From cf6dd4de24d728068d0088236ebb81d276206227 Mon Sep 17 00:00:00 2001 From: _bryan Date: Tue, 17 Jan 2023 21:55:59 +0100 Subject: [PATCH] Removed useless files --- assets/master.fgd | 589 ------------------------- assets/meshes/maps/autosave/test.1.map | 50 --- assets/meshes/maps/test.map | 20 - 3 files changed, 659 deletions(-) delete mode 100644 assets/master.fgd delete mode 100644 assets/meshes/maps/autosave/test.1.map delete mode 100644 assets/meshes/maps/test.map diff --git a/assets/master.fgd b/assets/master.fgd deleted file mode 100644 index 34525c3..0000000 --- a/assets/master.fgd +++ /dev/null @@ -1,589 +0,0 @@ -// -// Quake game definition file (.fgd) -// for Worldcraft 1.6 and above -// -// written by autolycus / autolycus@planetquake.com -// email me with improvements and suggestions -// - -// Modified by CZG : grawert@online.no : http://www.planetquake.com/greyvoid/ -// further modified by various authors - -// -// worldspawn -// - -@SolidClass = worldspawn : "World entity" -[ - message(string) : "Text on entering the world" - worldtype(choices) : "Ambience" : 0 = - [ - 0 : "Medieval" - 1 : "Metal (runic)" - 2 : "Base" - ] - sounds(integer) : "CD track to play" : 0 - light(integer) : "Ambient light" - _sunlight(integer) : "Sunlight" - _sun_mangle(string) : "Sun mangle (Yaw pitch roll)" -] - -// -// base marker definitions -// - -@baseclass = Angle [ angle(integer) : "Direction" ] - -@baseclass = Appearflags [ - spawnflags(Flags) = - [ - 256 : "Not on Easy" : 0 - 512 : "Not on Normal" : 0 - 1024 : "Not on Hard" : 0 - 2048 : "Not in Deathmatch" : 0 - ] -] - -@baseclass = Targetname [ targetname(target_source) : "Name" ] -@baseclass = Target [ - target(target_destination) : "Target" - killtarget(target_destination) : "Killtarget" -] - - - -// -// player starts, deathmatch, coop, teleport -// - -@baseclass base(Appearflags) size(-16 -16 -24, 16 16 32) - color(0 255 0) model({ "path": ":progs/player.mdl" }) = PlayerClass [] - -@PointClass base(PlayerClass) = info_player_start : "Player 1 start" [] -@PointClass base(PlayerClass) = info_player_coop : "Player cooperative start" [] -@PointClass base(PlayerClass) = info_player_start2 : "Player episode return point" [] -@PointClass base(PlayerClass) = info_player_deathmatch : "Deathmatch start" [] -@PointClass base(PlayerClass) = testplayerstart : "Testing player start" [] -@PointClass size(-32 -32 0, 32 32 64) base(PlayerClass, Targetname) = info_teleport_destination : "Teleporter destination" [] -@PointClass color(200 150 150) = info_null : "info_null (spotlight target)" -[ - targetname(target_source) : "Name" -] - -@PointClass base(Appearflags, Target, Targetname) color(200 150 150) = info_notnull : "Wildcard entity" // I love you -[ - use(string) : "self.use" - think(string) : "self.think" - nextthink(integer) : "nextthink" - noise(string) : "noise" - touch(string) : "self.touch" -] -@PointClass base(Appearflags) = info_intermission : "Intermission camera" -[ - mangle(string) : "Camera angle (Pitch Yaw Roll)" -] - -// -// items -// -@baseclass base(Appearflags, Target, Targetname) = Item -[ - message(string) : "Message" - target(string) : "Target" - killtarget(string) : "Killtarget" - delay(integer) : "Delay" -] -@baseclass size(0 0 0, 32 32 56) color(80 0 200) base(Item) = Ammo -[ - spawnflags(flags) = - [ - 1 : "Large box" : 0 - ] -] - -@PointClass - base(Ammo) - model( - {{ - spawnflags & 1 -> ":maps/b_batt1.bsp", - ":maps/b_batt0.bsp" - }} - ) = - item_cells : "Thunderbolt ammo" [] - -@PointClass - base(Ammo) - model( - {{ - spawnflags & 1 -> ":maps/b_rock1.bsp", - ":maps/b_rock0.bsp" - }} - ) = - item_rockets : "Rockets" [] - -@PointClass - base(Ammo) - model( - {{ - spawnflags & 1 -> ":maps/b_shell1.bsp", - ":maps/b_shell0.bsp" - }} - ) = item_shells : "Shells" [] - -@PointClass - base(Ammo) - model( - {{ - spawnflags & 1 -> ":maps/b_nail1.bsp", - ":maps/b_nail0.bsp" - }} - ) = item_spikes : "Nailgun/Perforator ammo" [] - -@PointClass - size(0 0 0, 32 32 56) - base(Appearflags) - model( - {{ - spawnflags & 2 -> ":maps/b_bh100.bsp", - spawnflags & 1 -> ":maps/b_bh10.bsp", - ":maps/b_bh25.bsp" - }} - ) = - item_health : "Health pack" -[ - spawnflags(flags) = - [ - 1 : "Rotten" : 0 - 2 : "Megahealth" : 0 - ] -] - -@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/suit.mdl" }) = - item_artifact_envirosuit : "Environmental protection suit" [] -@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/quaddama.mdl" }) = - item_artifact_super_damage : "Quad damage" [] -@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/invulner.mdl" }) = - item_artifact_invulnerability : "Pentagram of Protection" [] -@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/invisibl.mdl" }) = - item_artifact_invisibility : "Ring of Shadows" [] - -@PointClass size(-16 -16 0, 16 16 56) base(Item, Appearflags) model({ "path": ":progs/armor.mdl", "skin": 2 }) = - item_armorInv : "Red armor (200%)" [] -@PointClass size(-16 -16 0, 16 16 56) base(Item, Appearflags) model({ "path": ":progs/armor.mdl", "skin": 1 }) = - item_armor2 : "Yellow armor (150%)" [] -@PointClass size(-16 -16 0, 16 16 56) base(Item, Appearflags) model({ "path": ":progs/armor.mdl" }) = - item_armor1 : "Green armor (100%)" [] -@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/w_s_key.mdl" }) = - item_key1 : "Silver key" [] -@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/w_g_key.mdl" }) = - item_key2 : "Gold key" [] -@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) model({ "path": ":progs/end1.mdl" }) = - item_sigil : "Sigil" -[ - spawnflags(Flags) = - [ - 1 : "Episode 1" : 1 - 2 : "Episode 2" : 0 - 4 : "Episode 3" : 0 - 8 : "Episode 4" : 0 - ] -] - -// -// weapons -// - -@baseclass size(-16 -16 0, 16 16 56) color(0 0 200) base(Item, Appearflags) = Weapon [] - -@PointClass base(Weapon) model({ "path": ":progs/g_shot.mdl" }) = weapon_supershotgun : "Double-barrelled shotgun" [] -@PointClass base(Weapon) model({ "path": ":progs/g_nail.mdl" }) = weapon_nailgun : "Nailgun" [] -@PointClass base(Weapon) model({ "path": ":progs/g_nail2.mdl" }) = weapon_supernailgun : "Super nailgun" [] -@PointClass base(Weapon) model({ "path": ":progs/g_rock.mdl" }) = weapon_grenadelauncher : "Grenade launcher" [] -@PointClass base(Weapon) model({ "path": ":progs/g_rock2.mdl" }) = weapon_rocketlauncher : "Rocket launcher" [] -@PointClass base(Weapon) model({ "path": ":progs/g_light.mdl" }) = weapon_lightning : "Thunderbolt" [] - -// -// monsters -// - -@baseclass base(Angle, Appearflags, Target, Targetname) color(220 0 0) = Monster -[ - spawnflags(Flags) = - [ - 1 : "Ambush" : 0 - ] -] - -@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model({ "path": ":progs/soldier.mdl" }) = monster_army : "Grunt" [] -@PointClass base(Monster) size(-32 -32 -24, 32 32 40) model({ "path": ":progs/dog.mdl" }) = monster_dog : "Nasty Doggie" [] -@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model({ "path": ":progs/ogre.mdl" }) = monster_ogre : "Ogre" [] -@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model({ "path": ":progs/ogre.mdl" }) = monster_ogre_marksman : "Ogre marksman" [] -@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model({ "path": ":progs/knight.mdl" }) = monster_knight : "Knight" [] -@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model({ "path": ":progs/hknight.mdl" }) = monster_hell_knight : "Hell knight" [] -@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model({ "path": ":progs/wizard.mdl" }) = monster_wizard : "Scrag" [] -@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model({ "path": ":progs/demon.mdl" }) = monster_demon1 : "Fiend" [] -@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model({ "path": ":progs/shambler.mdl" }) = monster_shambler : "Shambler" [] -@PointClass base(Monster) size(-128 -128 -24, 128 128 256) model({ "path": ":progs/boss.mdl" }) = monster_boss : "Chthon" [] -@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model({ "path": ":progs/enforcer.mdl" }) = monster_enforcer : "Enforcer" [] -@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model({ "path": ":progs/shalrath.mdl" }) = monster_shalrath : "Vore" [] -@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model({ "path": ":progs/tarbaby.mdl" }) = monster_tarbaby : "Spawn" [] -@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model({ "path": ":progs/fish.mdl" }) = monster_fish : "Rotfish" [] -@PointClass base(Monster) size(-16 -16 -24, 16 16 32) model({ "path": ":progs/oldone.mdl" }) = monster_oldone : "Shub-Niggurath" [] -@PointClass base(Monster) size(-16 -16 -24, 16 16 32) model({ "path": ":progs/zombie.mdl" }) = monster_zombie : "Zombie" -[ - spawnflags(Flags) = - [ - 1 : "Crucified" : 0 - 2 : "Ambush" : 0 - ] -] - -// -// lights -// - -@baseclass color(255 255 40) = Light [ - light(integer) : "Brightness" : 300 - wait(integer) : "Fade distance multiplier" : 1 - delay(choices) : "Attenuation" = - [ - 0 : "Linear falloff (Default)" - 1 : "Inverse distance falloff" - 2 : "Inverse distance squared" - 3 : "No falloff" - 4 : "Local minlight" - 5 : "Inverse distance squared B" - ] - mangle(string) : "Spotlight angle" - style(Choices) : "Appearance" : 0 = - [ - 0 : "Normal" - 10: "Fluorescent flicker" - 2 : "Slow, strong pulse" - 11: "Slow pulse, noblack" - 5 : "Gentle pulse" - 1 : "Flicker A" - 6 : "Flicker B" - 3 : "Candle A" - 7 : "Candle B" - 8 : "Candle C" - 4 : "Fast strobe" - 9 : "Slow strobe" - ] -] - -@PointClass size(-8 -8 -8, 8 8 