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# Morrowind with Blackjack and Hookers
Sacha and Bryan were thinking " _Lets build a game!_ " and then potentially spent 1000's of unbillable hours on a fun game project.
# Goal
Create a small playable demo of game we would like to play.
It needs to be simple, a proof of concept, something enjoyable, and include some of the following:
* A series of rooms, or terrain, or both
* AI to interact with (read: fight!)
* Pathfinding for AI
* Combat
* Weapons
# Ideas
Then for the long-term the following was discussed
* Inventory systems
* Create a platform that allows for easy expansion (modding)
* Make it rogue-like, rogue-lite
* Use server/client model from the start
# Questions
* Fantasy, pew pew, both?