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@ -11,18 +11,18 @@ func (solver *Solver) PopulateBlocks() {
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defer solver.timeTrack(time.Now(), "Populated blocks")
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log.Println("Populating blocks")
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solver.findBlocks(&solver.Controller.Row1, &solver.Controller.Row1s)
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solver.findBlocks(&solver.Controller.Row2, &solver.Controller.Row2s)
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solver.findBlocks(&solver.Controller.Row3, &solver.Controller.Row3s)
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solver.findBlocks(&solver.Controller.Row4, &solver.Controller.Row4s)
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solver.findBlocks(&solver.Controller.Row5, &solver.Controller.Row5s)
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solver.findBlocks(&solver.Controller.Row6, &solver.Controller.Row6s)
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solver.findBlocks(&solver.Controller.Row7, &solver.Controller.Row7s)
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solver.findBlocks(&solver.Controller.Row8, &solver.Controller.Row8s)
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solver.findBlocks(&solver.Controller.Row9, &solver.Controller.Row9s)
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solver.findBlocks(&solver.Controller.Row1, &solver.row1s)
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solver.findBlocks(&solver.Controller.Row2, &solver.row2s)
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solver.findBlocks(&solver.Controller.Row3, &solver.row3s)
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solver.findBlocks(&solver.Controller.Row4, &solver.row4s)
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solver.findBlocks(&solver.Controller.Row5, &solver.row5s)
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solver.findBlocks(&solver.Controller.Row6, &solver.row6s)
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solver.findBlocks(&solver.Controller.Row7, &solver.row7s)
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solver.findBlocks(&solver.Controller.Row8, &solver.row8s)
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solver.findBlocks(&solver.Controller.Row9, &solver.row9s)
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// This calculates and stores the total number of solutions to validate.
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solver.Controller.Iter = int64(len(solver.Controller.Row1s)) * int64(len(solver.Controller.Row2s)) * int64(len(solver.Controller.Row3s)) * int64(len(solver.Controller.Row4s)) * int64(len(solver.Controller.Row5s)) * int64(len(solver.Controller.Row6s)) * int64(len(solver.Controller.Row7s)) * int64(len(solver.Controller.Row8s)) * int64(len(solver.Controller.Row9s))
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solver.Iter = int64(len(solver.row1s)) * int64(len(solver.row2s)) * int64(len(solver.row3s)) * int64(len(solver.row4s)) * int64(len(solver.row5s)) * int64(len(solver.row6s)) * int64(len(solver.row7s)) * int64(len(solver.row8s)) * int64(len(solver.row9s))
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}
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@ -62,15 +62,15 @@ func (solver *Solver) findBlocks(row *string, rows *[]int) {
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}
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func (solver *Solver) CheckCombinations() {
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for rows1Index := range solver.Controller.Row1s {
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for rows2Index := range solver.Controller.Row2s {
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for rows3Index := range solver.Controller.Row3s {
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for rows4Index := range solver.Controller.Row4s {
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for rows5Index := range solver.Controller.Row5s {
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for rows6Index := range solver.Controller.Row6s {
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for rows7Index := range solver.Controller.Row7s {
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for rows8Index := range solver.Controller.Row8s {
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for rows9Index := range solver.Controller.Row9s {
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for rows1Index := range solver.row1s {
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for rows2Index := range solver.row2s {
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for rows3Index := range solver.row3s {
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for rows4Index := range solver.row4s {
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for rows5Index := range solver.row5s {
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for rows6Index := range solver.row6s {
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for rows7Index := range solver.row7s {
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for rows8Index := range solver.row8s {
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for rows9Index := range solver.row9s {
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go solver.validator(rows1Index, rows2Index, rows3Index, rows4Index, rows5Index, rows6Index, rows7Index, rows8Index, rows9Index)
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}
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}
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@ -85,10 +85,10 @@ func (solver *Solver) CheckCombinations() {
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func (solver *Solver) validator(rows1Index int, rows2Index int, rows3Index int, rows4Index int, rows5Index int, rows6Index int, rows7Index int, rows8Index int, rows9Index int) {
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solver.Controller.Counter.Add(1)
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solver.counter.Add(1)
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if solver.validateCombination(solver.Controller.Row1s[rows1Index], solver.Controller.Row2s[rows2Index], solver.Controller.Row3s[rows3Index], solver.Controller.Row4s[rows4Index], solver.Controller.Row5s[rows5Index], solver.Controller.Row6s[rows6Index], solver.Controller.Row7s[rows7Index], solver.Controller.Row8s[rows8Index], solver.Controller.Row9s[rows9Index]) {
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solver.Controller.Solutions = append(solver.Controller.Solutions, solver.renderCombination(solver.Controller.Row1s[rows1Index], solver.Controller.Row2s[rows2Index], solver.Controller.Row3s[rows3Index], solver.Controller.Row4s[rows4Index], solver.Controller.Row5s[rows5Index], solver.Controller.Row6s[rows6Index], solver.Controller.Row7s[rows7Index], solver.Controller.Row8s[rows8Index], solver.Controller.Row9s[rows9Index]))
