Compare commits

..

7 Commits

5 changed files with 42 additions and 41 deletions

24
.gitignore vendored
View File

@ -1,23 +1 @@
# ---> Go builds
# If you prefer the allow list template instead of the deny list, see community template:
# https://github.com/github/gitignore/blob/main/community/Golang/Go.AllowList.gitignore
#
# Binaries for programs and plugins
*.exe
*.exe~
*.dll
*.so
*.dylib
# Test binary, built with `go test -c`
*.test
# Output of the go coverage tool, specifically when used with LiteIDE
*.out
# Dependency directories (remove the comment below to include it)
# vendor/
# Go workspace file
go.work

7
.pre-commit-config.yaml Normal file
View File

@ -0,0 +1,7 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v4.6.0 # this is optional, use `pre-commit autoupdate` to get the latest rev!
hooks:
- id: check-yaml
- id: end-of-file-fixer
- id: trailing-whitespace

15
Taskfile.dist.yaml Normal file
View File

@ -0,0 +1,15 @@
version: '3'
tasks:
default:
cmds:
- go run .
build:
cmds:
- mkdir -p builds
- rm builds/* || true
- go tool dist list | grep -v android | grep -v ios | grep -v wasip1 | awk -F '/' '{printf "echo Compiling %s/%s; env CGO_ENABLED=1 GOOS=%s GOARCH=%s go build -o builds/rowboz.%s-%s\n",$1,$2,$1,$2,$1,$2 }' | sh
- for i in `ls builds/*windows*`; do mv -v $i $i.exe; done
lint:
cmds:
- golangci-lint run

View File

@ -99,7 +99,7 @@ func (game *Game) gameDirector() {
// Draw stuff last // Draw stuff last
game.drawScore() game.drawScore()
game.drawDebug() //game.drawDebug()
// Draw the screen // Draw the screen
game.screen.Show() game.screen.Show()

View File

@ -1,7 +1,6 @@
package robots package robots
import ( import (
"runtime"
"strconv" "strconv"
) )
@ -42,26 +41,28 @@ func (game *Game) drawBox() {
} }
// drawCoords Print the coordinates of the player // drawCoords Print the coordinates of the player
func (game *Game) drawCoords() { // func (game *Game) drawCoords() {
var x, y int = 25, 24 // var x, y int = 25, 24
for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") { // for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
game.screen.SetContent(x, y-1, r, nil, game.style) // game.screen.SetContent(x, y-1, r, nil, game.style)
x++ // x++
} // }
} // }
func (game *Game) drawDebug() { // func (game *Game) drawDebug() {
var x, y int = 40, 24 // var x, y int = 40, 24
for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") { // for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") {
game.screen.SetContent(x, y-1, r, nil, game.style) // game.screen.SetContent(x, y-1, r, nil, game.style)
x++ // x++
} // }
} // }
func (game *Game) drawScore() { func (game *Game) drawScore() {
var x, y int = 5, 24 var x, y int = 5, 24
for _, r := range []rune("[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]") { content := "[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]"
game.screen.SetContent(x, y-1, r, nil, game.style)
for i := 0; i < len(content); i++ {
game.screen.SetContent(x, y-1, rune(content[i]), nil, game.style)
x++ x++
} }
} }