emPYre/loadstate.py
2022-10-17 19:17:22 +02:00

21 lines
619 B
Python

#from map import Map
from state import State
if __name__ == "__main__":
gamestate = State()
gamestate.load()
print(gamestate.metadata)
#print(gamestate.terrain)
#Map.printWorldExt(gamestate.terrain, gamestate.metadata)
for y in range(1,gamestate.metadata['height']+1):
for x in range(1,gamestate.metadata['width']+1):
if gamestate.terrain[x][y] == "c":
print('\x1b[1;37;42m' + '*' + '\x1b[0m', end='')
elif gamestate.terrain[x][y] == "l":
print('\x1b[1;37;42m' + ' ' + '\x1b[0m', end='')
else:
print('\x1b[1;37;44m' + ' ' + '\x1b[0m', end='')
print(" ")