Add Export.lua

This commit is contained in:
Sacha Ligthert 2024-01-14 21:00:40 +01:00
parent 6e428de432
commit 693dfd1f15
2 changed files with 73 additions and 1 deletions

64
Export.lua Normal file
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--[[
dcsw server map: Export.lua
by Sacha Ligthert on 2024-01-14
----
Add the following lines to your Export.lua in your ...\Saved Games\DCS.openbeta\Scripts folder.
If they functions already exist, you will need to do some editing yourselves.
]]--
function LuaExportStart()
package.path = package.path..";"..lfs.currentdir().."/LuaSocket/?.lua"
package.cpath = package.cpath..";"..lfs.currentdir().."/LuaSocket/?.dll"
socket = require("socket")
IPAddress = "192.168.1.2"
Port = 12345
MySocket = socket.try(socket.connect(IPAddress, Port))
MySocket:setoption("tcp-nodelay",true)
end
function LuaExportBeforeNextFrame()
end
function LuaExportAfterNextFrame()
end
function LuaExportStop()
-- Terminate TCP connection
if MySocket then
socket.try(MySocket:send("exit\n"))
MySocket:close()
end
end
function LuaExportActivityNextEvent(t)
-- Required to function normal
local tNext = t
-- Grab objects. Create JSON. Send off to server
local o = LoGetWorldObjects()
local json = '{"units":['
for k,v in pairs(o) do
print(v.Type) -- add this line for debugging purposes
local objectType = "unknown"
objectType = type(v.Type)
json = json .. string.format('{"age_in_seconds":"%.1f", "unit_name":"%s", "group_name":"%s", "name":"%s", "latitude":%f, "longitude":%f, "altitude_in_feet":%f, "heading_in_rads":%f, "pitch_in_rads":%f, "bank_in_rads":%f, "coalition":"%s", "type":"%s"},', t, v.UnitName, v.GroupName, v.Name, v.LatLongAlt.Lat, v.LatLongAlt.Long, v.LatLongAlt.Alt, v.Heading, v.Pitch, v.Bank, v.Coalition, objectType )
end
-- Remove trialing comma
json = json:sub(1, -2)
-- Wrap up JSON
json = json .. "]}"
-- Send it awaaaaay!
socket.try(MySocket:send(json))
-- Come back in 10 seconds
tNext = tNext + 10.0
return tNext
end

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# exports_lua
The _exports.lua_ script running on DCS World Servers
The _Export.lua_ script running on DCS World Servers for the Server Map
## Installation
Open `...\Saved Games\DCS.openbeta\Scripts\Export.lua` and add the contents of _Export.lua_ to this file.
**Note:** It could be that these functions already exist, then you will need to copy the contents of the functions yourself.
Modify the fields `IPAddress` and `Port` to point to the collector.