things
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//
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@SolidClass base(Angle, Appearflags, Targetname, Target) = func_door : "Basic door"
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[
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speed(integer) : "Speed" : 100
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sounds(choices) : "Sound" : 0 =
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[
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0: "Silent"
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1: "Stone"
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2: "Machine"
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3: "Stone Chain"
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4: "Screechy Metal"
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]
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wait(string) : "Wait before close" : "3"
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lip(integer) : "Lip" : 8
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dmg(integer) : "Damage inflicted when blocked" : 2
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message(string) : "Message if touched"
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health(integer) : "Health (shootable)" : 0
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spawnflags(flags) =
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[
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1 : "Starts Open" : 0
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4 : "Don't link" : 0
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8 : "Gold Key required" : 0
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16: "Silver Key required" : 0
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32: "Toggle" : 0
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]
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]
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||||
|
||||
@SolidClass base(Appearflags, Targetname, Target) = func_door_secret : "Secret door"
|
||||
[
|
||||
angle(integer) : "Direction of second move"
|
||||
t_width(integer) : "First move length"
|
||||
t_length(integer) : "Second move length"
|
||||
dmg(integer) : "Damage when blocked" : 2
|
||||
wait(string) : "Wait before close" : "2"
|
||||
sounds(choices) : "Sounds" : 3 =
|
||||
[
|
||||
1: "Medieval"
|
||||
2: "Metal"
|
||||
3: "Base"
|
||||
]
|
||||
message(string) : "Message"
|
||||
spawnflags(flags) =
|
||||
[
|
||||
1 : "Open once" : 0
|
||||
2 : "Move left first" : 0
|
||||
4 : "Move down first" : 0
|
||||
8 : "Not shootable" : 0
|
||||
16 : "Always shootable" : 0
|
||||
]
|
||||
]
|
||||
|
||||
@SolidClass base(Appearflags, Targetname) = func_wall : "Wall, starts animation when triggered (if supporting texture)" []
|
||||
|
||||
|
||||
@SolidClass base(Angle, Appearflags, Targetname) = func_button : "Button"
|
||||
[
|
||||
speed(integer) : "Speed" : 40
|
||||
lip(integer) : "Lip" : 4
|
||||
target(target_source) : "Target"
|
||||
health(integer) : "Health (shootable)"
|
||||
sounds(choices) : "Sounds" =
|
||||
[
|
||||
0 : "Steam metal"
|
||||
1 : "Wooden clunk"
|
||||
2 : "Metallic clink"
|
||||
3 : "In-out"
|
||||
]
|
||||
wait(string) : "Wait before reset" : "1"
|
||||
delay(string) : "Delay before trigger"
|
||||
message(string) : "Message"
|
||||
]
|
||||
|
||||
@SolidClass base(Appearflags, Targetname) = func_train : "Moving platform"
|
||||
[
|
||||
sounds(choices) : "Sound" : 1 =
|
||||
[
|
||||
0: "Silent"
|
||||
1: "Ratchet Metal"
|
||||
]
|
||||
