package main

func (game *Game) drawTrash() {
	for _, t := range game.trash {
		game.screen.SetContent(t.x, t.y, '*', nil, game.style)
	}
}

func (game *Game) onTrash(pos Position) bool {
	var found bool
	for _, t := range game.trash {
		if t.x == pos.x && t.y == pos.y {
			found = true
		}
	}
	return found
}

func (game *Game) addTrash(pos Position) {
	game.trash = append(game.trash, pos)
}

func (game *Game) cleanTrash() {
	game.trash = nil
}