8) base(Light, Target, Targetname) = - light : "Invisible light source" - [ - spawnflags(Flags) = [ 1 : "Start off" : 0 ] - ] -@PointClass size(-8 -8 -8, 8 8 8) base(Light, Target, Targetname) = - light_fluoro : "Fluorescent light" - [ - spawnflags(Flags) = [ 1 : "Start off" : 0 ] - ] -@PointClass size(-8 -8 -8, 8 8 8) base(Light, Target, Targetname) = - light_fluorospark : "Sparking fluorescent light" - [ - spawnflags(Flags) = [ 1 : "Start off" : 0 ] - ] -@PointClass size(-8 -8 -8, 8 8 8) base(Appearflags, Light, Target, Targetname) model({ "path": "progs/s_light.spr" }) = - light_globe : "Globe light" - [ - spawnflags(Flags) = [ 1 : "Start off" : 0 ] - ] -@PointClass size(-8 -8 -12, 8 8 20) base(Appearflags, Light, Target, Targetname) model({ "path": ":progs/flame2.mdl" }) = - light_flame_large_yellow : "Large yellow flame" - [ - spawnflags(Flags) = [ 1 : "Start off" : 0 ] - ] -@PointClass size(-4 -4 -12, 4 4 20) base(Appearflags, Light, Target, Targetname) model({ "path": ":progs/flame2.mdl" }) = - light_flame_small_yellow : "Small yellow flame" - [ - spawnflags(Flags) = [ 1 : "Start off" : 0 ] - ] -@PointClass size(-4 -4 -12, 4 4 20) base(Appearflags, Light, Target, Targetname) model({ "path": ":progs/flame2.mdl" }) = - light_flame_small_white : "Small white flame" - [ - spawnflags(Flags) = [ 1 : "Start off" : 0 ] - ] -@PointClass size(-4 -4 -12, 4 4 20) base(Appearflags, Light, Target, Targetname) model({ "path": ":progs/flame.mdl" }) = - light_torch_small_walltorch : "Small walltorch" [] - -// -// misc -// - -@SolidClass base(Appearflags) = func_illusionary : "Static nonsolid model" [] - -@PointClass base(Appearflags) color(0 150 220) model({ "path": ":progs/s_bubble.spr" }) = air_bubbles : "Air bubbles" [] -@PointClass base(Appearflags, Targetname) = - event_lightning : "Chthon's lightning" [] -@PointClass base(Appearflags) model({ "path": ":progs/lavaball.mdl" }) = misc_fireball : "Small fireball" - [ speed(integer) : "Speed" : 40 ] -@PointClass base(Appearflags) size(0 0 0, 32 32 64) model({ "path": ":maps/b_explob.bsp" }) = misc_explobox : "Large exploding container" [] -@PointClass base(Appearflags) size(0 0 0, 32 32 32) model({ "path": ":maps/b_exbox2.bsp" }) = misc_explobox2 : "Small exploding container" [] -@PointClass base(Appearflags) size(-8 -8 -8, 8 8 8) model({ "path": ":progs/teleport.mdl" }) = misc_teleporttrain : "Flying teleporter destination" -[ - target(string) : "First stop target" - targetname(target_source) : "Name" -] -@PointClass base(Appearflags, Targetname) color(220 150 150) = trap_spikeshooter : "Triggered shooter" -[ - spawnflags(Flags) = - [ - 1 : "Spike" : 0 - 2 : "Laser" : 0 - ] -] -@PointClass base(Appearflags) color(220 150 150) = trap_shooter : "Continuous shooter" -[ - nextthink(integer) : "Delay before first spike" - wait(integer) : "Delay between spikes" - spawnflags(Flags) = - [ - 1 : "Spike" : 0 - 2 : "Laser" : 0 - ] -] - -@SolidClass = func_group : "Group of brushes for in-editor use" [] -@SolidClass = func_detail : "Group of brushes for certain compilers" [] -@SolidClass = func_detail_illusionary : "func_detail variant with no collision (players / monsters / gunfire) and doesn't split world faces." [] -@SolidClass = func_detail_wall : "func_detail variant that doesn't split world faces." [] - -// -// ambient sounds -// - -@PointClass base(Appearflags) color(150 0 150) = ambient_drip : "Dripping sound" [] -@PointClass base(Appearflags) color(150 0 150) = ambient_drone : "Engine/machinery sound" [] -@PointClass base(Appearflags) color(150 0 150) = ambient_comp_hum : "Computer background sounds" [] -@PointClass base(Appearflags) color(150 0 150) = ambient_flouro_buzz : "Fluorescent buzzing sound" [] -@PointClass base(Appearflags) color(150 0 150) = ambient_light_buzz : "Buzzing sound from light" [] -@PointClass base(Appearflags) color(150 0 150) = ambient_suck_wind : "Wind sound" [] -@PointClass base(Appearflags) color(150 0 150) = ambient_swamp1 : "Frogs croaking" [] -@PointClass base(Appearflags) color(150 0 150) = ambient_swamp2 : "Frogs croaking B" [] -@PointClass base(Appearflags) color(150 0 150) = ambient_thunder : "Thunder sound" [] - -// -// moving things -// - - -@SolidClass base(Angle, Appearflags, Targetname, Target) = func_door : "Basic door" -[ - speed(integer) : "Speed" : 100 - sounds(choices) : "Sound" : 0 = - [ - 0: "Silent" - 1: "Stone" - 2: "Machine" - 3: "Stone Chain" - 4: "Screechy Metal" - ] - wait(string) : "Wait before close" : "3" - lip(integer) : "Lip" : 8 - dmg(integer) : "Damage inflicted when blocked" : 2 - message(string) : "Message if touched" - health(integer) : "Health (shootable)" : 0 - spawnflags(flags) = - [ - 1 : "Starts Open" : 0 - 4 : "Don't link" : 0 - 8 : "Gold Key required" : 0 - 16: "Silver Key required" : 0 - 32: "Toggle" : 0 - ] -] - -@SolidClass base(Appearflags, Targetname, Target) = func_door_secret : "Secret door" -[ - angle(integer) : "Direction of second move" - t_width(integer) : "First move length" - t_length(integer) : "Second move length" - dmg(integer) : "Damage when blocked" : 2 - wait(string) : "Wait before close" : "2" - sounds(choices) : "Sounds" : 3 = - [ - 1: "Medieval" - 2: "Metal" - 3: "Base" - ] - message(string) : "Message" - spawnflags(flags) = - [ - 1 : "Open once" : 0 - 2 : "Move left first" : 0 - 4 : "Move down first" : 0 - 8 : "Not shootable" : 0 - 16 : "Always shootable" : 0 - ] -] - -@SolidClass base(Appearflags, Targetname) = func_wall : "Wall, starts animation when triggered (if supporting texture)" [] - - -@SolidClass base(Angle, Appearflags, Targetname) = func_button : "Button" -[ - speed(integer) : "Speed" : 40 - lip(integer) : "Lip" : 4 - target(target_source) : "Target" - health(integer) : "Health (shootable)" - sounds(choices) : "Sounds" = - [ - 0 : "Steam metal" - 1 : "Wooden clunk" - 2 : "Metallic clink" - 3 : "In-out" - ] - wait(string) : "Wait before reset" : "1" - delay(string) : "Delay before trigger" - message(string) : "Message" -] - -@SolidClass base(Appearflags, Targetname) = func_train : "Moving platform" -[ - sounds(choices) : "Sound" : 1 = - [ - 0: "Silent" - 1: "Ratchet Metal" - ] - speed(integer) : "Speed (units per second)" : 64 - target(target_source) : "Target to start at" - dmg(integer) : "Damage on block" : 2 -] - -@PointClass base(Appearflags, Targetname) size(16 