#from map import Map from state import State if __name__ == "__main__": gamestate = State() gamestate.load() print(gamestate.metadata) #print(gamestate.terrain) #Map.printWorldExt(gamestate.terrain, gamestate.metadata) for y in range(1,gamestate.metadata['height']+1): for x in range(1,gamestate.metadata['width']+1): if gamestate.terrain[x][y] == "c": print('\x1b[1;37;42m' + '*' + '\x1b[0m', end='') elif gamestate.terrain[x][y] == "l": print('\x1b[1;37;42m' + ' ' + '\x1b[0m', end='') else: print('\x1b[1;37;44m' + ' ' + '\x1b[0m', end='') print(" ")