package main import "fmt" func (game *Game) initRobots() { var fabricate int = game.level * 16 for i := 0; i < fabricate; i++ { var found bool var rndPos Position for !found { rndPos := game.randPos() if !game.onPlayer(rndPos) { found = true } } game.robots = append(game.robots, rndPos) } for _, r := range game.robots { fmt.Println("xy", r.x, r.y) } } func (game *Game) drawRobots() { for _, r := range game.robots { game.screen.SetContent(r.x, r.y, '+', nil, game.style) } } func (game *Game) drawTrash() { for _, t := range game.trash { game.screen.SetContent(t.x, t.y, '*', nil, game.style) } }