Give each function its own file.
This commit is contained in:
24
solver/CheckCombinations.go
Normal file
24
solver/CheckCombinations.go
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@ -0,0 +1,24 @@
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package solver
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// Iterate through all combination of blocks and validate them.
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func (solver *Solver) CheckCombinations() {
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for rows1Index := range solver.row1s {
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for rows2Index := range solver.row2s {
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for rows3Index := range solver.row3s {
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for rows4Index := range solver.row4s {
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for rows5Index := range solver.row5s {
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for rows6Index := range solver.row6s {
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for rows7Index := range solver.row7s {
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for rows8Index := range solver.row8s {
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for rows9Index := range solver.row9s {
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go solver.validator(rows1Index, rows2Index, rows3Index, rows4Index, rows5Index, rows6Index, rows7Index, rows8Index, rows9Index)
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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27
solver/PopulateBlocks.go
Normal file
27
solver/PopulateBlocks.go
Normal file
@ -0,0 +1,27 @@
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package solver
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import (
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"log"
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"time"
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)
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// Find all possible blocks that can be used to find a solution.
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func (solver *Solver) PopulateBlocks() {
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defer solver.timeTrack(time.Now(), "Populated blocks")
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log.Println("Populating blocks")
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solver.findBlocks(&solver.Controller.Row1, &solver.row1s)
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solver.findBlocks(&solver.Controller.Row2, &solver.row2s)
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solver.findBlocks(&solver.Controller.Row3, &solver.row3s)
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solver.findBlocks(&solver.Controller.Row4, &solver.row4s)
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solver.findBlocks(&solver.Controller.Row5, &solver.row5s)
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solver.findBlocks(&solver.Controller.Row6, &solver.row6s)
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solver.findBlocks(&solver.Controller.Row7, &solver.row7s)
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solver.findBlocks(&solver.Controller.Row8, &solver.row8s)
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solver.findBlocks(&solver.Controller.Row9, &solver.row9s)
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// This calculates and stores the total number of solutions to validate.
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solver.Iter = uint64(len(solver.row1s)) * uint64(len(solver.row2s)) * uint64(len(solver.row3s)) * uint64(len(solver.row4s)) * uint64(len(solver.row5s)) * uint64(len(solver.row6s)) * uint64(len(solver.row7s)) * uint64(len(solver.row8s)) * uint64(len(solver.row9s))
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}
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23
solver/SelectWorkload.go
Normal file
23
solver/SelectWorkload.go
Normal file
@ -0,0 +1,23 @@
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package solver
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import (
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"log"
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"os"
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"strconv"
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"time"
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)
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// Renders workload for an agent.
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// Checks if this feature can be used, otherwise exits.
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// Modify solver.row1s so it limits the workload to what is only desired
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func (solver *Solver) SelectWorkload() {
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if solver.Controller.Split > len(solver.row1s) {
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log.Println("ERROR: Unable to divide the workload in " + strconv.Itoa(solver.Controller.Split) + " parts, when only " + strconv.Itoa(len(solver.row1s)) + " are available.\n\n")
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os.Exit(1)
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}
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defer solver.timeTrack(time.Now(), "Workload set")
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log.Println("Setting workload")
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log.Println("We are agent " + strconv.Itoa(solver.Controller.Part) + " of " + strconv.Itoa(solver.Controller.Split))
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workloads := solver.splitWorkload()
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solver.setWorkload(workloads)
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}
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103
solver/Tracker.go
Normal file
103
solver/Tracker.go
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@ -0,0 +1,103 @@
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package solver
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import (
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"log"
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"strconv"
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"time"
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)
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// Keep track and output progress.
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// Calculate rates, display percentages, estimate the ETA till completion.
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func (solver *Solver) Tracker() {
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// Add time tracking
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defer solver.timeTrack(time.Now(), "Validated solutions")
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log.Println("Validating solutions")
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// Determine if the main-loop is done
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var done bool
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// Tracking progress in percentages
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var percentage float32
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// Tracking progress in validated solutions
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var track int
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// Tracking the rate, starting point
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var rateStart uint64
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// Tracking the rate, difference between previous iterations
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var rateDiff uint64
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// Tracking duration
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var timerStart = time.Now()
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// Estimation how long it will take
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var est_fin string
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// While not needed for rateDiff anymore, it makes estimation calculations more accurate. ☹️
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time.Sleep(time.Second)
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// for solver.Iter != solver.counter { // Start for-loop
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for !done {
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// Determine how far we are.
