package main func (game *Game) drawTrash() { for _, t := range game.trash { game.screen.SetContent(t.x, t.y, '*', nil, game.style) } } func (game *Game) onTrash(pos Position) bool { var found bool for _, t := range game.trash { if t == pos { found = true } } return found } func (game *Game) addTrash(pos Position) { game.trash = append(game.trash, pos) } func (game *Game) cleanTrash() { game.trash = nil }