65 lines
1.8 KiB
Lua
65 lines
1.8 KiB
Lua
--[[
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dcsw server map: Export.lua
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by Sacha Ligthert on 2024-01-14
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----
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Add the following lines to your Export.lua in your ...\Saved Games\DCS.openbeta\Scripts folder.
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If they functions already exist, you will need to do some editing yourselves.
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]]--
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function LuaExportStart()
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package.path = package.path..";"..lfs.currentdir().."/LuaSocket/?.lua"
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package.cpath = package.cpath..";"..lfs.currentdir().."/LuaSocket/?.dll"
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socket = require("socket")
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IPAddress = "192.168.1.2"
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Port = 12345
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MySocket = socket.try(socket.connect(IPAddress, Port))
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MySocket:setoption("tcp-nodelay",true)
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end
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function LuaExportBeforeNextFrame()
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end
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function LuaExportAfterNextFrame()
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end
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function LuaExportStop()
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-- Terminate TCP connection
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if MySocket then
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--socket.try(MySocket:send("exit\n"))
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MySocket:close()
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end
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end
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function LuaExportActivityNextEvent(t)
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-- Required to function normal
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local tNext = t
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-- Grab objects. Create JSON. Send off to server
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local o = LoGetWorldObjects()
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local json = '{"units":['
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for k,v in pairs(o) do
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print(v.Type) -- add this line for debugging purposes
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local objectType = "unknown"
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objectType = type(v.Type)
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json = json .. string.format('{"age_in_seconds": %.1f, "unit_name":"%s", "group_name":"%s", "name":"%s", "latitude":%f, "longitude":%f, "altitude_in_feet":%f, "heading_in_rads":%f, "pitch_in_rads":%f, "bank_in_rads":%f, "coalition":"%s", "type":"%s"},', t, v.UnitName, v.GroupName, v.Name, v.LatLongAlt.Lat, v.LatLongAlt.Long, v.LatLongAlt.Alt, v.Heading, v.Pitch, v.Bank, v.Coalition, objectType )
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end
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-- Remove trialing comma
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json = json:sub(1, -2)
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-- Wrap up JSON
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json = json .. "]}"
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-- Send it awaaaaay!
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socket.try(MySocket:send(json))
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-- Come back in 10 seconds
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tNext = tNext + 10.0
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return tNext
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end
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