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7 Commits
Author | SHA1 | Date | |
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e8d5ecc772 | |||
07f81679d8 | |||
1eb18e7aeb | |||
69a1c68fb6 | |||
b08e0ea3e8 | |||
34bfeaed0e | |||
e1ce42614c |
24
.gitignore
vendored
24
.gitignore
vendored
@ -1,23 +1 @@
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# ---> Go
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# If you prefer the allow list template instead of the deny list, see community template:
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# https://github.com/github/gitignore/blob/main/community/Golang/Go.AllowList.gitignore
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#
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# Binaries for programs and plugins
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*.exe
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*.exe~
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*.dll
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*.so
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*.dylib
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# Test binary, built with `go test -c`
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*.test
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# Output of the go coverage tool, specifically when used with LiteIDE
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*.out
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# Dependency directories (remove the comment below to include it)
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# vendor/
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# Go workspace file
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go.work
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builds
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7
.pre-commit-config.yaml
Normal file
7
.pre-commit-config.yaml
Normal file
@ -0,0 +1,7 @@
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repos:
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- repo: https://github.com/pre-commit/pre-commit-hooks
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rev: v4.6.0 # this is optional, use `pre-commit autoupdate` to get the latest rev!
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hooks:
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- id: check-yaml
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- id: end-of-file-fixer
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- id: trailing-whitespace
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15
Taskfile.dist.yaml
Normal file
15
Taskfile.dist.yaml
Normal file
@ -0,0 +1,15 @@
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version: '3'
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tasks:
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default:
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cmds:
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- go run .
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build:
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cmds:
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- mkdir -p builds
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- rm builds/* || true
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- go tool dist list | grep -v android | grep -v ios | grep -v wasip1 | awk -F '/' '{printf "echo Compiling %s/%s; env CGO_ENABLED=1 GOOS=%s GOARCH=%s go build -o builds/rowboz.%s-%s\n",$1,$2,$1,$2,$1,$2 }' | sh
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- for i in `ls builds/*windows*`; do mv -v $i $i.exe; done
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lint:
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cmds:
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- golangci-lint run
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@ -99,7 +99,7 @@ func (game *Game) gameDirector() {
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// Draw stuff last
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game.drawScore()
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game.drawDebug()
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//game.drawDebug()
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// Draw the screen
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game.screen.Show()
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@ -1,7 +1,6 @@
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package robots
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import (
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"runtime"
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"strconv"
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)
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@ -42,26 +41,28 @@ func (game *Game) drawBox() {
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}
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// drawCoords Print the coordinates of the player
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func (game *Game) drawCoords() {
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var x, y int = 25, 24
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for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
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game.screen.SetContent(x, y-1, r, nil, game.style)
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x++
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}
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}
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// func (game *Game) drawCoords() {
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// var x, y int = 25, 24
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// for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y:" + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
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// game.screen.SetContent(x, y-1, r, nil, game.style)
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// x++
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// }
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// }
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func (game *Game) drawDebug() {
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var x, y int = 40, 24
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for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") {
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game.screen.SetContent(x, y-1, r, nil, game.style)
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x++
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}
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}
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// func (game *Game) drawDebug() {
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// var x, y int = 40, 24
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// for _, r := range []rune("[ NumGoRoutine: " + strconv.FormatInt(int64(runtime.NumGoroutine()), 10) + " Bots: " + strconv.FormatInt(int64(len(game.robots)), 10) + " ]") {
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// game.screen.SetContent(x, y-1, r, nil, game.style)
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// x++
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// }
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// }
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func (game *Game) drawScore() {
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var x, y int = 5, 24
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for _, r := range []rune("[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]") {
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game.screen.SetContent(x, y-1, r, nil, game.style)
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content := "[ Score: " + strconv.FormatInt(int64(game.player.score), 10) + " Level: " + strconv.FormatInt(int64(game.level), 10) + " ]"
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for i := 0; i < len(content); i++ {
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game.screen.SetContent(x, y-1, rune(content[i]), nil, game.style)
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x++
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}
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}
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