#2 Start at the center of the screen. Always goes right. Sorta dies when it hits the border, but only when you are pressing a key. If it runs automatically into the border the game freezes.

This commit is contained in:
Sacha Ligthert 2023-11-12 14:51:06 +01:00
parent 1f58fa5dbd
commit de33a25864
4 changed files with 72 additions and 57 deletions

81
game.go
View File

@ -14,6 +14,11 @@ const (
Down
)
const (
Over = iota
Running
)
func initilize() (tcell.Screen, tcell.Style, error) {
style := tcell.StyleDefault.Background(tcell.ColorReset).Foreground(tcell.ColorReset)
@ -38,9 +43,12 @@ func quit(screen tcell.Screen) {
}
}
func game_director(screen tcell.Screen, style tcell.Style, keypresses chan int) {
func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, gamestate chan int) {
//var score int
// Destined to die, even before I was born.
defer quit(screen)
//var score int = 0
//var scoreCounter int = 1
//var field [80][24]int
// fill up the field:
@ -49,56 +57,59 @@ func game_director(screen tcell.Screen, style tcell.Style, keypresses chan int)
// 2: apple
// 3: border
x, y := screen.Size()
drawBox(screen, 0, 0, x-1, y-1, style)
var snakex int = 3
var snakey int = 12
//var lastpress int
var screenx = 80
var screeny = 24
var snakex int = (screenx / 2) - 1
var snakey int = (screeny / 2) - 1
var lastpress int = 1
for {
// Take input or sleep
select {
case press := <-keypresses:
snakeDirection(press, &snakex, &snakey)
lastpress = press
case <-time.After(500 * time.Millisecond):
snakeDirection(lastpress, &snakex, &snakey)
}
if snakex == 0 || snakex == screenx-1 {
gamestate <- Over
return
} else if snakey == 0 || snakey == screeny-1 {
gamestate <- Over
return
}
// Clean the screen
screen.Clear()
drawBox(screen, 0, 0, x-1, y-1, style)
updateScore(screen, style, snakex)
select {
case press := <-keypresses:
if press == Left {
snakex--
} else if press == Right {
snakex++
} else if press == Up {
snakey--
} else if press == Down {
snakey++
}
case <-time.After(1 * time.Second):
snakex++
}
//updateSnakePos(&snakex, &snakey)
// Draw the screen
drawBox(screen, 0, 0, screenx-1, screeny-1, style)
drawCoords(screen, style, &snakex, &snakey)
drawSnake(screen, style, snakex, snakey)
// Draw the screen
screen.Show()
if snakex > 75 {
return
}
time.Sleep(500 * time.Millisecond)
}
}
func keyboardProcessor(screen tcell.Screen, keypresses chan int) {
func keyboardProcessor(screen tcell.Screen, keypresses chan int, gamestate chan int) {
defer close(keypresses)
for {
select {
case state := <-gamestate:
if state == Over {
return
}
case <-time.After(10 * time.Millisecond):
}
// Poll for an event
ev := screen.PollEvent()
@ -110,7 +121,6 @@ func keyboardProcessor(screen tcell.Screen, keypresses chan int) {
// updateScore(screen, style, snakex)
// screen.Sync()
case *tcell.EventKey:
//fmt.Println("Key: ",ev.Rune())
if ev.Key() == tcell.KeyEscape || ev.Key() == tcell.KeyCtrlC {
return
} else if ev.Rune() == 'q' || ev.Rune() == 'Q' {
@ -129,6 +139,7 @@ func keyboardProcessor(screen tcell.Screen, keypresses chan int) {
keypresses <- Up
}
}
}
}

View File

@ -8,15 +8,15 @@ func main() {
// Create a channel to push key-presses through
keypresses := make(chan int)
gamestate := make(chan int)
screen, style, err := initilize()
if err != nil {
log.Fatalln("Initlization error: ", err)
}
defer quit(screen)
go game_director(screen, style, keypresses)
keyboardProcessor(screen, keypresses)
quit(screen)
go gameDirector(screen, style, keypresses, gamestate)
keyboardProcessor(screen, keypresses, gamestate)
}

View File

@ -6,14 +6,6 @@ import (
"github.com/gdamore/tcell/v2"
)
/*
func renderScreen(&screen tcell.Screen, event tcell.Event, score int) {
if checkSize(*screen) == false {
return
}
}
*/
func checkSize(screen tcell.Screen) bool {
var retval bool = true
x, y := screen.Size()
@ -26,16 +18,22 @@ func checkSize(screen tcell.Screen) bool {
return retval
}
func updateScore(screen tcell.Screen, style tcell.Style, score int) {
var x, y int
_, y = screen.Size()
x = 5
func drawScore(screen tcell.Screen, style tcell.Style, score int) {
var x, y int = 5, 24
for _, r := range []rune("[ Score: " + strconv.FormatInt(int64(score), 10) + " ]") {
screen.SetContent(x, y-1, r, nil, style)
x++
}
}
func drawCoords(screen tcell.Screen, style tcell.Style, snakex *int, snakey *int) {
var x, y int = 25, 24
for _, r := range []rune("[ x:" + strconv.FormatInt(int64(*snakex), 10) + " y: " + strconv.FormatInt(int64(*snakey), 10) + " ]") {
screen.SetContent(x, y-1, r, nil, style)
x++
}
}
func drawBox(s tcell.Screen, x1, y1, x2, y2 int, style tcell.Style) {
if y2 < y1 {
y1, y2 = y2, y1
@ -69,6 +67,4 @@ func drawBox(s tcell.Screen, x1, y1, x2, y2 int, style tcell.Style) {
s.SetContent(x2, y2, '╝', nil, style)
}
//drawText(s, x1+1, y1+1, x2-1, y2-1, style, text)
updateScore(s, style, 10)
}

View File

@ -4,10 +4,18 @@ import (
"github.com/gdamore/tcell/v2"
)
func updateSnakePos(x *int, y *int) {
*x = *x + 1
}
func drawSnake(screen tcell.Screen, style tcell.Style, x int, y int) {
screen.SetContent(x, y, '🐍', nil, style)
}
func snakeDirection(press int, snakex *int, snakey *int) {
if press == Left {
*snakex--
} else if press == Right {
*snakex++
} else if press == Up {
*snakey--
} else if press == Down {
*snakey++
}
}