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game.go
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game.go
@ -69,6 +69,7 @@ func gameDirector(screen tcell.Screen, style tcell.Style, keypresses chan int, g
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snakeDirection(lastpress, &snakex, &snakey)
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snakeDirection(lastpress, &snakex, &snakey)
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}
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}
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// Call it quits once the snake hits the border.
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if snakex == 0 || snakex == screenx-1 {
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if snakex == 0 || snakex == screenx-1 {
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close(gamestate)
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close(gamestate)
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return
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return
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