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# Morrowind with Blackjack and Hookers
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Sacha and Bryan were thinking " _Lets build a game!_ " and then potentially spent 1000's of unbillable hours on a fun game project.
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# Goal
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Create a small playable demo of game we would like to play.
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It needs to be simple, a proof of concept, something enjoyable, and include some of the following:
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* A series of rooms, or terrain, or both
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* AI to interact with (read: fight!)
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* Pathfinding for AI
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* Combat
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* Weapons
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# Ideas
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Then for the long-term the following was discussed
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* Inventory systems
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* Create a platform that allows for easy expansion (modding)
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* Make it rogue-like, rogue-lite
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* Use server/client model from the start
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# Questions
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* Fantasy, pew pew, both?
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