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6 Commits

9 changed files with 66 additions and 104 deletions

2
.gitignore vendored
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@ -1 +1 @@
builds
builds

7
.pre-commit-config.yaml Normal file
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@ -0,0 +1,7 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v4.6.0 # this is optional, use `pre-commit autoupdate` to get the latest rev!
hooks:
- id: check-yaml
- id: end-of-file-fixer
- id: trailing-whitespace

15
Taskfile.dist.yaml Normal file
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@ -0,0 +1,15 @@
version: '3'
tasks:
default:
cmds:
- go run .
build:
cmds:
- mkdir -p builds
- rm builds/* || true
- go tool dist list | grep -v android | grep -v ios | grep -v wasip1 | awk -F '/' '{printf "echo Compiling %s/%s; env CGO_ENABLED=1 GOOS=%s GOARCH=%s go build -o builds/rowboz.%s-%s\n",$1,$2,$1,$2,$1,$2 }' | sh
- for i in `ls builds/*windows*`; do mv -v $i $i.exe; done
lint:
cmds:
- golangci-lint run

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@ -1,10 +0,0 @@
#!/bin/sh
mkdir -p builds
rm builds/*
go tool dist list | grep -v android | grep -v ios | grep -v wasip1 | awk -F '/' '{printf "echo Compiling %s/%s; env CGO_ENABLED=1 GOOS=%s GOARCH=%s go build -o builds/rowboz.%s-%s\n",$1,$2,$1,$2,$1,$2 }' | sh
cd builds
for i in `ls *windows*`; do mv -v $i $i.exe; done

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@ -73,6 +73,7 @@ func initialize() (Game, error) {
func (game *Game) gameDirector() {
defer quit(game)
// TODO reorder this
for game.gameover == 0 {
// Clean the screen
@ -98,7 +99,7 @@ func (game *Game) gameDirector() {
// Draw stuff last
game.drawScore()
game.drawDebug()
//game.drawDebug()
// Draw the screen
game.screen.Show()
@ -170,8 +171,8 @@ func quit(game *Game) {
func (game *Game) randPos() Position {
var pos Position
x := 1 + rand.Intn(77)
y := 1 + rand.Intn(22)
x := 2 + rand.Intn(76)
y := 2 + rand.Intn(21)
pos.x = x
pos.y = y

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@ -12,7 +12,7 @@ func (game *Game) movePlayer(press int) {
}
if press == Left {
if game.player.position.x != 1 {
if game.player.position.x != 2 {
game.player.position.x--
game.player.moves++
}
@ -32,7 +32,7 @@ func (game *Game) movePlayer(press int) {
game.player.moves++
}
} else if press == upleft {
if game.player.position.x != 1 && game.player.position.y != 1 {
if game.player.position.x != 2 && game.player.position.y != 1 {
game.player.position.x--
game.player.position.y--
game.player.moves++

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@ -1,7 +1,6 @@
package robots
import (
"runtime"
"strconv"
)
@ -42,26 +41,28 @@ func (game *Game) drawBox() {
}
// drawCoords Print the coordinates of the player
func (game *Game) drawCoords() {
var x, y int = 25, 24
for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
game.screen.SetContent(x, y-1, r, nil, game.style)
x++
}
}
// func (game *Game) drawCoords() {
// var x, y int = 25, 24
// for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
// game.screen.SetContent(x, y-1, r, nil, game.style)
// x++
// }
// }
func (game *Game) drawDebug() {
var x, y int = 40, 24
for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") {
game.screen.SetContent(x, y-1, r, nil, game.style)
x++
}
}
// func (game *Game) drawDebug() {
// var x, y int = 40, 24
// for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") {
// game.screen.SetContent(x, y-1, r, nil, game.style)
// x++
// }
// }
func (game *Game) drawScore() {
var x, y int = 5, 24
for _, r := range []rune("[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]") {
game.screen.SetContent(x, y-1, r, nil, game.style)
content := "[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]"
for i := 0; i < len(content); i++ {
game.screen.SetContent(x, y-1, rune(content[i]), nil, game.style)
x++
}
}

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@ -3,12 +3,6 @@ package robots
func (game *Game) initRobots() {
var fabricate int = game.level * 16
for i := 0; i < fabricate; i++ {
var robot Robot
robot.id = i
robot.comms = make(chan Position)
var found bool
var rndPos Position
for !found {
@ -17,10 +11,11 @@ func (game *Game) initRobots() {
found = true
}
}
robot.position = rndPos
game.robots = append(game.robots, robot)
go game.Robot(robot)
rndRobot := Robot{
id: i,
position: rndPos,
}
game.robots = append(game.robots, rndRobot)
}
}
@ -31,15 +26,21 @@ func (game *Game) drawRobots() {
}
func (game *Game) moveRobots() {
var robotPos Position
// Iterate through the robots
for i, _ := range game.robots {
for i, r := range game.robots {
game.robots[i].comms <- game.player.position
robotPos = <-game.robots[i].comms
game.robots[i].position = robotPos
// Determine in which direction to go
if game.player.position.x < r.position.x {
game.robots[i].position.x--
} else if game.player.position.x > r.position.x {
game.robots[i].position.x++
}
if game.player.position.y < r.position.y {
game.robots[i].position.y--
} else if game.player.position.y > r.position.y {
game.robots[i].position.y++
}
}
@ -88,66 +89,14 @@ func (game *Game) deleteRobot(robot Robot) {
var rowboz []Robot
// Delete from Array
for _, r := range game.robots {
if robot.id != r.id {
if robot != r {
rowboz = append(rowboz, r)
}
}
game.robots = nil
game.robots = rowboz
// Close the channel
close(robot.comms)
game.player.score++
}
func (game *Game) Robot(robot Robot) {
var player Position
var robotPos Position = robot.position
var emptyPos Position
for {
// Wait for input from the channel
player = <-robot.comms
if player == emptyPos {
close(robot.comms)
return
}
//fmt.Println(player, robotPos)
// Determine direction to move in
robotPos = game.moveRobot(player, robot.position)
robot.position = robotPos
// Return new position of robot
robot.comms <- robotPos
}
}
func (game *Game) moveRobot(player Position, robot Position) Position {
var newPosition Position
// Determine in which direction to go
if player.x < robot.x {
newPosition.x = robot.x - 1
} else if player.x > robot.x {
newPosition.x = robot.x + 1
}
if player.y < robot.y {
newPosition.y = robot.y - 1
} else if player.y > robot.y {
newPosition.y = robot.y + 1
}
//fmt.Println(player, robot, newPosition)
return newPosition
}

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@ -41,6 +41,5 @@ type Game struct {
type Robot struct {
id int
comms chan Position
position Position
}