speed(integer) : "Speed (units per second)" : 64
|
||||
target(target_source) : "Target to start at"
|
||||
dmg(integer) : "Damage on block" : 2
|
||||
]
|
||||
|
||||
@PointClass base(Appearflags, Targetname) size(16 16 16) color(0 255 255) =
|
||||
path_corner : "Waypoint for platforms and monsters"
|
||||
[
|
||||
target(target_source) : "Next target"
|
||||
wait(integer) : "Wait" : 0
|
||||
]
|
||||
|
||||
@SolidClass base(Appearflags, Targetname) = func_plat : "Elevator"
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Low trigger volume" : 0
|
||||
]
|
||||
speed(integer) : "Speed" : 150
|
||||
height(integer) : "Travel altitude (can be negative)" : 0
|
||||
sounds(choices) : "Sound" : 1 =
|
||||
[
|
||||
0: "None"
|
||||
1: "Base fast"
|
||||
2: "Chain Slow"
|
||||
]
|
||||
]
|
||||
|
||||
@SolidClass base(Appearflags) = func_episodegate : "Episode Gate"
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Episode 1" : 1
|
||||
2 : "Episode 2" : 0
|
||||
4 : "Episode 3" : 0
|
||||
8 : "Episode 4" : 0
|
||||
]
|
||||
]
|
||||
|
||||
@SolidClass base(Appearflags) = func_bossgate : "Boss gate" []
|
||||
|
||||
//
|
||||
// triggers
|
||||
//
|
||||
|
||||
@baseclass base(Appearflags, Target, Targetname) = Trigger
|
||||
[
|
||||
sounds(choices) : "Sound style" : 0 =
|
||||
[
|
||||
0 : "None"
|
||||
1 : "Secret sound"
|
||||
2 : "Beep beep"
|
||||
3 : "Large switch"
|
||||
]
|
||||
delay(string) : "Delay before trigger" : "0"
|
||||
message(string) : "Message"
|
||||
]
|
||||
|
||||
@SolidClass base(Trigger) = trigger_changelevel : "Trigger: Change level"
|
||||
[
|
||||
map(string) : "Next map"
|
||||
target(target_destination) : "Target"
|
||||
spawnflags(flags) =
|
||||
[
|
||||
1: "No intermission" : 0
|
||||
]
|
||||
]
|
||||
|
||||
@SolidClass base(Trigger) = trigger_once : "Trigger: Activate once"
|
||||
[
|
||||
health(integer) : "Health (shootable)"
|
||||
spawnflags(flags) = [ 1: "Not touchable" : 0 ]
|
||||
]
|
||||
@SolidClass base(Trigger) = trigger_multiple : "Trigger: Activate multiple"
|
||||
[
|
||||
wait(string) : "Wait before reset" : "0.2"
|
||||
health(integer) : "Health (shootable)"
|
||||
spawnflags(flags) = [ 1: "Not touchable" : 0 ]
|
||||
]
|
||||
@SolidClass base(Trigger) = trigger_onlyregistered : "Trigger: Registered only"
|
||||
[
|
||||
spawnflags(flags) = [ 1: "Not touchable" : 0 ]
|
||||
]
|
||||
@SolidClass base(Trigger) = trigger_secret : "Trigger: Secret"
|
||||
[
|
||||
sounds(choices) : "Sound" : 1 =
|
||||
[
|
||||
1 : "Secret sound"
|
||||
2 : "Beep beep"
|
||||
]
|
||||
spawnflags(flags) = [ 1: "Not touchable" : 0 ]
|
||||
]
|
||||
|
||||
@SolidClass base(Appearflags, Target, Targetname) = trigger_teleport : "Trigger: Teleporter"
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Player only" : 0
|
||||
2 : "Silent" : 0
|
||||
]
|
||||
]
|
||||
|
||||
@SolidClass base(Appearflags) = trigger_setskill : "Trigger: Set skill"
|
||||
[
|
||||
message(choices) : "Skill to change to" : 1 =
|
||||
[
|
||||
0 : "Easy"
|
||||
1 : "Medium"
|
||||
2 : "Hard"
|
||||
3 : "Nightmare!"
|
||||
]
|
||||
]
|
||||
@PointClass base(Trigger) = trigger_relay : "Trigger: Relay"
|
||||
[
|
||||
]
|
||||
@SolidClass base(Angle, Appearflags, Targetname) = trigger_monsterjump : "Trigger: Monster jump"
|
||||
[
|
||||
speed(integer) : "Jump Speed" : 200
|
||||
height(integer) : "Jump Height" : 200
|
||||
]
|
||||
@PointClass base(Appearflags, Target, Targetname) = trigger_counter : "Trigger: Counter"
|
||||
[
|
||||
spawnflags(flags) = [ 1: "No Message" : 0 ]
|
||||
count(integer) : "Count before trigger" : 2
|
||||
delay (integer) : "Delay"
|
||||
message(string) : "Message"