16 16) color(0 255 255) = - path_corner : "Waypoint for platforms and monsters" -[ - target(target_source) : "Next target" - wait(integer) : "Wait" : 0 -] - -@SolidClass base(Appearflags, Targetname) = func_plat : "Elevator" -[ - spawnflags(Flags) = - [ - 1 : "Low trigger volume" : 0 - ] - speed(integer) : "Speed" : 150 - height(integer) : "Travel altitude (can be negative)" : 0 - sounds(choices) : "Sound" : 1 = - [ - 0: "None" - 1: "Base fast" - 2: "Chain Slow" - ] -] - -@SolidClass base(Appearflags) = func_episodegate : "Episode Gate" -[ - spawnflags(Flags) = - [ - 1 : "Episode 1" : 1 - 2 : "Episode 2" : 0 - 4 : "Episode 3" : 0 - 8 : "Episode 4" : 0 - ] -] - -@SolidClass base(Appearflags) = func_bossgate : "Boss gate" [] - -// -// triggers -// - -@baseclass base(Appearflags, Target, Targetname) = Trigger -[ - sounds(choices) : "Sound style" : 0 = - [ - 0 : "None" - 1 : "Secret sound" - 2 : "Beep beep" - 3 : "Large switch" - ] - delay(string) : "Delay before trigger" : "0" - message(string) : "Message" -] - -@SolidClass base(Trigger) = trigger_changelevel : "Trigger: Change level" -[ - map(string) : "Next map" - target(target_destination) : "Target" - spawnflags(flags) = - [ - 1: "No intermission" : 0 - ] -] - -@SolidClass base(Trigger) = trigger_once : "Trigger: Activate once" -[ - health(integer) : "Health (shootable)" - spawnflags(flags) = [ 1: "Not touchable" : 0 ] -] -@SolidClass base(Trigger) = trigger_multiple : "Trigger: Activate multiple" -[ - wait(string) : "Wait before reset" : "0.2" - health(integer) : "Health (shootable)" - spawnflags(flags) = [ 1: "Not touchable" : 0 ] -] -@SolidClass base(Trigger) = trigger_onlyregistered : "Trigger: Registered only" -[ - spawnflags(flags) = [ 1: "Not touchable" : 0 ] -] -@SolidClass base(Trigger) = trigger_secret : "Trigger: Secret" -[ - sounds(choices) : "Sound" : 1 = - [ - 1 : "Secret sound" - 2 : "Beep beep" - ] - spawnflags(flags) = [ 1: "Not touchable" : 0 ] -] - -@SolidClass base(Appearflags, Target, Targetname) = trigger_teleport : "Trigger: Teleporter" -[ - spawnflags(Flags) = - [ - 1 : "Player only" : 0 - 2 : "Silent" : 0 - ] -] - -@SolidClass base(Appearflags) = trigger_setskill : "Trigger: Set skill" -[ - message(choices) : "Skill to change to" : 1 = - [ - 0 : "Easy" - 1 : "Medium" - 2 : "Hard" - 3 : "Nightmare!" - ] -] -@PointClass base(Trigger) = trigger_relay : "Trigger: Relay" -[ -] -@SolidClass base(Angle, Appearflags, Targetname) = trigger_monsterjump : "Trigger: Monster jump" -[ - speed(integer) : "Jump Speed" : 200 - height(integer) : "Jump Height" : 200 -] -@PointClass base(Appearflags, Target, Targetname) = trigger_counter : "Trigger: Counter" -[ - spawnflags(flags) = [ 1: "No Message" : 0 ] - count(integer) : "Count before trigger" : 2 - delay (integer) : "Delay" - message(string) : "Message" -] -@SolidClass base(Angle, Appearflags, Targetname) = trigger_push : "Trigger: Push" -[ - spawnflags(flags) = [ 1: "Push once" : 0 ] - speed(integer) : "Speed" : 1000 -] -@SolidClass base(Appearflags, Targetname) = trigger_hurt : "Trigger: Hurt" -[ - dmg(integer) : "Damage per second" : 5 -] -@PointClass size(16 16 