package main import ( "log" ) func main() { // Create a channel to push key-presses through keypresses := make(chan int) gamestate := make(chan int) screen, style, err := initilize() if err != nil { log.Fatalln("Initlization error: ", err) } defer quit(screen) go gameDirector(screen, style, keypresses, gamestate) keyboardProcessor(screen, keypresses, gamestate) }