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percentage = (float32(solver.counter.Load()) / (float32(solver.Iter) / 100))
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// Reset the loop
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rateDiff = solver.counter.Load() - rateStart
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if track <= int(percentage) || rateDiff == 0 { // Start if-statement
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// Make sure something happened, making rateStart the only reliable variable
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if solver.Iter == solver.counter.Load() {
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percentage = 100
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solver.counter.Store(solver.Iter)
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done = true
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}
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timer_elapsed := time.Since(timerStart)
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solver.rates = append(solver.rates, rateDiff)
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rate_avg := solver.calcAVG()
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// Estimate when this is finished
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if rateDiff == 0 {
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est_fin = "N/A"
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} else {
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duration_int := (solver.Iter - solver.counter.Load()) / rate_avg
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duration_string := strconv.Itoa(int(duration_int)) + "s"
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est, err := time.ParseDuration(duration_string)
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if err != nil {
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est_fin = "parse error"
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} else {
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est_fin = est.String()
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}
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}
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// Printing the progress
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log.Println("Processing: " + strconv.Itoa(int(percentage)) + "% (" + strconv.FormatUint(solver.counter.Load(), 10) + "/" + strconv.Itoa(int(solver.Iter)) + "); Rate: " + strconv.FormatUint(rateDiff, 10) + "/sec for " + timer_elapsed.String() + "; Time left (est.): " + est_fin)
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// After we are done printing, exit this for-loop
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if percentage == 100 {
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break
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}
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// Wrap up the loop or break
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if int(percentage) > track {
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track = int(percentage)
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} else {
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track = track + 1
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}
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timerStart = time.Now()
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}
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// Resert the rate counter
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rateStart = solver.counter.Load()
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// Sleep for a second
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if solver.Iter != solver.counter.Load() {
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time.Sleep(1 * time.Second)
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}
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} // End for-loop
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}
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14
solver/calcAVG.go
Normal file
14
solver/calcAVG.go
Normal file
@ -0,0 +1,14 @@
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package solver
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// Calculate the average rate in a stored slice of rates.
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func (solver *Solver) calcAVG() (avg uint64) {
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var avgSum uint64
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for _, value := range solver.rates {
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avgSum += uint64(value)
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}
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avg = avgSum / uint64(len(solver.rates))
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return
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}
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37
solver/findBlocks.go
Normal file
37
solver/findBlocks.go
Normal file
@ -0,0 +1,37 @@
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package solver
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// The actual function that finds the blocks matching the partial blocks.
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func (solver *Solver) findBlocks(row *string, rows *[]string) {
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// Declare selection
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var selection []string
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var currBlocks []string
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funcRow := *row
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for letter := range funcRow {
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if len(selection) == 0 {
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currBlocks = solver.Controller.Blocks
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} else {
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currBlocks = selection
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selection = nil
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}
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for _, block := range currBlocks {
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currRow := block
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if funcRow[letter] == currRow[letter] {
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foundRow := currRow
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selection = append(selection, foundRow)
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}
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if funcRow[letter] == '0' {
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foundRow := currRow
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selection = append(selection, foundRow)
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}
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} // End for-loop
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} // End for-loop
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*rows = selection
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}
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package solver
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import (
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"log"
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"strconv"
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"time"
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)
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// Find all possible blocks that can be used to find a solution.
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func (solver *Solver) PopulateBlocks() {
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defer solver.timeTrack(time.Now(), "Populated blocks")
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log.Println("Populating blocks")
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solver.findBlocks(&solver.Controller.Row1, &solver.row1s)
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solver.findBlocks(&solver.Controller.Row2, &solver.row2s)
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solver.findBlocks(&solver.Controller.Row3, &solver.row3s)
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solver.findBlocks(&solver.Controller.Row4, &solver.row4s)
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solver.findBlocks(&solver.Controller.Row5, &solver.row5s)
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solver.findBlocks(&solver.Controller.Row6, &solver.row6s)
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solver.findBlocks(&solver.Controller.Row7, &solver.row7s)
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solver.findBlocks(&solver.Controller.Row8, &solver.row8s)
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solver.findBlocks(&solver.Controller.Row9, &solver.row9s)
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// This calculates and stores the total number of solutions to validate.
