rowboz/render.go

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package main
import "strconv"
// drawBox Draw the outline of the box the snake can move in
func drawBox(game *Game) {
x1 := 0
y1 := 0
x2 := 79
y2 := 23
if y2 < y1 {
y1, y2 = y2, y1
}
if x2 < x1 {
x1, x2 = x2, x1
}
// Fill background
for row := y1; row <= y2; row++ {
for col := x1; col <= x2; col++ {
game.screen.SetContent(col, row, ' ', nil, game.style)
}
}
// Draw borders
for col := x1; col <= x2; col++ {
game.screen.SetContent(col, y1, '═', nil, game.style)
game.screen.SetContent(col, y2, '═', nil, game.style)
}
for row := y1 + 1; row < y2; row++ {
game.screen.SetContent(x1, row, '║', nil, game.style)
game.screen.SetContent(x2, row, '║', nil, game.style)
}
// Only draw corners if necessary
if y1 != y2 && x1 != x2 {
game.screen.SetContent(x1, y1, '╔', nil, game.style)
game.screen.SetContent(x2, y1, '╗', nil, game.style)
game.screen.SetContent(x1, y2, '╚', nil, game.style)
game.screen.SetContent(x2, y2, '╝', nil, game.style)
}
}
// drawCoords Print the coordinates of the head of the snake
func drawCoords(game *Game) {
var x, y int = 25, 24
for _, r := range []rune("[ x:" + strconv.FormatInt(int64(game.player.position.x), 10) + " y: " + strconv.FormatInt(int64(game.player.position.y), 10) + " ]") {
game.screen.SetContent(x, y-1, r, nil, game.style)
x++
}
}