package main import "math/rand" func (game *Game) drawPlayer() { game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style) } func (g *Game) movePlayer(game *Game, press int) { if press == Left { if game.player.position.x != 2 { game.player.position.x-- game.player.moves++ } } else if press == Right { if game.player.position.x != 78 { game.player.position.x++ game.player.moves++ } } else if press == Up { if game.player.position.y != 1 { game.player.position.y-- game.player.moves++ } } else if press == Down { if game.player.position.y != 22 { game.player.position.y++ game.player.moves++ } } else if press == upleft { if game.player.position.x != 2 && game.player.position.y != 1 { game.player.position.x-- game.player.position.y-- game.player.moves++ } } else if press == upright { if game.player.position.x != 78 && game.player.position.y != 1 { game.player.position.x++ game.player.position.y-- game.player.moves++ } } else if press == downright { if game.player.position.x != 78 && game.player.position.y != 22 { game.player.position.x++ game.player.position.y++ game.player.moves++ } } else if press == downleft { if game.player.position.x != 2 && game.player.position.y != 22 { game.player.position.x-- game.player.position.y++ game.player.moves++ } } else if press == teleport { game.teleport() game.player.teleports++ } } func (game *Game) teleport() { // Draw something nice game.player.position.x = rand.Intn(80) game.player.position.y = rand.Intn(24) } func (game *Game) onPlayer(pos Position) bool { var onPlayer bool if pos.x == game.player.position.x && pos.y == game.player.position.y { onPlayer = true } else { onPlayer = false } return onPlayer }