package main import ( "strconv" "github.com/gdamore/tcell/v2" ) // drawScore Print the score func drawScore(screen tcell.Screen, style tcell.Style, score *Score) { var x, y int = 5, 24 content := "[ Score: " + strconv.FormatInt(int64(score.score), 10) + " ]" for i := 0; i < len(content); i++ { screen.SetContent(x, y-1, rune(content[i]), nil, style) x++ } } // drawCoords Print the coordinates of the head of the snake // func drawCoords(screen tcell.Screen, style tcell.Style, snake *Snake) { // var x, y int = 25, 24 // var snakex int = *&snake.head.x // var snakey int = *&snake.head.y // content := "[ x:" + strconv.Itoa(snakex) + " y: " + strconv.Itoa(snakey) + " ]" // for i := 0; i < len(content); i++ { // screen.SetContent(x, y-1, rune(content[i]), nil, style) // x++ // } // } // drawBox Draw the outline of the box the snake can move in func drawBox(s tcell.Screen, style tcell.Style, x1, y1, x2, y2 int) { if y2 < y1 { y1, y2 = y2, y1 } if x2 < x1 { x1, x2 = x2, x1 } // Fill background for row := y1; row <= y2; row++ { for col := x1; col <= x2; col++ { s.SetContent(col, row, ' ', nil, style) } } // Draw borders for col := x1; col <= x2; col++ { s.SetContent(col, y1, '═', nil, style) s.SetContent(col, y2, '═', nil, style) } for row := y1 + 1; row < y2; row++ { s.SetContent(x1, row, '║', nil, style) s.SetContent(x2, row, '║', nil, style) } // Only draw corners if necessary if y1 != y2 && x1 != x2 { s.SetContent(x1, y1, '╔', nil, style) s.SetContent(x2, y1, '╗', nil, style) s.SetContent(x1, y2, '╚', nil, style) s.SetContent(x2, y2, '╝', nil, style) } }