// Game: Generic // Format: Standard // entity 0 { "classname" "worldspawn" "_tb_textures" "textures" "_tb_def" "external:master.fgd" "integer" "10" "floating" "10.248" "string" "sfdoijsdf" // brush 0 { ( -64 160 0 ) ( -64 161 0 ) ( -64 160 1 ) __TB_empty 0 -16 0 1 1 ( -64 160 0 ) ( -64 160 1 ) ( -63 160 0 ) __TB_empty 0 -16 0 1 1 ( -64 160 0 ) ( -63 160 0 ) ( -64 161 0 ) __TB_empty 0 0 0 1 1 ( -32 192 16 ) ( -32 193 16 ) ( -31 192 16 ) __TB_empty 0 0 0 1 1 ( -32 192 16 ) ( -31 192 16 ) ( -32 192 17 ) __TB_empty 0 -16 0 1 1 ( -32 192 16 ) ( -32 192 17 ) ( -32 193 16 ) __TB_empty 0 -16 0 1 1 } }