// An amateurs approach to the game of Snake package main import ( "log" ) // main function func main() { // Create channles to manage keypresses and the gamestate keypresses := make(chan int) gamestate := make(chan int) // Initialize tcell and clean up when needed. screen, style, err := initilize() if err != nil { log.Fatalln("Initlization error: ", err) } defer quit(screen) // Spawn the Game Director in its own go routine // We give it channels to control... go gameDirector(screen, style, keypresses, gamestate) // A simple function that captures keyboard presses... // ...and sends it to the GameDirector. keyboardProcessor(screen, keypresses, gamestate) }