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solver.Iter = uint64(len(solver.row1s)) * uint64(len(solver.row2s)) * uint64(len(solver.row3s)) * uint64(len(solver.row4s)) * uint64(len(solver.row5s)) * uint64(len(solver.row6s)) * uint64(len(solver.row7s)) * uint64(len(solver.row8s)) * uint64(len(solver.row9s))
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}
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// The actual function that finds the blocks matching the partial blocks.
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func (solver *Solver) findBlocks(row *string, rows *[]string) {
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// Declare selection
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var selection []string
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var currBlocks []string
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funcRow := *row
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for letter := range funcRow {
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if len(selection) == 0 {
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currBlocks = solver.Controller.Blocks
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} else {
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currBlocks = selection
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selection = nil
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}
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for _, block := range currBlocks {
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currRow := block
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if funcRow[letter] == currRow[letter] {
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foundRow := currRow
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selection = append(selection, foundRow)
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}
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if funcRow[letter] == '0' {
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foundRow := currRow
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selection = append(selection, foundRow)
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}
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} // End for-loop
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} // End for-loop
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*rows = selection
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}
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// Iterate through all combination of blocks and validate them.
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func (solver *Solver) CheckCombinations() {
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for rows1Index := range solver.row1s {
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for rows2Index := range solver.row2s {
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for rows3Index := range solver.row3s {
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for rows4Index := range solver.row4s {
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for rows5Index := range solver.row5s {
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for rows6Index := range solver.row6s {
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for rows7Index := range solver.row7s {
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for rows8Index := range solver.row8s {
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for rows9Index := range solver.row9s {
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go solver.validator(rows1Index, rows2Index, rows3Index, rows4Index, rows5Index, rows6Index, rows7Index, rows8Index, rows9Index)
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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// Validate the provided rows and verify it is a valid solution.
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func (solver *Solver) validator(rows1Index int, rows2Index int, rows3Index int, rows4Index int, rows5Index int, rows6Index int, rows7Index int, rows8Index int, rows9Index int) {
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solver.counter.Add(1)
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if solver.validateCombination(solver.row1s[rows1Index], solver.row2s[rows2Index], solver.row3s[rows3Index], solver.row4s[rows4Index], solver.row5s[rows5Index], solver.row6s[rows6Index], solver.row7s[rows7Index], solver.row8s[rows8Index], solver.row9s[rows9Index]) {
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solver.Controller.Solutions = append(solver.Controller.Solutions, []string{solver.row1s[rows1Index], solver.row2s[rows2Index], solver.row3s[rows3Index], solver.row4s[rows4Index], solver.row5s[rows5Index], solver.row6s[rows6Index], solver.row7s[rows7Index], solver.row8s[rows8Index], solver.row9s[rows9Index]})
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}
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}
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// Keep track and output progress.
|
||||
// Calculate rates, display percentages, estimate the ETA till completion.
|
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func (solver *Solver) Tracker() {
|
||||
|
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// Add time tracking
|
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defer solver.timeTrack(time.Now(), "Validated solutions")
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log.Println("Validating solutions")
|
||||
|
||||
// Determine if the main-loop is done
|
||||
var done bool
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||||
|
||||
// Tracking progress in percentages
|
||||
var percentage float32
|
||||
// Tracking progress in validated solutions
|
||||
var track int
|
||||
|
||||
// Tracking the rate, starting point
|
||||
var rateStart uint64
|
||||
// Tracking the rate, difference between previous iterations
|
||||
var rateDiff uint64
|
||||
|
||||
// Tracking duration
|
||||
var timerStart = time.Now()
|
||||
|
||||
// Estimation how long it will take
|
||||
var est_fin string
|
||||
|
||||
// While not needed for rateDiff anymore, it makes estimation calculations more accurate. ☹️
|
||||
time.Sleep(time.Second)
|
||||
|
||||
// for solver.Iter != solver.counter { // Start for-loop
|
||||
for !done {
|
||||
|
||||
// Determine how far we are.
