package main import ( "fmt" "time" ) // Calculate the velocity (force/mass) func calcVelocity(m int64, f int64) float64 { //fmt.Println(float64(f) / float64(m)) acceleration := float64(f) / float64(m) return acceleration } func main() { // Block center (in mm) var x int64 var y int64 var z int64 // Velocity (mm/s) var v float64 // Block mass (in kg) var mass int64 // Force (Newton) //var force int // Initialize values x = 0 y = 0 z = 0 v = 0 mass = 24 //force = 10 // Array of force applied force := []int{0, -1, -1, -2, -1, -1, 0, 0, 0, 0, 0} for i, f := range force { fmt.Printf("Gonna divide %d by %d\n", f, mass) v = v + calcVelocity(mass, int64(f)) fmt.Printf("Frame %d: velocity: %f (m/s)\n", i, v) x = x + int64(v*1000) fmt.Printf(" Pos: %d x %d x %d\n", x, y, z) time.Sleep(1 * time.Second) } }