Cleaning up, followed by start of a rewrite of the deleteRobot()
function.
This commit is contained in:
parent
85ca0b0f86
commit
fa37a4740b
37
robots.go
37
robots.go
@ -43,13 +43,13 @@ func (game *Game) moveRobots() {
|
||||
// After all the moves, lets check if any of the rowboz collided with anything
|
||||
for i, r := range game.robots {
|
||||
|
||||
// Hit a player? Game over
|
||||
// Hit a player? Game over!
|
||||
if game.onPlayer(r) {
|
||||
game.gameover = 1
|
||||
return
|
||||
}
|
||||
|
||||
// Robots mingling? Trash
|
||||
// Robots mingling? Trash!
|
||||
if game.onRobot(i, r) {
|
||||
|
||||
// Delete robot
|
||||
@ -60,7 +60,7 @@ func (game *Game) moveRobots() {
|
||||
|
||||
}
|
||||
|
||||
// Colided with Trash
|
||||
// Hugging Trash? More trash!
|
||||
if game.onTrash(r) {
|
||||
|
||||
// Delete robot
|
||||
@ -72,9 +72,9 @@ func (game *Game) moveRobots() {
|
||||
}
|
||||
|
||||
func (game *Game) onRobot(index int, pos Position) bool {
|
||||
var found bool
|
||||
var found bool = false
|
||||
for i, r := range game.robots {
|
||||
if index != i && pos.x == r.x && pos.y == r.y {
|
||||
if index != i && pos == r {
|
||||
found = true
|
||||
}
|
||||
}
|
||||
@ -84,16 +84,27 @@ func (game *Game) onRobot(index int, pos Position) bool {
|
||||
// TODO: improve this
|
||||
func (game *Game) deleteRobot(robot int) {
|
||||
|
||||
var rowboz []Position
|
||||
// The following would work, if it wasn't for the fact you are iterating through an array,
|
||||
// and deleting elements form that same array. So deleting item #15 isn't going to work
|
||||
// when the array has been reduced to 13 elements.
|
||||
// if robot < len(game.robots) {
|
||||
// game.robots = append(game.robots[:robot], game.robots[robot+1:]...)
|
||||
// }
|
||||
|
||||
for i, r := range game.robots {
|
||||
if robot != i {
|
||||
rowboz = append(rowboz, r)
|
||||
}
|
||||
}
|
||||
// This isn't going to work for the same reason,
|
||||
// and it adds the issue that random robots will get deleted.
|
||||
// var rowboz []Position
|
||||
|
||||
game.robots = nil
|
||||
game.robots = rowboz
|
||||
// for i, r := range game.robots {
|
||||
// if robot != i {
|
||||
// rowboz = append(rowboz, r)
|
||||
// }
|
||||
// }
|
||||
|
||||
// game.robots = nil
|
||||
// game.robots = rowboz
|
||||
|
||||
// Conclusion: I need to find a different way to do this properly while iterating to that same array.
|
||||
|
||||
game.player.score++
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user