|
||||
percentage = (float32(solver.counter.Load()) / (float32(solver.Iter) / 100))
|
||||
|
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// Reset the loop
|
||||
rateDiff = solver.counter.Load() - rateStart
|
||||
|
||||
if track <= int(percentage) || rateDiff == 0 { // Start if-statement
|
||||
|
||||
// Make sure something happened, making rateStart the only reliable variable
|
||||
if solver.Iter == solver.counter.Load() {
|
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percentage = 100
|
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solver.counter.Store(solver.Iter)
|
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done = true
|
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}
|
||||
|
||||
timer_elapsed := time.Since(timerStart)
|
||||
solver.rates = append(solver.rates, rateDiff)
|
||||
rate_avg := solver.calcAVG()
|
||||
|
||||
// Estimate when this is finished
|
||||
if rateDiff == 0 {
|
||||
est_fin = "N/A"
|
||||
} else {
|
||||
duration_int := (solver.Iter - solver.counter.Load()) / rate_avg
|
||||
duration_string := strconv.Itoa(int(duration_int)) + "s"
|
||||
est, err := time.ParseDuration(duration_string)
|
||||
if err != nil {
|
||||
est_fin = "parse error"
|
||||
} else {
|
||||
est_fin = est.String()
|
||||
}
|
||||
}
|
||||
|
||||
// Printing the progress
|
||||
log.Println("Processing: " + strconv.Itoa(int(percentage)) + "% (" + strconv.FormatUint(solver.counter.Load(), 10) + "/" + strconv.Itoa(int(solver.Iter)) + "); Rate: " + strconv.FormatUint(rateDiff, 10) + "/sec for " + timer_elapsed.String() + "; Time left (est.): " + est_fin)
|
||||
|
||||
// After we are done printing, exit this for-loop
|
||||
if percentage == 100 {
|
||||
break
|
||||
}
|
||||
|
||||
// Wrap up the loop or break
|
||||
if int(percentage) > track {
|
||||
track = int(percentage)
|
||||
} else {
|
||||
track = track + 1
|
||||
}
|
||||
|
||||
timerStart = time.Now()
|
||||
|
||||
}
|
||||
|
||||
// Resert the rate counter
|
||||
rateStart = solver.counter.Load()
|
||||
|
||||
// Sleep for a second
|
||||
if solver.Iter != solver.counter.Load() {
|
||||
time.Sleep(1 * time.Second)
|
||||
}
|
||||
} // End for-loop
|
||||
|
||||
}
|
||||
|
||||
// Validate combination
|
||||
func (solver *Solver) validateCombination(row1 string, row2 string, row3 string, row4 string, row5 string, row6 string, row7 string, row8 string, row9 string) (retval bool) {
|
||||
retval = true
|
||||
|
||||
for index := range 9 {
|
||||
if row1[index] == row2[index] || row1[index] == row3[index] || row1[index] == row4[index] || row1[index] == row5[index] || row1[index] == row6[index] || row1[index] == row7[index] || row1[index] == row8[index] || row1[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row2[index] == row1[index] || row2[index] == row3[index] || row2[index] == row4[index] || row2[index] == row5[index] || row2[index] == row6[index] || row2[index] == row7[index] || row2[index] == row8[index] || row2[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row3[index] == row1[index] || row3[index] == row2[index] || row3[index] == row4[index] || row3[index] == row5[index] || row3[index] == row6[index] || row3[index] == row7[index] || row3[index] == row8[index] || row3[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row4[index] == row1[index] || row4[index] == row2[index] || row4[index] == row3[index] || row4[index] == row5[index] || row4[index] == row6[index] || row4[index] == row7[index] || row4[index] == row8[index] || row4[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row5[index] == row1[index] || row5[index] == row2[index] || row5[index] == row3[index] || row5[index] == row4[index] || row5[index] == row6[index] || row5[index] == row7[index] || row5[index] == row8[index] || row5[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row6[index] == row1[index] || row6[index] == row2[index] || row6[index] == row3[index] || row6[index] == row4[index] || row6[index] == row5[index] || row6[index] == row7[index] || row6[index] == row8[index] || row6[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row7[index] == row1[index] || row7[index] == row2[index] || row7[index] == row3[index] || row7[index] == row4[index] || row5[index] == row6[index] || row7[index] == row6[index] || row7[index] == row8[index] || row7[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row8[index] == row1[index] || row8[index] == row2[index] || row8[index] == row3[index] || row8[index] == row4[index] || row8[index] == row5[index] || row8[index] == row6[index] || row8[index] == row7[index] || row8[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row9[index] == row1[index] || row9[index] == row2[index] || row9[index] == row3[index] || row9[index] == row4[index] || row9[index] == row5[index] || row9[index] == row6[index] || row9[index] == row7[index] || row9[index] == row8[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return retval
|
||||
}
|
||||
|
||||
// Calculate the average rate in a stored slice of rates.
