package main import ( "math/rand" "github.com/gdamore/tcell/v2" ) func placeApple(snake *Snake) Apple { var x, y int var found bool for !found { x = rand.Intn(80) y = rand.Intn(24) if x != snake.head.x && y != snake.head.y { found = true } if x == 0 || x == 79 || y == 0 || y == 23 { found = false } if hitsTail(snake, x, y) { found = false } } apple := Apple{ x: x, y: y, } return apple } func drawApple(screen tcell.Screen, style tcell.Style, apple *Apple) { screen.SetContent(apple.x, apple.y, 'o', nil, style) }