package main

import "math/rand"

func (g *Game) drawPlayer(game *Game) {
	game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style)
}

func (g *Game) movePlayer(game *Game, press int) {
	if press == Left {
		if game.player.position.x != 2 {
			game.player.position.x--
			game.player.moves++
		}
	} else if press == Right {
		if game.player.position.x != 78 {
			game.player.position.x++
			game.player.moves++
		}
	} else if press == Up {
		if game.player.position.y != 1 {
			game.player.position.y--
			game.player.moves++
		}
	} else if press == Down {
		if game.player.position.y != 22 {
			game.player.position.y++
			game.player.moves++
		}
	} else if press == upleft {
		if game.player.position.x != 2 && game.player.position.y != 1 {
			game.player.position.x--
			game.player.position.y--
			game.player.moves++
		}
	} else if press == upright {
		if game.player.position.x != 78 && game.player.position.y != 1 {
			game.player.position.x++
			game.player.position.y--
			game.player.moves++
		}
	} else if press == downright {
		if game.player.position.x != 78 && game.player.position.y != 22 {
			game.player.position.x++
			game.player.position.y++
			game.player.moves++
		}
	} else if press == downleft {
		if game.player.position.x != 2 && game.player.position.y != 22 {
			game.player.position.x--
			game.player.position.y++
			game.player.moves++
		}
	} else if press == teleport {
		game.teleport(game)
		game.player.teleports++
	}
}

func (g *Game) teleport(game *Game) {
	// Draw something nice
	game.player.position.x = rand.Intn(80)
	game.player.position.y = rand.Intn(24)
}