Bring movePlayer() in to line with the rest.

This commit is contained in:
Sacha Ligthert 2023-12-05 23:20:58 +01:00
parent 6a5db168e9
commit a349d221f1
2 changed files with 2 additions and 2 deletions

View File

@ -105,7 +105,7 @@ func (game *Game) gameDirector() {
game.screen.Show() game.screen.Show()
// Process input // Process input
game.movePlayer(game, <-game.keypresses) game.movePlayer(<-game.keypresses)
// Move robots // Move robots
game.moveRobots() game.moveRobots()

View File

@ -4,7 +4,7 @@ func (game *Game) drawPlayer() {
game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style) game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style)
} }
func (g *Game) movePlayer(game *Game, press int) { func (game *Game) movePlayer(press int) {
if press == Left { if press == Left {
if game.player.position.x != 2 { if game.player.position.x != 2 {
game.player.position.x-- game.player.position.x--