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11
README.md
11
README.md
@ -71,9 +71,10 @@ Solver
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flags := flags.Flags{Controller: &controller}
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flags := flags.Flags{Controller: &controller}
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solver := solver.Solver{Controller: &controller, Outp: &outp}
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solver := solver.Solver{Controller: &controller, Outp: &outp}
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```
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```
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### Manager & Client channel setup
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### Manager & Agent channel setup
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#### Client
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Both the manager and the agent will have similar setups:
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* `*websocket.Conn` is stored in _types.go_.
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* Any go routine can write to the socket.
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#### Manager
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* All reads go to a `readProcessor()` which in turn parses the message, and in turn does the appropriate logic (read, calling go routine/functions)
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This does however presents me with a problem. Since all communication is reactive, state-less, and all over the same connection; so tracking things is a bit hard. And this is something for maybe the next phase. So for now, reactive content only. This said, I need figure out how on earth I can prevent an agent from taking two jobs at the same time. I guess I will need to build in some agent state tracking for this.
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