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if solver.validateCombination(solver.row1s[rows1Index], solver.row2s[rows2Index], solver.row3s[rows3Index], solver.row4s[rows4Index], solver.row5s[rows5Index], solver.row6s[rows6Index], solver.row7s[rows7Index], solver.row8s[rows8Index], solver.row9s[rows9Index]) {
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solver.Controller.Solutions = append(solver.Controller.Solutions, solver.renderCombination(solver.row1s[rows1Index], solver.row2s[rows2Index], solver.row3s[rows3Index], solver.row4s[rows4Index], solver.row5s[rows5Index], solver.row6s[rows6Index], solver.row7s[rows7Index], solver.row8s[rows8Index], solver.row9s[rows9Index]))
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}
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}
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@ -121,33 +121,33 @@ func (solver *Solver) Tracker() {
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// While not needed for rateDiff anymore, it makes estimation calculations more accurate. ☹️
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time.Sleep(time.Second)
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// for solver.Controller.Iter != solver.Controller.Counter { // Start for-loop
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// for solver.Iter != solver.counter { // Start for-loop
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for !done {
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// Determine how far we are.
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percentage = (float32(solver.Controller.Counter.Load()) / (float32(solver.Controller.Iter) / 100))
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percentage = (float32(solver.counter.Load()) / (float32(solver.Iter) / 100))
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// Reset the loop
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rateDiff = solver.Controller.Counter.Load() - rateStart
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rateDiff = solver.counter.Load() - rateStart
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if track <= int(percentage) || rateDiff == 0 { // Start if-statement
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// Make sure something happened, making rateStart the only reliable variable
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if solver.Controller.Iter == solver.Controller.Counter.Load() {
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if solver.Iter == solver.counter.Load() {
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percentage = 100
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solver.Controller.Counter.Store(solver.Controller.Iter)
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solver.counter.Store(solver.Iter)
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done = true
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}
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timer_elapsed := time.Since(timerStart)
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solver.Controller.Rates = append(solver.Controller.Rates, rateDiff)
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solver.rates = append(solver.rates, rateDiff)
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rate_avg := solver.calcAVG()
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// Estimate when this is finished
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if rateDiff == 0 {
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est_fin = "N/A"
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} else {
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duration_int := (solver.Controller.Iter - solver.Controller.Counter.Load()) / rate_avg
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duration_int := (solver.Iter - solver.counter.Load()) / rate_avg
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duration_string := strconv.Itoa(int(duration_int)) + "s"
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est, err := time.ParseDuration(duration_string)
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if err != nil {
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@ -158,7 +158,7 @@ func (solver *Solver) Tracker() {
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}
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// Printing the progress
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log.Println("Processing: " + strconv.Itoa(int(percentage)) + "% (" + strconv.FormatInt(solver.Controller.Counter.Load(), 10) + "/" + strconv.Itoa(int(solver.Controller.Iter)) + "); Rate: " + strconv.FormatInt(rateDiff, 10) + "/sec for " + timer_elapsed.String() + "; Time left (est.): " + est_fin)
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log.Println("Processing: " + strconv.Itoa(int(percentage)) + "% (" + strconv.FormatInt(solver.counter.Load(), 10) + "/" + strconv.Itoa(int(solver.Iter)) + "); Rate: " + strconv.FormatInt(rateDiff, 10) + "/sec for " + timer_elapsed.String() + "; Time left (est.): " + est_fin)
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// After we are done printing, exit this for-loop
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if percentage == 100 {
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@ -177,10 +177,10 @@ func (solver *Solver) Tracker() {
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}
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// Resert the rate counter
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rateStart = solver.Controller.Counter.Load()
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rateStart = solver.counter.Load()
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// Sleep for a second
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if solver.Controller.Iter != solver.Controller.Counter.Load() {
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if solver.Iter != solver.counter.Load() {
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time.Sleep(1 * time.Second)
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}
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} // End for-loop
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@ -245,11 +245,11 @@ func (solver *Solver) validateCombination(row1 int, row2 int, row3 int, row4 int
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func (solver *Solver) calcAVG() (avg int64) {
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var avgSum int64
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for _, value := range solver.Controller.Rates {
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for _, value := range solver.rates {
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avgSum += value
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}
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avg = avgSum / int64(len(solver.Controller.Rates))
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avg = avgSum / int64(len(solver.rates))
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return
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}
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