16) = misc_noisemaker : "Debug entity: continuously plays enforcer sounds" [] -@PointClass size(16 16 16) = viewthing : "Debug entity: fake player model" [] \ No newline at end of file diff --git a/assets/meshes/maps/autosave/test.1.map b/assets/meshes/maps/autosave/test.1.map deleted file mode 100644 index f6e3c25..0000000 --- a/assets/meshes/maps/autosave/test.1.map +++ /dev/null @@ -1,50 +0,0 @@ -// Game: Generic -// Format: Standard -// entity 0 -{ -"classname" "worldspawn" -"_tb_textures" "textures" -"_tb_def" "external:master.fgd" -"integer" "10" -"floating" "10.248" -"string" "sfdoijsdf" -// brush 0 -{ -( 0 0 16 ) ( 0 -128 16 ) ( 0 -128 -16 ) generic_tiles 0 0 45 1 1 -( 0 -128 16 ) ( 128 -128 16 ) ( 128 -128 -16 ) generic_tiles 0 0 45 1 1 -( 128 -128 -16 ) ( 128 0 -16 ) ( 0 0 -16 ) generic_tiles 0 0 45 1 1 -( 0 0 16 ) ( 128 0 16 ) ( 128 -128 16 ) generic_tiles 0 0 45 1 1 -( 128 0 -16 ) ( 128 0 16 ) ( 0 0 16 ) generic_tiles 0 0 45 1 1 -( 128 -128 16 ) ( 128 0 16 ) ( 128 0 -16 ) generic_tiles 0 0 45 1 1 -} -// brush 1 -{ -( -384 384 0 ) ( -384 384 64 ) ( -384 -64 0 ) generic_tiles 0 0 45 1 1 -( -384 384 64 ) ( -285.39994983020347 52.87499999999663 64 ) ( -384 -64 0 ) generic_tiles 35.14084 11.834999 45 1 1 -( -285.39994983020347 52.87499999999663 64 ) ( -184.606925748656 -41.49999999956605 64 ) ( -384 -64 0 ) generic_tiles 35.14084 11.834999 45 1 1 -( -184.606925748656 -41.49999999956605 64 ) ( 0 -64 64 ) ( -384 -64 0 ) generic_tiles 0 1.4594574 45 1 1 -( -384 -64 0 ) ( 0 -64 64 ) ( 0 -64 0 ) generic_tiles 0 0 45 1 1 -( 0 -64 0 ) ( 0 384 0 ) ( -384 384 0 ) generic_tiles 0 0 45 1 1 -( -384 384 64 ) ( 0 384 64 ) ( 0 -64 64 ) generic_tiles 0 0 45 1 1 -( 0 384 0 ) ( 0 384 64 ) ( -384 384 64 ) generic_tiles 0 0 45 1 1 -( 0 -64 64 ) ( 0 384 64 ) ( 0 384 0 ) generic_tiles 0 0 45 1 1 -} -} -// entity 1 -{ -"classname" "air_bubbles" -"origin" "-136 168 72" -} -// entity 2 -{ -"classname" "func_detail" -// brush 0 -{ -( 0 -128 0 ) ( 0 -127 0 ) ( 0 -128 1 ) generic_tiles 0 0 45 1 1 -( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) generic_tiles 0 0 45 1 1 -( 0 -128 0 ) ( 1 -128 0 ) ( 0 -127 0 ) generic_tiles 0 0 45 1 1 -( 64 0 64 ) ( 64 1 64 ) ( 65 0 64 ) generic_tiles 0 0 45 1 1 -( 64 0 64 ) ( 65 0 64 ) ( 64 0 65 ) generic_tiles 0 0 45 1 1 -( 64 0 64 ) ( 64 0 65 ) ( 64 1 64 ) generic_tiles 0 0 45 1 1 -} -} diff --git a/assets/meshes/maps/test.map b/assets/meshes/maps/test.map deleted file mode 100644 index 2076835..0000000 --- a/assets/meshes/maps/test.map +++ /dev/null @@ -1,20 +0,0 @@ -// Game: Generic -// Format: Standard -// entity 0 -{ -"classname" "worldspawn" -"_tb_textures" "textures" -"_tb_def" "external:master.fgd" -"integer" "10" -"floating" "10.248" -"string" "sfdoijsdf" -// brush 0 -{ -( -64 160 0 ) ( -64 161 0 ) ( -64 160 1 ) __TB_empty 0 -16 0 1 1 -( -64 160 0 ) ( -64 160 1 ) ( -63 160 0 ) __TB_empty 0 -16 0 1 1 -( -64 160 0 ) ( -63 160 0 ) ( -64 161 0 ) __TB_empty 0 0 0 1 1 -( -32 192 16 ) ( -32 193 16 ) ( -31 192 16 ) __TB_empty 0 0 0 1 1 -( -32 192 16 ) ( -31 192 16 ) ( -32 192 17 ) __TB_empty 0 -16 0 1 1 -( -32 192 16 ) ( -32 192 17 ) ( -32 193 16 ) __TB_empty 0 -16 0 1 1 -} -}