|
||||
func (solver *Solver) calcAVG() (avg uint64) {
|
||||
var avgSum uint64
|
||||
|
||||
for _, value := range solver.rates {
|
||||
avgSum += uint64(value)
|
||||
}
|
||||
|
||||
avg = avgSum / uint64(len(solver.rates))
|
||||
|
||||
return
|
||||
}
|
21
solver/setWorkload.go
Normal file
21
solver/setWorkload.go
Normal file
@ -0,0 +1,21 @@
|
||||
package solver
|
||||
|
||||
// Set the workload by setting solver.row1s
|
||||
func (solver *Solver) setWorkload(agents []int) {
|
||||
var start int = 0
|
||||
var finish int = 0
|
||||
for key, value := range agents {
|
||||
if key == solver.Controller.Part-1 {
|
||||
finish = start + value
|
||||
break
|
||||
} else {
|
||||
start += value
|
||||
}
|
||||
}
|
||||
|
||||
// Set the shortened set of instructions
|
||||
solver.row1s = solver.row1s[start:finish]
|
||||
|
||||
// Recalculate how much we need to grind through
|
||||
solver.Iter = uint64(len(solver.row1s)) * uint64(len(solver.row2s)) * uint64(len(solver.row3s)) * uint64(len(solver.row4s)) * uint64(len(solver.row5s)) * uint64(len(solver.row6s)) * uint64(len(solver.row7s)) * uint64(len(solver.row8s)) * uint64(len(solver.row9s))
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
package solver
|
||||
|
||||
import (
|
||||
"log"
|
||||
"os"
|
||||
"strconv"
|
||||
"time"
|
||||
)
|
||||
|
||||
// Renders workload for an agent.
|
||||
// Checks if this feature can be used, otherwise exits.
|
||||
// Modify solver.row1s so it limits the workload to what is only desired
|
||||
func (solver *Solver) SelectWorkload() {
|
||||
if solver.Controller.Split > len(solver.row1s) {
|
||||
log.Println("ERROR: Unable to divide the workload in " + strconv.Itoa(solver.Controller.Split) + " parts, when only " + strconv.Itoa(len(solver.row1s)) + " are available.\n\n")
|
||||
os.Exit(1)
|
||||
}
|
||||
defer solver.timeTrack(time.Now(), "Workload set")
|
||||
log.Println("Setting workload")
|
||||
log.Println("We are agent " + strconv.Itoa(solver.Controller.Part) + " of " + strconv.Itoa(solver.Controller.Split))
|
||||
workloads := solver.splitWorkload()
|
||||
solver.setWorkload(workloads)
|
||||
}
|
||||
|
||||
// Determine how workload should be split among the agents
|
||||
func (solver *Solver) splitWorkload() []int {
|
||||
agents := make([]int, solver.Controller.Split)
|
||||
var tracker int
|
||||
var tasks int = len(solver.row1s)
|
||||
|
||||
for tasks != 0 {
|
||||
agents[tracker] += 1
|
||||
tasks -= 1
|
||||
tracker += 1
|
||||
if tracker == solver.Controller.Split {
|
||||
tracker = 0
|
||||
}
|
||||
}
|
||||
|
||||
return agents
|
||||
}
|
||||
|
||||
// Set the workload by setting solver.row1s
|
||||
func (solver *Solver) setWorkload(agents []int) {
|
||||
var start int = 0
|
||||
var finish int = 0
|
||||
for key, value := range agents {
|
||||
if key == solver.Controller.Part-1 {
|
||||
finish = start + value
|
||||
break
|
||||
} else {
|
||||
start += value
|
||||
}
|
||||
}
|
||||
|
||||
// Set the shortened set of instructions
|
||||
solver.row1s = solver.row1s[start:finish]
|
||||
|
||||
// Recalculate how much we need to grind through
|
||||
solver.Iter = uint64(len(solver.row1s)) * uint64(len(solver.row2s)) * uint64(len(solver.row3s)) * uint64(len(solver.row4s)) * uint64(len(solver.row5s)) * uint64(len(solver.row6s)) * uint64(len(solver.row7s)) * uint64(len(solver.row8s)) * uint64(len(solver.row9s))
|
||||
}
|
19
solver/splitWorkload.go
Normal file
19
solver/splitWorkload.go
Normal file
@ -0,0 +1,19 @@
|
||||
package solver
|
||||
|
||||
// Determine how workload should be split among the agents
|
||||
func (solver *Solver) splitWorkload() []int {
|
||||
agents := make([]int, solver.Controller.Split)
|
||||
var tracker int
|
||||
var tasks int = len(solver.row1s)
|
||||
|
||||
for tasks != 0 {
|
||||
agents[tracker] += 1
|
||||
tasks -= 1
|
||||
tracker += 1
|
||||
if tracker == solver.Controller.Split {
|
||||
tracker = 0
|
||||
}
|
||||
}
|
||||
|
||||
return agents
|
||||
}
|
47
