127 lines
3.1 KiB
Go
127 lines
3.1 KiB
Go
package main
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func (game *Game) drawPlayer() {
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game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style)
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}
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func (game *Game) movePlayer(press int) {
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if game.blockedByTrash(press) {
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game.player.moves++
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return
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}
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if press == Left {
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if game.player.position.x != 2 {
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game.player.position.x--
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game.player.moves++
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}
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} else if press == Right {
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if game.player.position.x != 78 {
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game.player.position.x++
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game.player.moves++
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}
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} else if press == Up {
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if game.player.position.y != 1 {
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game.player.position.y--
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game.player.moves++
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}
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} else if press == Down {
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if game.player.position.y != 22 {
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game.player.position.y++
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game.player.moves++
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}
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} else if press == upleft {
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if game.player.position.x != 2 && game.player.position.y != 1 {
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game.player.position.x--
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game.player.position.y--
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game.player.moves++
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}
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} else if press == upright {
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if game.player.position.x != 78 && game.player.position.y != 1 {
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game.player.position.x++
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game.player.position.y--
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game.player.moves++
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}
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} else if press == downright {
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if game.player.position.x != 78 && game.player.position.y != 22 {
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game.player.position.x++
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game.player.position.y++
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game.player.moves++
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}
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} else if press == downleft {
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if game.player.position.x != 2 && game.player.position.y != 22 {
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game.player.position.x--
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game.player.position.y++
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game.player.moves++
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}
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} else if press == teleport {
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game.teleport()
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game.player.teleports++
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}
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}
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// blockedByTrash() Checks if player can move into a direction and if trash isn't blocking
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func (game *Game) blockedByTrash(press int) bool {
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var checkPos Position
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if press == Left {
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checkPos.x = game.player.position.x - 1
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checkPos.y = game.player.position.y
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} else if press == Right {
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checkPos.x = game.player.position.x + 1
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checkPos.y = game.player.position.y
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} else if press == Up {
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checkPos.x = game.player.position.x
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checkPos.y = game.player.position.y - 1
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} else if press == Down {
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checkPos.x = game.player.position.x
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checkPos.y = game.player.position.y + 1
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} else if press == upleft {
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checkPos.x = game.player.position.x - 1
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checkPos.y = game.player.position.y - 1
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} else if press == upright {
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checkPos.x = game.player.position.x + 1
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checkPos.y = game.player.position.y - 1
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} else if press == downright {
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checkPos.x = game.player.position.x + 1
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checkPos.y = game.player.position.y + 1
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} else if press == downleft {
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checkPos.x = game.player.position.x - 1
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checkPos.y = game.player.position.y + 1
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}
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return game.onTrash(checkPos)
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}
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func (game *Game) teleport() {
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var pos Position
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var safe bool = false
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for !safe {
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pos = game.randPos()
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if !game.onTrash(pos) {
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safe = true
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}
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}
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game.player.position.x = pos.x
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game.player.position.y = pos.y
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}
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func (game *Game) onPlayer(pos Position) bool {
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var onPlayer bool
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if pos.x == game.player.position.x && pos.y == game.player.position.y {
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onPlayer = true
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} else {
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onPlayer = false
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}
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return onPlayer
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}
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func (game *Game) resetPlayer() {
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game.player.position.x = 40
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game.player.position.y = 12
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}
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