Morrowind with Blackjack and Hookers
Sacha and Bryan were thinking " Lets build a game! " and then potentially spent 1000's of unbillable hours on a fun game project.
Goal
Create a small playable demo of game we would like to play.
It needs to be simple, a proof of concept, something enjoyable, and include some of the following:
- A series of rooms, or terrain, or both
- AI to interact with (read: fight!)
- Pathfinding for AI
- Combat
- Weapons
Ideas
Then for the long-term the following was discussed
- Inventory systems
- Create a platform that allows for easy expansion (modding)
- Make it rogue-like, rogue-lite
- Use server/client model from the start
Questions