Simple design document to give myself direction.
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design.md
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# Snake
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( Doing it my way. )
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# The game
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This follows the usual setting:
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* Field
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* Snake that cannot hurt itself
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* Snake that gets wounded by the edges
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* Score
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The game should look something like this:
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```
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╔══════════════════════════════════════════════════════════════════════════════╗
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║ ║
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║ ║
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║ ║
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║ ║
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║ ║
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║ │ ║
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║ │ ║
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║ └───────o ║
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║ ║
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║ ║
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║ ║
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║ ║
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║ ║
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║ ║
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║ ║
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║ 🍏 ║
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║ ║
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║ ║
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║ ║
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╚════[ Score: 12309 ]══════════════════════════════════════════════════════════╝
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```
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The minimum and maximum resolution of this game is `80` columes and `24` rows, Anything console larger will have no issues with this setup, anything smaller should pause the game with a message to resize.
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Scoring is done by having a counter _n_, every time an object is eaten, this counter is added to the score and raised by one. So after four apples the score would be (1+2+3+4) 10.
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The objects to eat are a series of emojis Snakes would eat IRL in nature. This is anything from fruits, nuts, frogs, etc.
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Snake cannot eat itself, nor eat the border.
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