solver/validateCombination.go
Normal file
47
solver/validateCombination.go
Normal file
@ -0,0 +1,47 @@
|
||||
package solver
|
||||
|
||||
// Validate combination
|
||||
func (solver *Solver) validateCombination(row1 string, row2 string, row3 string, row4 string, row5 string, row6 string, row7 string, row8 string, row9 string) (retval bool) {
|
||||
retval = true
|
||||
|
||||
for index := range 9 {
|
||||
if row1[index] == row2[index] || row1[index] == row3[index] || row1[index] == row4[index] || row1[index] == row5[index] || row1[index] == row6[index] || row1[index] == row7[index] || row1[index] == row8[index] || row1[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row2[index] == row1[index] || row2[index] == row3[index] || row2[index] == row4[index] || row2[index] == row5[index] || row2[index] == row6[index] || row2[index] == row7[index] || row2[index] == row8[index] || row2[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row3[index] == row1[index] || row3[index] == row2[index] || row3[index] == row4[index] || row3[index] == row5[index] || row3[index] == row6[index] || row3[index] == row7[index] || row3[index] == row8[index] || row3[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row4[index] == row1[index] || row4[index] == row2[index] || row4[index] == row3[index] || row4[index] == row5[index] || row4[index] == row6[index] || row4[index] == row7[index] || row4[index] == row8[index] || row4[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row5[index] == row1[index] || row5[index] == row2[index] || row5[index] == row3[index] || row5[index] == row4[index] || row5[index] == row6[index] || row5[index] == row7[index] || row5[index] == row8[index] || row5[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row6[index] == row1[index] || row6[index] == row2[index] || row6[index] == row3[index] || row6[index] == row4[index] || row6[index] == row5[index] || row6[index] == row7[index] || row6[index] == row8[index] || row6[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row7[index] == row1[index] || row7[index] == row2[index] || row7[index] == row3[index] || row7[index] == row4[index] || row5[index] == row6[index] || row7[index] == row6[index] || row7[index] == row8[index] || row7[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row8[index] == row1[index] || row8[index] == row2[index] || row8[index] == row3[index] || row8[index] == row4[index] || row8[index] == row5[index] || row8[index] == row6[index] || row8[index] == row7[index] || row8[index] == row9[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
if row9[index] == row1[index] || row9[index] == row2[index] || row9[index] == row3[index] || row9[index] == row4[index] || row9[index] == row5[index] || row9[index] == row6[index] || row9[index] == row7[index] || row9[index] == row8[index] {
|
||||
retval = false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return retval
|
||||
}
|
12
solver/validator.go
Normal file
12
solver/validator.go
Normal file
@ -0,0 +1,12 @@
|
||||
package solver
|
||||
|
||||
// Validate the provided rows and verify it is a valid solution.
|
||||
func (solver *Solver) validator(rows1Index int, rows2Index int, rows3Index int, rows4Index int, rows5Index int, rows6Index int, rows7Index int, rows8Index int, rows9Index int) {
|
||||
|
||||
solver.counter.Add(1)
|
||||
|
||||
if solver.validateCombination(solver.row1s[rows1Index], solver.row2s[rows2Index], solver.row3s[rows3Index], solver.row4s[rows4Index], solver.row5s[rows5Index], solver.row6s[rows6Index], solver.row7s[rows7Index], solver.row8s[rows8Index], solver.row9s[rows9Index]) {
|
||||
solver.Controller.Solutions = append(solver.Controller.Solutions, []string{solver.row1s[rows1Index], solver.row2s[rows2Index], solver.row3s[rows3Index], solver.row4s[rows4Index], solver.row5s[rows5Index], solver.row6s[rows6Index], solver.row7s[rows7Index], solver.row8s[rows8Index], solver.row9s[rows9Index]})
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user