package main import ( "github.com/gdamore/tcell/v2" ) func drawSnake(screen tcell.Screen, style tcell.Style, x int, y int) { screen.SetContent(x, y, '🐍', nil, style) } func snakeDirection(press int, snakex *int, snakey *int) { if press == Left { *snakex-- } else if press == Right { *snakex++ } else if press == Up { *snakey-- } else if press == Down { *snakey++ } }