|
||||
]
|
||||
@SolidClass base(Angle, Appearflags, Targetname) = trigger_push : "Trigger: Push"
|
||||
[
|
||||
spawnflags(flags) = [ 1: "Push once" : 0 ]
|
||||
speed(integer) : "Speed" : 1000
|
||||
]
|
||||
@SolidClass base(Appearflags, Targetname) = trigger_hurt : "Trigger: Hurt"
|
||||
[
|
||||
dmg(integer) : "Damage per second" : 5
|
||||
]
|
||||
@PointClass size(16 16 16) = misc_noisemaker : "Debug entity: continuously plays enforcer sounds" []
|
||||
@PointClass size(16 16 16) = viewthing : "Debug entity: fake player model" []
|
@ -1,50 +0,0 @@
|
||||
// Game: Generic
|
||||
// Format: Standard
|
||||
// entity 0
|
||||
{
|
||||
"classname" "worldspawn"
|
||||
"_tb_textures" "textures"
|
||||
"_tb_def" "external:master.fgd"
|
||||
"integer" "10"
|
||||
"floating" "10.248"
|
||||
"string" "sfdoijsdf"
|
||||
// brush 0
|
||||
{
|
||||
( 0 0 16 ) ( 0 -128 16 ) ( 0 -128 -16 ) generic_tiles 0 0 45 1 1
|
||||
( 0 -128 16 ) ( 128 -128 16 ) ( 128 -128 -16 ) generic_tiles 0 0 45 1 1
|
||||
( 128 -128 -16 ) ( 128 0 -16 ) ( 0 0 -16 ) generic_tiles 0 0 45 1 1
|
||||
( 0 0 16 ) ( 128 0 16 ) ( 128 -128 16 ) generic_tiles 0 0 45 1 1
|
||||
( 128 0 -16 ) ( 128 0 16 ) ( 0 0 16 ) generic_tiles 0 0 45 1 1
|
||||
( 128 -128 16 ) ( 128 0 16 ) ( 128 0 -16 ) generic_tiles 0 0 45 1 1
|
||||
}
|
||||
// brush 1
|
||||
{
|
||||
( -384 384 0 ) ( -384 384 64 ) ( -384 -64 0 ) generic_tiles 0 0 45 1 1
|
||||
( -384 384 64 ) ( -285.39994983020347 52.87499999999663 64 ) ( -384 -64 0 ) generic_tiles 35.14084 11.834999 45 1 1
|
||||
( -285.39994983020347 52.87499999999663 64 ) ( -184.606925748656 -41.49999999956605 64 ) ( -384 -64 0 ) generic_tiles 35.14084 11.834999 45 1 1
|
||||
( -184.606925748656 -41.49999999956605 64 ) ( 0 -64 64 ) ( -384 -64 0 ) generic_tiles 0 1.4594574 45 1 1
|
||||
( -384 -64 0 ) ( 0 -64 64 ) ( 0 -64 0 ) generic_tiles 0 0 45 1 1
|
||||
( 0 -64 0 ) ( 0 384 0 ) ( -384 384 0 ) generic_tiles 0 0 45 1 1
|
||||
( -384 384 64 ) ( 0 384 64 ) ( 0 -64 64 ) generic_tiles 0 0 45 1 1
|
||||
( 0 384 0 ) ( 0 384 64 ) ( -384 384 64 ) generic_tiles 0 0 45 1 1
|
||||
( 0 -64 64 ) ( 0 384 64 ) ( 0 384 0 ) generic_tiles 0 0 45 1 1
|
||||
}
|
||||
}
|
||||
// entity 1
|
||||
{
|
||||
"classname" "air_bubbles"
|
||||
"origin" "-136 168 72"
|
||||
}
|
||||
// entity 2
|
||||
{
|
||||
"classname" "func_detail"
|
||||
// brush 0
|
||||
{
|
||||
( 0 -128 0 ) ( 0 -127 0 ) ( 0 -128 1 ) generic_tiles 0 0 45 1 1
|
||||
( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) generic_tiles 0 0 45 1 1
|
||||
( 0 -128 0 ) ( 1 -128 0 ) ( 0 -127 0 ) generic_tiles 0 0 45 1 1
|
||||
( 64 0 64 ) ( 64 1 64 ) ( 65 0 64 ) generic_tiles 0 0 45 1 1
|
||||
( 64 0 64 ) ( 65 0 64 ) ( 64 0 65 ) generic_tiles 0 0 45 1 1
|
||||
( 64 0 64 ) ( 64 0 65 ) ( 64 1 64 ) generic_tiles 0 0 45 1 1
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
// Game: Generic
|
||||
// Format: Standard
|
||||
// entity 0
|
||||
{
|
||||
"classname" "worldspawn"
|
||||
"_tb_textures" "textures"
|
||||
"_tb_def" "external:master.fgd"
|
||||
"integer" "10"
|
||||
"floating" "10.248"
|
||||
"string" "sfdoijsdf"
|
||||
// brush 0
|
||||
{
|
||||
( -64 160 0 ) ( -64 161 0 ) ( -64 160 1 ) __TB_empty 0 -16 0 1 1
|
||||
( -64 160 0 ) ( -64 160 1 ) ( -63 160 0 ) __TB_empty 0 -16 0 1 1
|
||||
( -64 160 0 ) ( -63 160 0 ) ( -64 161 0 ) __TB_empty 0 0 0 1 1
|
||||
( -32 192 16 ) ( -32 193 16 ) ( -31 192 16 ) __TB_empty 0 0 0 1 1
|
||||
( -32 192 16 ) ( -31 192 16 ) ( -32 192 17 ) __TB_empty 0 -16 0 1 1
|
||||
( -32 192 16 ) ( -32 192 17 ) ( -32 193 16 ) __TB_empty 0 -16 0 1 1
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user