Bring movePlayer() in to line with the rest.
This commit is contained in:
parent
6a5db168e9
commit
a349d221f1
2
game.go
2
game.go
@ -105,7 +105,7 @@ func (game *Game) gameDirector() {
|
|||||||
game.screen.Show()
|
game.screen.Show()
|
||||||
|
|
||||||
// Process input
|
// Process input
|
||||||
game.movePlayer(game, <-game.keypresses)
|
game.movePlayer(<-game.keypresses)
|
||||||
|
|
||||||
// Move robots
|
// Move robots
|
||||||
game.moveRobots()
|
game.moveRobots()
|
||||||
|
@ -4,7 +4,7 @@ func (game *Game) drawPlayer() {
|
|||||||
game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style)
|
game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *Game) movePlayer(game *Game, press int) {
|
func (game *Game) movePlayer(press int) {
|
||||||
if press == Left {
|
if press == Left {
|
||||||
if game.player.position.x != 2 {
|
if game.player.position.x != 2 {
|
||||||
game.player.position.x--
|
game.player.position.x--
|
||||||
|
Loading…
x
Reference in New Issue
Block a user