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3 Commits

5 changed files with 101 additions and 31 deletions

56
game.go
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@ -3,6 +3,7 @@ package main
import (
"fmt"
"log"
"math/rand"
"github.com/gdamore/tcell/v2"
)
@ -12,14 +13,22 @@ func gameinit() {
if err != nil {
log.Fatalln("Initilization error: ", err)
}
go gameDirector(&game)
keyboardProcessor(&game)
go game.gameDirector()
game.keyboardProcessor()
// Quit the screen
quit(&game)
// Give closure
fmt.Println("You get rekt lol.")
if game.gameover == 1 {
fmt.Println("You get rekt by a robot")
} else if game.gameover == 2 {
fmt.Println("You took the easy way out")
}
fmt.Println("Score:", game.player.score)
fmt.Println("Moves:", game.player.moves)
fmt.Println("Teleports:", game.player.teleports)
}
@ -47,9 +56,11 @@ func initialize() (Game, error) {
x: 40,
y: 12,
},
score: 0,
moves: 0,
teleports: 0,
},
level: 1,
// robots: []Robot, // I need this maybe
// trash: []Position, // I will need this
gameover: 0,
@ -58,7 +69,7 @@ func initialize() (Game, error) {
return game, err
}
func gameDirector(game *Game) {
func (game *Game) gameDirector() {
defer quit(game)
for {
@ -67,11 +78,15 @@ func gameDirector(game *Game) {
game.screen.Clear()
// Draw starter conditions
game.drawBox(game)
game.drawPlayer(game)
game.drawCoords(game)
game.drawBox()
game.drawPlayer()
game.drawCoords()
// Draw robots??
if len(game.robots) == 0 {
game.initRobots()
}
game.drawRobots()
// Draw the screen
game.screen.Show()
@ -83,7 +98,7 @@ func gameDirector(game *Game) {
}
func keyboardProcessor(game *Game) {
func (game *Game) keyboardProcessor() {
defer close(game.keypresses)
for {
@ -96,6 +111,7 @@ func keyboardProcessor(game *Game) {
case *tcell.EventKey:
// Keys to bug out
if ev.Key() == tcell.KeyEscape || ev.Key() == tcell.KeyCtrlC {
game.gameover = 2
return
// Screen management
@ -125,18 +141,32 @@ func keyboardProcessor(game *Game) {
game.keypresses <- teleport
}
}
if game.gameover != 0 {
return
}
}
}
func quit(game *Game) {
game.screen.Clear()
maybePanic := recover()
game.screen.Fini()
if maybePanic != nil {
panic(maybePanic)
}
}
func (game *Game) randPos() Position {
var safe bool
var pos Position
for !safe {
x := rand.Intn(80)
y := rand.Intn(24)
if x == 0 || x == 79 || y == 0 || y == 23 {
safe = false
} else {
pos = Position{x: x, y: y}
safe = true
}
}
return pos
}

View File

@ -2,7 +2,7 @@ package main
import "math/rand"
func (g *Game) drawPlayer(game *Game) {
func (game *Game) drawPlayer() {
game.screen.SetContent(game.player.position.x, game.player.position.y, '@', nil, game.style)
}
@ -10,46 +10,65 @@ func (g *Game) movePlayer(game *Game, press int) {
if press == Left {
if game.player.position.x != 2 {
game.player.position.x--
game.player.moves++
}
} else if press == Right {
if game.player.position.x != 78 {
game.player.position.x++
game.player.moves++
}
} else if press == Up {
if game.player.position.y != 1 {
game.player.position.y--
game.player.moves++
}
} else if press == Down {
if game.player.position.y != 22 {
game.player.position.y++
game.player.moves++
}
} else if press == upleft {
if game.player.position.x != 2 && game.player.position.y != 1 {
game.player.position.x--
game.player.position.y--
game.player.moves++
}
} else if press == upright {
if game.player.position.x != 78 && game.player.position.y != 1 {
game.player.position.x++
game.player.position.y--
game.player.moves++
}
} else if press == downright {
if game.player.position.x != 78 && game.player.position.y != 22 {
game.player.position.x++
game.player.position.y++
game.player.moves++
}
} else if press == downleft {
if game.player.position.x != 2 && game.player.position.y != 22 {
game.player.position.x--
game.player.position.y++
game.player.moves++
}
} else if press == teleport {
game.teleport(game)
game.teleport()
game.player.teleports++
}
}
func (g *Game) teleport(game *Game) {
func (game *Game) teleport() {
// Draw something nice
game.player.position.x = rand.Intn(80)
game.player.position.y = rand.Intn(24)
}
func (game *Game) onPlayer(pos Position) bool {
var onPlayer bool
if pos.x == game.player.position.x && pos.y == game.player.position.y {
onPlayer = true
} else {
onPlayer = false
}
return onPlayer
}

View File

@ -3,20 +3,14 @@ package main
import "strconv"
// drawBox Draw the outline of the box the snake can move in
func (g *Game) drawBox(game *Game) {
func (game *Game) drawBox() {
// Assuming we will always have this
x1 := 0
y1 := 0
x2 := 79
y2 := 23
if y2 < y1 {
y1, y2 = y2, y1
}
if x2 < x1 {
x1, x2 = x2, x1
}
// Fill background
for row := y1; row <= y2; row++ {
for col := x1; col <= x2; col++ {
@ -44,8 +38,8 @@ func (g *Game) drawBox(game *Game) {
}
// drawCoords Print the coordinates of the head of the snake
func (g *Game) drawCoords(game *Game) {
// drawCoords Print the coordinates of the player
func (game *Game) drawCoords() {
var x, y int = 25, 24
for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y: " + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
game.screen.SetContent(x, y-1, r, nil, game.style)

View File

@ -1,9 +1,34 @@
package main
func drawRobot(game *Game) {
game.screen.SetContent(game.player.position.x, game.player.position.y, '+', nil, game.style)
import "fmt"
func (game *Game) initRobots() {
var fabricate int = game.level * 16
for i := 0; i < fabricate; i++ {
var found bool
var rndPos Position
for !found {
rndPos := game.randPos()
if !game.onPlayer(rndPos) {
found = true
}
}
game.robots = append(game.robots, rndPos)
}
for _, r := range game.robots {
fmt.Println("xy", r.x, r.y)
}
}
func drawTrash(game *Game) {
game.screen.SetContent(game.player.position.x, game.player.position.y, '*', nil, game.style)
func (game *Game) drawRobots() {
for _, r := range game.robots {
game.screen.SetContent(r.x, r.y, '+', nil, game.style)
}
}
func (game *Game) drawTrash() {
for _, t := range game.trash {
game.screen.SetContent(t.x, t.y, '*', nil, game.style)
}
}

View File

@ -21,6 +21,7 @@ type Position struct {
type Player struct {
position Position
score int
moves int
teleports int
}
@ -34,7 +35,8 @@ type Game struct {
style tcell.Style
keypresses chan int
player Player
robots []Robot
level int
robots []Position
trash []Position
gameover int
}